// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include "common/common_types.h" class QEvent; class QObject; namespace Settings { enum class NvdecEmulation : u32; enum class RendererBackend : u32; enum class ShaderBackend : u32; } // namespace Settings namespace Core { class System; } namespace ConfigurationShared { enum class CheckState; } namespace Ui { class ConfigureGraphics; } class ConfigureGraphics : public QWidget { Q_OBJECT public: explicit ConfigureGraphics(const Core::System& system_, const std::function& expose_compute_option_, QWidget* parent = nullptr); ~ConfigureGraphics() override; void ApplyConfiguration(); void SetConfiguration(); private: void changeEvent(QEvent* event) override; void RetranslateUI(); void PopulateVSyncModeSelection(); void UpdateBackgroundColorButton(QColor color); void UpdateAPILayout(); void UpdateDeviceSelection(int device); void UpdateShaderBackendSelection(int backend); void RetrieveVulkanDevices(); void SetFSRIndicatorText(int percentage); /* Turns a Vulkan present mode into a textual string for a UI * (and eventually for a human to read) */ const QString TranslateVSyncMode(VkPresentModeKHR mode, Settings::RendererBackend backend) const; void SetupPerGameUI(); Settings::RendererBackend GetCurrentGraphicsBackend() const; Settings::NvdecEmulation GetCurrentNvdecEmulation() const; std::unique_ptr ui; QColor bg_color; ConfigurationShared::CheckState use_nvdec_emulation; ConfigurationShared::CheckState accelerate_astc; ConfigurationShared::CheckState use_disk_shader_cache; ConfigurationShared::CheckState use_asynchronous_gpu_emulation; std::vector vulkan_devices; std::vector> device_present_modes; std::vector vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which // selection in the combobox u32 vulkan_device{}; Settings::ShaderBackend shader_backend{}; const std::function& expose_compute_option; const Core::System& system; };