// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Include this early to include Vulkan headers how we want to #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_wrapper.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/dynamic_library.h" #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" #include "ui_configure_graphics.h" #include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_library.h" #include "video_core/vulkan_common/vulkan_surface.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_graphics.h" #include "yuzu/qt_common.h" #include "yuzu/uisettings.h" static const std::vector default_present_modes{VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR}; // Converts a setting to a present mode (or vice versa) static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) { switch (mode) { case Settings::VSyncMode::Immediate: return VK_PRESENT_MODE_IMMEDIATE_KHR; case Settings::VSyncMode::Mailbox: return VK_PRESENT_MODE_MAILBOX_KHR; case Settings::VSyncMode::FIFO: return VK_PRESENT_MODE_FIFO_KHR; case Settings::VSyncMode::FIFORelaxed: return VK_PRESENT_MODE_FIFO_RELAXED_KHR; default: return VK_PRESENT_MODE_FIFO_KHR; } } static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode) { switch (mode) { case VK_PRESENT_MODE_IMMEDIATE_KHR: return Settings::VSyncMode::Immediate; case VK_PRESENT_MODE_MAILBOX_KHR: return Settings::VSyncMode::Mailbox; case VK_PRESENT_MODE_FIFO_KHR: return Settings::VSyncMode::FIFO; case VK_PRESENT_MODE_FIFO_RELAXED_KHR: return Settings::VSyncMode::FIFORelaxed; default: return Settings::VSyncMode::FIFO; } } ConfigureGraphics::ConfigureGraphics(const Core::System& system_, const std::function& expose_compute_option_, QWidget* parent) : QWidget(parent), ui{std::make_unique()}, expose_compute_option{expose_compute_option_}, system{system_} { vulkan_device = Settings::values.vulkan_device.GetValue(); RetrieveVulkanDevices(); ui->setupUi(this); for (const auto& device : vulkan_devices) { ui->device->addItem(device); } ui->backend->addItem(QStringLiteral("GLSL")); ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)")); ui->backend->addItem(tr("SPIR-V (Experimental, Mesa Only)")); SetupPerGameUI(); SetConfiguration(); connect(ui->api, qOverload(&QComboBox::currentIndexChanged), this, [this] { UpdateAPILayout(); PopulateVSyncModeSelection(); if (!Settings::IsConfiguringGlobal()) { ConfigurationShared::SetHighlight( ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX); } }); connect(ui->device, qOverload(&QComboBox::activated), this, [this](int device) { UpdateDeviceSelection(device); PopulateVSyncModeSelection(); }); connect(ui->backend, qOverload(&QComboBox::activated), this, [this](int backend) { UpdateShaderBackendSelection(backend); }); connect(ui->bg_button, &QPushButton::clicked, this, [this] { const QColor new_bg_color = QColorDialog::getColor(bg_color); if (!new_bg_color.isValid()) { return; } UpdateBackgroundColorButton(new_bg_color); }); ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled()); ui->api_widget->setEnabled( (!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) && ui->api_widget->isEnabled()); ui->bg_label->setVisible(Settings::IsConfiguringGlobal()); ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal()); connect(ui->fsr_sharpening_slider, &QSlider::valueChanged, this, &ConfigureGraphics::SetFSRIndicatorText); ui->fsr_sharpening_combobox->setVisible(!Settings::IsConfiguringGlobal()); ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal()); } void ConfigureGraphics::PopulateVSyncModeSelection() { const Settings::RendererBackend backend{GetCurrentGraphicsBackend()}; if (backend == Settings::RendererBackend::Null) { ui->vsync_mode_combobox->setEnabled(false); return; } ui->vsync_mode_combobox->setEnabled(true); const int current_index = //< current selected vsync mode from combobox ui->vsync_mode_combobox->currentIndex(); const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue()) : vsync_mode_combobox_enum_map[current_index]; int index{}; const int device{ui->device->currentIndex()}; //< current selected Vulkan device const auto& present_modes = //< relevant vector of present modes for the selected device or API backend == Settings::RendererBackend::Vulkan ? device_present_modes[device] : default_present_modes; ui->vsync_mode_combobox->clear(); vsync_mode_combobox_enum_map.clear(); vsync_mode_combobox_enum_map.reserve(present_modes.size()); for (const auto present_mode : present_modes) { const auto mode_name = TranslateVSyncMode(present_mode, backend); if (mode_name.isEmpty()) { continue; } ui->vsync_mode_combobox->insertItem(index, mode_name); vsync_mode_combobox_enum_map.push_back(present_mode); if (present_mode == current_mode) { ui->vsync_mode_combobox->setCurrentIndex(index); } index++; } } void ConfigureGraphics::UpdateDeviceSelection(int device) { if (device == -1) { return; } if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) { vulkan_device = device; } } void ConfigureGraphics::UpdateShaderBackendSelection(int backend) { if (backend == -1) { return; } if (GetCurrentGraphicsBackend() == Settings::RendererBackend::OpenGL) { shader_backend = static_cast(backend); } } ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->api_widget->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->nvdec_emulation_widget->setEnabled(runtime_lock); ui->resolution_combobox->setEnabled(runtime_lock); ui->accelerate_astc->setEnabled(runtime_lock); ui->vsync_mode_layout->setEnabled(runtime_lock || Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_asynchronous_gpu_emulation->setChecked( Settings::values.use_asynchronous_gpu_emulation.GetValue()); ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue()); if (Settings::IsConfiguringGlobal()) { ui->api->setCurrentIndex(static_cast(Settings::values.renderer_backend.GetValue())); ui->fullscreen_mode_combobox->setCurrentIndex( static_cast(Settings::values.fullscreen_mode.GetValue())); ui->nvdec_emulation->setCurrentIndex( static_cast(Settings::values.nvdec_emulation.GetValue())); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); ui->resolution_combobox->setCurrentIndex( static_cast(Settings::values.resolution_setup.GetValue())); ui->scaling_filter_combobox->setCurrentIndex( static_cast(Settings::values.scaling_filter.GetValue())); ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue()); ui->anti_aliasing_combobox->setCurrentIndex( static_cast(Settings::values.anti_aliasing.GetValue())); } else { ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetHighlight(ui->api_widget, !Settings::values.renderer_backend.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation, &Settings::values.nvdec_emulation); ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget, !Settings::values.nvdec_emulation.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox, &Settings::values.fullscreen_mode); ConfigurationShared::SetHighlight(ui->fullscreen_mode_label, !Settings::values.fullscreen_mode.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox, &Settings::values.aspect_ratio); ConfigurationShared::SetHighlight(ui->ar_label, !Settings::values.aspect_ratio.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->resolution_combobox, &Settings::values.resolution_setup); ConfigurationShared::SetHighlight(ui->resolution_label, !Settings::values.resolution_setup.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox, &Settings::values.scaling_filter); ConfigurationShared::SetHighlight(ui->scaling_filter_label, !Settings::values.scaling_filter.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox, &Settings::values.anti_aliasing); ConfigurationShared::SetHighlight(ui->anti_aliasing_label, !Settings::values.anti_aliasing.UsingGlobal()); ui->fsr_sharpening_combobox->setCurrentIndex( Settings::values.fsr_sharpening_slider.UsingGlobal() ? 0 : 1); ui->fsr_sharpening_slider->setEnabled( !Settings::values.fsr_sharpening_slider.UsingGlobal()); ui->fsr_sharpening_value->setEnabled(!Settings::values.fsr_sharpening_slider.UsingGlobal()); ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout, !Settings::values.fsr_sharpening_slider.UsingGlobal()); ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue()); ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1); ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal()); } UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), Settings::values.bg_blue.GetValue())); UpdateAPILayout(); PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition()); // VSync setting needs to be determined after populating the VSync combobox if (Settings::IsConfiguringGlobal()) { const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue(); const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting); int index{}; for (const auto mode : vsync_mode_combobox_enum_map) { if (mode == vsync_mode) { break; } index++; } if (static_cast(index) < vsync_mode_combobox_enum_map.size()) { ui->vsync_mode_combobox->setCurrentIndex(index); } } } void ConfigureGraphics::SetFSRIndicatorText(int percentage) { ui->fsr_sharpening_value->setText( tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2))); } const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode, Settings::RendererBackend backend) const { switch (mode) { case VK_PRESENT_MODE_IMMEDIATE_KHR: return backend == Settings::RendererBackend::OpenGL ? tr("Off") : QStringLiteral("Immediate (%1)").arg(tr("VSync Off")); case VK_PRESENT_MODE_MAILBOX_KHR: return QStringLiteral("Mailbox (%1)").arg(tr("Recommended")); case VK_PRESENT_MODE_FIFO_KHR: return backend == Settings::RendererBackend::OpenGL ? tr("On") : QStringLiteral("FIFO (%1)").arg(tr("VSync On")); case VK_PRESENT_MODE_FIFO_RELAXED_KHR: return QStringLiteral("FIFO Relaxed"); default: return {}; break; } } void ConfigureGraphics::ApplyConfiguration() { const auto resolution_setup = static_cast( ui->resolution_combobox->currentIndex() - ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); const auto scaling_filter = static_cast( ui->scaling_filter_combobox->currentIndex() - ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); const auto anti_aliasing = static_cast( ui->anti_aliasing_combobox->currentIndex() - ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode, ui->fullscreen_mode_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio, ui->aspect_ratio_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache, ui->use_disk_shader_cache, use_disk_shader_cache); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation, ui->use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation); ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc, accelerate_astc); if (Settings::IsConfiguringGlobal()) { // Guard if during game and set to game-specific value if (Settings::values.renderer_backend.UsingGlobal()) { Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend()); } if (Settings::values.nvdec_emulation.UsingGlobal()) { Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation()); } if (Settings::values.shader_backend.UsingGlobal()) { Settings::values.shader_backend.SetValue(shader_backend); } if (Settings::values.vulkan_device.UsingGlobal()) { Settings::values.vulkan_device.SetValue(vulkan_device); } if (Settings::values.bg_red.UsingGlobal()) { Settings::values.bg_red.SetValue(static_cast(bg_color.red())); Settings::values.bg_green.SetValue(static_cast(bg_color.green())); Settings::values.bg_blue.SetValue(static_cast(bg_color.blue())); } if (Settings::values.resolution_setup.UsingGlobal()) { Settings::values.resolution_setup.SetValue(resolution_setup); } if (Settings::values.scaling_filter.UsingGlobal()) { Settings::values.scaling_filter.SetValue(scaling_filter); } if (Settings::values.anti_aliasing.UsingGlobal()) { Settings::values.anti_aliasing.SetValue(anti_aliasing); } Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value()); const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()]; const auto vsync_mode = PresentModeToSetting(mode); Settings::values.vsync_mode.SetValue(vsync_mode); } else { if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.resolution_setup.SetGlobal(true); } else { Settings::values.resolution_setup.SetGlobal(false); Settings::values.resolution_setup.SetValue(resolution_setup); } if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.scaling_filter.SetGlobal(true); } else { Settings::values.scaling_filter.SetGlobal(false); Settings::values.scaling_filter.SetValue(scaling_filter); } if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.anti_aliasing.SetGlobal(true); } else { Settings::values.anti_aliasing.SetGlobal(false); Settings::values.anti_aliasing.SetValue(anti_aliasing); } if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.renderer_backend.SetGlobal(true); Settings::values.shader_backend.SetGlobal(true); Settings::values.vulkan_device.SetGlobal(true); } else { Settings::values.renderer_backend.SetGlobal(false); Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend()); switch (GetCurrentGraphicsBackend()) { case Settings::RendererBackend::OpenGL: case Settings::RendererBackend::Null: Settings::values.shader_backend.SetGlobal(false); Settings::values.vulkan_device.SetGlobal(true); Settings::values.shader_backend.SetValue(shader_backend); break; case Settings::RendererBackend::Vulkan: Settings::values.shader_backend.SetGlobal(true); Settings::values.vulkan_device.SetGlobal(false); Settings::values.vulkan_device.SetValue(vulkan_device); break; } } if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.nvdec_emulation.SetGlobal(true); } else { Settings::values.nvdec_emulation.SetGlobal(false); Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation()); } if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.bg_red.SetGlobal(true); Settings::values.bg_green.SetGlobal(true); Settings::values.bg_blue.SetGlobal(true); } else { Settings::values.bg_red.SetGlobal(false); Settings::values.bg_green.SetGlobal(false); Settings::values.bg_blue.SetGlobal(false); Settings::values.bg_red.SetValue(static_cast(bg_color.red())); Settings::values.bg_green.SetValue(static_cast(bg_color.green())); Settings::values.bg_blue.SetValue(static_cast(bg_color.blue())); } if (ui->fsr_sharpening_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.fsr_sharpening_slider.SetGlobal(true); } else { Settings::values.fsr_sharpening_slider.SetGlobal(false); Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value()); } } } void ConfigureGraphics::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureGraphics::RetranslateUI() { ui->retranslateUi(this); } void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) { bg_color = color; QPixmap pixmap(ui->bg_button->size()); pixmap.fill(bg_color); const QIcon color_icon(pixmap); ui->bg_button->setIcon(color_icon); } void ConfigureGraphics::UpdateAPILayout() { if (!Settings::IsConfiguringGlobal() && ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { vulkan_device = Settings::values.vulkan_device.GetValue(true); shader_backend = Settings::values.shader_backend.GetValue(true); ui->device_widget->setEnabled(false); ui->backend_widget->setEnabled(false); } else { vulkan_device = Settings::values.vulkan_device.GetValue(); shader_backend = Settings::values.shader_backend.GetValue(); ui->device_widget->setEnabled(true); ui->backend_widget->setEnabled(true); } switch (GetCurrentGraphicsBackend()) { case Settings::RendererBackend::OpenGL: ui->backend->setCurrentIndex(static_cast(shader_backend)); ui->device_widget->setVisible(false); ui->backend_widget->setVisible(true); break; case Settings::RendererBackend::Vulkan: if (static_cast(vulkan_device) < ui->device->count()) { ui->device->setCurrentIndex(vulkan_device); } ui->device_widget->setVisible(true); ui->backend_widget->setVisible(false); break; case Settings::RendererBackend::Null: ui->device_widget->setVisible(false); ui->backend_widget->setVisible(false); break; } } void ConfigureGraphics::RetrieveVulkanDevices() try { if (UISettings::values.has_broken_vulkan) { return; } using namespace Vulkan; auto* window = this->window()->windowHandle(); auto wsi = QtCommon::GetWindowSystemInfo(window); vk::InstanceDispatch dld; const auto library = OpenLibrary(); const vk::Instance instance = CreateInstance(*library, dld, VK_API_VERSION_1_1, wsi.type); const std::vector physical_devices = instance.EnumeratePhysicalDevices(); vk::SurfaceKHR surface = CreateSurface(instance, wsi); vulkan_devices.clear(); vulkan_devices.reserve(physical_devices.size()); device_present_modes.clear(); device_present_modes.reserve(physical_devices.size()); for (const VkPhysicalDevice device : physical_devices) { const auto physical_device = vk::PhysicalDevice(device, dld); const std::string name = physical_device.GetProperties().deviceName; const std::vector present_modes = physical_device.GetSurfacePresentModesKHR(*surface); vulkan_devices.push_back(QString::fromStdString(name)); device_present_modes.push_back(present_modes); VkPhysicalDeviceDriverProperties driver_properties{}; driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES; driver_properties.pNext = nullptr; VkPhysicalDeviceProperties2 properties{}; properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR; properties.pNext = &driver_properties; dld.vkGetPhysicalDeviceProperties2(physical_device, &properties); if (driver_properties.driverID == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) { expose_compute_option(); } } } catch (const Vulkan::vk::Exception& exception) { LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what()); } Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { if (Settings::IsConfiguringGlobal()) { return static_cast(ui->api->currentIndex()); } if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.renderer_backend.SetGlobal(true); return Settings::values.renderer_backend.GetValue(); } Settings::values.renderer_backend.SetGlobal(false); return static_cast(ui->api->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET); } Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const { if (Settings::IsConfiguringGlobal()) { return static_cast(ui->nvdec_emulation->currentIndex()); } if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.nvdec_emulation.SetGlobal(true); return Settings::values.nvdec_emulation.GetValue(); } Settings::values.nvdec_emulation.SetGlobal(false); return static_cast(ui->nvdec_emulation->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET); } void ConfigureGraphics::SetupPerGameUI() { if (Settings::IsConfiguringGlobal()) { ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal()); ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal()); ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal()); ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal()); ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal()); ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal()); ui->fsr_sharpening_slider->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal()); ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal()); ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal()); ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal()); return; } connect(ui->bg_combobox, qOverload(&QComboBox::activated), this, [this](int index) { ui->bg_button->setEnabled(index == 1); ConfigurationShared::SetHighlight(ui->bg_layout, index == 1); }); connect(ui->fsr_sharpening_combobox, qOverload(&QComboBox::activated), this, [this](int index) { ui->fsr_sharpening_slider->setEnabled(index == 1); ui->fsr_sharpening_value->setEnabled(index == 1); ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout, index == 1); }); ConfigurationShared::SetColoredTristate( ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc, accelerate_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, Settings::values.use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation); ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label, Settings::values.aspect_ratio.GetValue(true)); ConfigurationShared::SetColoredComboBox( ui->fullscreen_mode_combobox, ui->fullscreen_mode_label, static_cast(Settings::values.fullscreen_mode.GetValue(true))); ConfigurationShared::SetColoredComboBox( ui->resolution_combobox, ui->resolution_label, static_cast(Settings::values.resolution_setup.GetValue(true))); ConfigurationShared::SetColoredComboBox( ui->scaling_filter_combobox, ui->scaling_filter_label, static_cast(Settings::values.scaling_filter.GetValue(true))); ConfigurationShared::SetColoredComboBox( ui->anti_aliasing_combobox, ui->anti_aliasing_label, static_cast(Settings::values.anti_aliasing.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->api, static_cast(Settings::values.renderer_backend.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->nvdec_emulation, static_cast(Settings::values.nvdec_emulation.GetValue(true))); ui->vsync_mode_layout->setVisible(false); }