ConfigureGraphicsAdvanced
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Form
Advanced
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Advanced Graphics Settings
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Accuracy Level:
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Normal
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High
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Extreme(very slow)
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ASTC recompression:
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Uncompressed (Best quality)
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BC1 (Low quality)
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BC3 (Medium quality)
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Enable asynchronous presentation (Vulkan only)
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Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
Force maximum clocks (Vulkan only)
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Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.
Decode ASTC textures asynchronously (Hack)
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Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
Enable Reactive Flushing
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Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.
Use asynchronous shader building (Hack)
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Enables Fast GPU Time. This option will force most games to run at their highest native resolution.
Use Fast GPU Time (Hack)
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Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
Use Vulkan pipeline cache
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Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
Enable Compute Pipelines (Intel Vulkan only)
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Run the game at normal speed during video playback, even when the framerate is unlocked.
Sync to framerate of video playback
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Improves rendering of transparency effects in specific games.
Barrier feedback loops
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Anisotropic Filtering:
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Automatic
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Default
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2x
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4x
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8x
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16x
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Qt::Vertical
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