// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" #include "yuzu/configuration/config.h" namespace FS = Common::FS; Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type) : type(config_type), system{system_} { global = config_type == ConfigType::GlobalConfig; Initialize(config_name); } Config::~Config() { if (global) { Save(); } } const std::array Config::default_buttons = { Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F, Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T, Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0, }; const std::array Config::default_motions = { Qt::Key_7, Qt::Key_8, }; const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_W, Qt::Key_S, Qt::Key_A, Qt::Key_D, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, }, }}; const std::array Config::default_stick_mod = { Qt::Key_Shift, 0, }; // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off const std::array Config::default_hotkeys{{ {QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}}, {QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}}, {QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}}, {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}}, {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Load/Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}}, {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}}, {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut}}, }}; // clang-format on void Config::Initialize(const std::string& config_name) { const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir); const auto config_file = fmt::format("{}.ini", config_name); switch (type) { case ConfigType::GlobalConfig: qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file); void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::PerGameConfig: qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file)); void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::InputProfile: qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file); void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); break; } } /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their * usages later in this file. This allows explicit definition of some types that don't work * nicely with the general version. */ // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor // can it implicitly convert a QVariant back to a {std::,Q}string template <> void Config::ReadBasicSetting(Settings::BasicSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const auto default_value = QString::fromStdString(setting.GetDefault()); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { setting.SetValue(default_value.toStdString()); } else { setting.SetValue(qt_config->value(name, default_value).toString().toStdString()); } } template void Config::ReadBasicSetting(Settings::BasicSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type default_value = setting.GetDefault(); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { setting.SetValue(default_value); } else { setting.SetValue( static_cast(qt_config->value(name, default_value)).value()); } } // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant template <> void Config::WriteBasicSetting(const Settings::BasicSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const std::string& value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); qt_config->setValue(name, QString::fromStdString(value)); } template void Config::WriteBasicSetting(const Settings::BasicSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); qt_config->setValue(name, value); } template void Config::WriteGlobalSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type& value = setting.GetValue(global); if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); } if (global || !setting.UsingGlobal()) { qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); qt_config->setValue(name, value); } } void Config::ReadPlayerValue(std::size_t player_index) { const QString player_prefix = [this, player_index] { if (type == ConfigType::InputProfile) { return QString{}; } else { return QStringLiteral("player_%1_").arg(player_index); } }(); auto& player = Settings::values.players.GetValue()[player_index]; if (player_prefix.isEmpty()) { const auto controller = static_cast( qt_config ->value(QStringLiteral("%1type").arg(player_prefix), static_cast(Settings::ControllerType::ProController)) .toUInt()); if (controller == Settings::ControllerType::LeftJoycon || controller == Settings::ControllerType::RightJoycon) { player.controller_type = controller; } } else { player.connected = ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0) .toBool(); player.controller_type = static_cast( qt_config ->value(QStringLiteral("%1type").arg(player_prefix), static_cast(Settings::ControllerType::ProController)) .toUInt()); player.vibration_enabled = qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true) .toBool(); player.vibration_strength = qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100) .toInt(); player.body_color_left = qt_config ->value(QStringLiteral("%1body_color_left").arg(player_prefix), Settings::JOYCON_BODY_NEON_BLUE) .toUInt(); player.body_color_right = qt_config ->value(QStringLiteral("%1body_color_right").arg(player_prefix), Settings::JOYCON_BODY_NEON_RED) .toUInt(); player.button_color_left = qt_config ->value(QStringLiteral("%1button_color_left").arg(player_prefix), Settings::JOYCON_BUTTONS_NEON_BLUE) .toUInt(); player.button_color_right = qt_config ->value(QStringLiteral("%1button_color_right").arg(player_prefix), Settings::JOYCON_BUTTONS_NEON_RED) .toUInt(); } for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& player_buttons = player.buttons[i]; player_buttons = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_buttons.empty()) { player_buttons = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); auto& player_analogs = player.analogs[i]; player_analogs = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_analogs.empty()) { player_analogs = default_param; } } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); auto& player_motions = player.motions[i]; player_motions = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeMotion::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_motions.empty()) { player_motions = default_param; } } } void Config::ReadDebugValues() { ReadBasicSetting(Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i]; debug_pad_buttons = qt_config ->value(QStringLiteral("debug_pad_") + QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (debug_pad_buttons.empty()) { debug_pad_buttons = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i]; debug_pad_analogs = qt_config ->value(QStringLiteral("debug_pad_") + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (debug_pad_analogs.empty()) { debug_pad_analogs = default_param; } } } void Config::ReadKeyboardValues() { ReadBasicSetting(Settings::values.keyboard_enabled); } void Config::ReadMouseValues() { ReadBasicSetting(Settings::values.mouse_enabled); } void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); Settings::values.touchscreen.rotation_angle = ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt(); Settings::values.touchscreen.diameter_x = ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt(); Settings::values.touchscreen.diameter_y = ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt(); } void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { ReadBasicSetting(Settings::values.audio_device_id); ReadBasicSetting(Settings::values.sink_id); } ReadGlobalSetting(Settings::values.volume); qt_config->endGroup(); } void Config::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { ReadPlayerValue(p); } ReadDebugValues(); ReadKeyboardValues(); ReadMouseValues(); ReadTouchscreenValues(); ReadMotionTouchValues(); #ifdef _WIN32 ReadBasicSetting(Settings::values.enable_raw_input); #else Settings::values.enable_raw_input = false; #endif ReadBasicSetting(Settings::values.emulate_analog_keyboard); Settings::values.mouse_panning = false; ReadBasicSetting(Settings::values.mouse_panning_sensitivity); ReadBasicSetting(Settings::values.tas_enable); ReadBasicSetting(Settings::values.tas_loop); ReadBasicSetting(Settings::values.pause_tas_on_load); ReadGlobalSetting(Settings::values.use_docked_mode); // Disable docked mode if handheld is selected const auto controller_type = Settings::values.players.GetValue()[0].controller_type; if (controller_type == Settings::ControllerType::Handheld) { Settings::values.use_docked_mode.SetValue(false); } ReadGlobalSetting(Settings::values.vibration_enabled); ReadGlobalSetting(Settings::values.enable_accurate_vibrations); ReadGlobalSetting(Settings::values.motion_enabled); ReadBasicSetting(Settings::values.controller_navigation); qt_config->endGroup(); } void Config::ReadMotionTouchValues() { int num_touch_from_button_maps = qt_config->beginReadArray(QStringLiteral("touch_from_button_maps")); if (num_touch_from_button_maps > 0) { const auto append_touch_from_button_map = [this] { Settings::TouchFromButtonMap map; map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default")) .toString() .toStdString(); const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries")); map.buttons.reserve(num_touch_maps); for (int i = 0; i < num_touch_maps; i++) { qt_config->setArrayIndex(i); std::string touch_mapping = ReadSetting(QStringLiteral("bind")).toString().toStdString(); map.buttons.emplace_back(std::move(touch_mapping)); } qt_config->endArray(); // entries Settings::values.touch_from_button_maps.emplace_back(std::move(map)); }; for (int i = 0; i < num_touch_from_button_maps; ++i) { qt_config->setArrayIndex(i); append_touch_from_button_map(); } } else { Settings::values.touch_from_button_maps.emplace_back( Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } qt_config->endArray(); ReadBasicSetting(Settings::values.touch_device); ReadBasicSetting(Settings::values.touch_from_button_map_index); Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); ReadBasicSetting(Settings::values.udp_input_servers); ReadBasicSetting(Settings::values.enable_udp_controller); } void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); ReadGlobalSetting(Settings::values.use_multi_core); ReadGlobalSetting(Settings::values.use_extended_memory_layout); qt_config->endGroup(); } void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); ReadBasicSetting(Settings::values.use_virtual_sd); FS::SetYuzuPath( FS::YuzuPath::NANDDir, qt_config ->value(QStringLiteral("nand_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))) .toString() .toStdString()); FS::SetYuzuPath( FS::YuzuPath::SDMCDir, qt_config ->value(QStringLiteral("sdmc_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))) .toString() .toStdString()); FS::SetYuzuPath( FS::YuzuPath::LoadDir, qt_config ->value(QStringLiteral("load_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))) .toString() .toStdString()); FS::SetYuzuPath( FS::YuzuPath::DumpDir, qt_config ->value(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) .toString() .toStdString()); FS::SetYuzuPath(FS::YuzuPath::TASDir, qt_config ->value(QStringLiteral("tas_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir))) .toString() .toStdString()); ReadBasicSetting(Settings::values.gamecard_inserted); ReadBasicSetting(Settings::values.gamecard_current_game); ReadBasicSetting(Settings::values.gamecard_path); qt_config->endGroup(); } void Config::ReadDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini Settings::values.record_frame_times = qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); ReadBasicSetting(Settings::values.program_args); ReadBasicSetting(Settings::values.dump_exefs); ReadBasicSetting(Settings::values.dump_nso); ReadBasicSetting(Settings::values.enable_fs_access_log); ReadBasicSetting(Settings::values.reporting_services); ReadBasicSetting(Settings::values.quest_flag); ReadBasicSetting(Settings::values.disable_macro_jit); ReadBasicSetting(Settings::values.extended_logging); ReadBasicSetting(Settings::values.use_debug_asserts); ReadBasicSetting(Settings::values.use_auto_stub); ReadBasicSetting(Settings::values.enable_all_controllers); qt_config->endGroup(); } void Config::ReadServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); ReadBasicSetting(Settings::values.network_interface); qt_config->endGroup(); } void Config::ReadDisabledAddOnValues() { const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns")); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong(); std::vector out; const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled")); for (int j = 0; j < d_size; ++j) { qt_config->setArrayIndex(j); out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString()); } qt_config->endArray(); Settings::values.disabled_addons.insert_or_assign(title_id, out); } qt_config->endArray(); } void Config::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); ReadBasicSetting(Settings::values.log_filter); ReadBasicSetting(Settings::values.use_dev_keys); qt_config->endGroup(); } void Config::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); UISettings::values.game_dir_deprecated = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); UISettings::values.game_dir_deprecated_deepscan = ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool(); const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs")); for (int i = 0; i < gamedirs_size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = ReadSetting(QStringLiteral("path")).toString(); game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool(); game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, // also carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = QStringLiteral("SDMC"); game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("UserNAND"); UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("SysNAND"); UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList(); UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString(); qt_config->endGroup(); } void Config::ReadCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); ReadBasicSetting(Settings::values.cpu_accuracy_first_time); if (Settings::values.cpu_accuracy_first_time) { Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault()); Settings::values.cpu_accuracy_first_time.SetValue(false); } else { ReadGlobalSetting(Settings::values.cpu_accuracy); } ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma); ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error); ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr); ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan); ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check); ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor); if (global) { ReadBasicSetting(Settings::values.cpu_debug_mode); ReadBasicSetting(Settings::values.cpuopt_page_tables); ReadBasicSetting(Settings::values.cpuopt_block_linking); ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer); ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher); ReadBasicSetting(Settings::values.cpuopt_context_elimination); ReadBasicSetting(Settings::values.cpuopt_const_prop); ReadBasicSetting(Settings::values.cpuopt_misc_ir); ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks); ReadBasicSetting(Settings::values.cpuopt_fastmem); ReadBasicSetting(Settings::values.cpuopt_fastmem_exclusives); ReadBasicSetting(Settings::values.cpuopt_recompile_exclusives); } qt_config->endGroup(); } void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); ReadGlobalSetting(Settings::values.renderer_backend); ReadGlobalSetting(Settings::values.vulkan_device); ReadGlobalSetting(Settings::values.fullscreen_mode); ReadGlobalSetting(Settings::values.aspect_ratio); ReadGlobalSetting(Settings::values.resolution_setup); ReadGlobalSetting(Settings::values.scaling_filter); ReadGlobalSetting(Settings::values.anti_aliasing); ReadGlobalSetting(Settings::values.max_anisotropy); ReadGlobalSetting(Settings::values.use_speed_limit); ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.fps_cap); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.use_vsync); ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_fast_gpu_time); ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_blue); if (global) { ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.renderer_shader_feedback); ReadBasicSetting(Settings::values.enable_nsight_aftermath); ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks); } qt_config->endGroup(); } void Config::ReadScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); UISettings::values.enable_screenshot_save_as = ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool(); FS::SetYuzuPath( FS::YuzuPath::ScreenshotsDir, qt_config ->value(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))) .toString() .toStdString()); qt_config->endGroup(); } void Config::ReadShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); for (const auto& [name, group, shortcut] : default_hotkeys) { qt_config->beginGroup(group); qt_config->beginGroup(name); // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1 // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open // a file dialog in windowed mode UISettings::values.shortcuts.push_back( {name, group, {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(), ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq) .toString(), shortcut.context}}); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); ReadGlobalSetting(Settings::values.language_index); ReadGlobalSetting(Settings::values.region_index); ReadGlobalSetting(Settings::values.time_zone_index); bool rng_seed_enabled; ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false); bool rng_seed_global = global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool(); Settings::values.rng_seed.SetGlobal(rng_seed_global); if (global || !rng_seed_global) { if (rng_seed_enabled) { Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt()); } else { Settings::values.rng_seed.SetValue(std::nullopt); } } if (global) { ReadBasicSetting(Settings::values.current_user); Settings::values.current_user = std::clamp(Settings::values.current_user.GetValue(), 0, Service::Account::MAX_USERS - 1); const auto custom_rtc_enabled = ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool(); if (custom_rtc_enabled) { Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong(); } else { Settings::values.custom_rtc = std::nullopt; } } ReadGlobalSetting(Settings::values.sound_index); qt_config->endGroup(); } void Config::ReadUIValues() { qt_config->beginGroup(QStringLiteral("UI")); UISettings::values.theme = ReadSetting( QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[static_cast(default_theme)].second)) .toString(); ReadBasicSetting(UISettings::values.enable_discord_presence); ReadBasicSetting(UISettings::values.select_user_on_boot); ReadUIGamelistValues(); ReadUILayoutValues(); ReadPathValues(); ReadScreenshotValues(); ReadShortcutValues(); ReadBasicSetting(UISettings::values.single_window_mode); ReadBasicSetting(UISettings::values.fullscreen); ReadBasicSetting(UISettings::values.display_titlebar); ReadBasicSetting(UISettings::values.show_filter_bar); ReadBasicSetting(UISettings::values.show_status_bar); ReadBasicSetting(UISettings::values.confirm_before_closing); ReadBasicSetting(UISettings::values.first_start); ReadBasicSetting(UISettings::values.callout_flags); ReadBasicSetting(UISettings::values.show_console); ReadBasicSetting(UISettings::values.pause_when_in_background); ReadBasicSetting(UISettings::values.mute_when_in_background); ReadBasicSetting(UISettings::values.hide_mouse); qt_config->endGroup(); } void Config::ReadUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); ReadBasicSetting(UISettings::values.show_add_ons); ReadBasicSetting(UISettings::values.game_icon_size); ReadBasicSetting(UISettings::values.folder_icon_size); ReadBasicSetting(UISettings::values.row_1_text_id); ReadBasicSetting(UISettings::values.row_2_text_id); ReadBasicSetting(UISettings::values.cache_game_list); ReadBasicSetting(UISettings::values.favorites_expanded); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); for (int i = 0; i < favorites_size; i++) { qt_config->setArrayIndex(i); UISettings::values.favorited_ids.append( ReadSetting(QStringLiteral("program_id")).toULongLong()); } qt_config->endArray(); qt_config->endGroup(); } void Config::ReadUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray(); UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray(); UISettings::values.renderwindow_geometry = ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray(); UISettings::values.gamelist_header_state = ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); ReadBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } void Config::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); ReadBasicSetting(Settings::values.enable_telemetry); ReadBasicSetting(Settings::values.web_api_url); ReadBasicSetting(Settings::values.yuzu_username); ReadBasicSetting(Settings::values.yuzu_token); qt_config->endGroup(); } void Config::ReadValues() { if (global) { ReadControlValues(); ReadDataStorageValues(); ReadDebuggingValues(); ReadDisabledAddOnValues(); ReadServiceValues(); ReadUIValues(); ReadWebServiceValues(); ReadMiscellaneousValues(); } ReadCoreValues(); ReadCpuValues(); ReadRendererValues(); ReadAudioValues(); ReadSystemValues(); } void Config::SavePlayerValue(std::size_t player_index) { const QString player_prefix = [this, player_index] { if (type == ConfigType::InputProfile) { return QString{}; } else { return QStringLiteral("player_%1_").arg(player_index); } }(); const auto& player = Settings::values.players.GetValue()[player_index]; WriteSetting(QStringLiteral("%1type").arg(player_prefix), static_cast(player.controller_type), static_cast(Settings::ControllerType::ProController)); if (!player_prefix.isEmpty()) { WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, player_index == 0); WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix), player.vibration_enabled, true); WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), player.vibration_strength, 100); WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left, Settings::JOYCON_BODY_NEON_BLUE); WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix), player.body_color_right, Settings::JOYCON_BODY_NEON_RED); WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix), player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE); WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix), player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED); } for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(player.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(player.analogs[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeMotion::mapping[i]), QString::fromStdString(player.motions[i]), QString::fromStdString(default_param)); } } void Config::SaveDebugValues() { WriteBasicSetting(Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(Settings::values.debug_pad_buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(Settings::values.debug_pad_analogs[i]), QString::fromStdString(default_param)); } } void Config::SaveMouseValues() { WriteBasicSetting(Settings::values.mouse_enabled); } void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true); WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0); WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15); WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); } void Config::SaveMotionTouchValues() { WriteBasicSetting(Settings::values.touch_device); WriteBasicSetting(Settings::values.touch_from_button_map_index); WriteBasicSetting(Settings::values.udp_input_servers); WriteBasicSetting(Settings::values.enable_udp_controller); qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { qt_config->setArrayIndex(static_cast(p)); WriteSetting(QStringLiteral("name"), QString::fromStdString(Settings::values.touch_from_button_maps[p].name), QStringLiteral("default")); qt_config->beginWriteArray(QStringLiteral("entries")); for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size(); ++q) { qt_config->setArrayIndex(static_cast(q)); WriteSetting( QStringLiteral("bind"), QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q])); } qt_config->endArray(); } qt_config->endArray(); } void Config::SaveValues() { if (global) { SaveControlValues(); SaveDataStorageValues(); SaveDebuggingValues(); SaveDisabledAddOnValues(); SaveNetworkValues(); SaveUIValues(); SaveWebServiceValues(); SaveMiscellaneousValues(); } SaveCoreValues(); SaveCpuValues(); SaveRendererValues(); SaveAudioValues(); SaveSystemValues(); } void Config::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { WriteBasicSetting(Settings::values.sink_id); WriteBasicSetting(Settings::values.audio_device_id); } WriteGlobalSetting(Settings::values.volume); qt_config->endGroup(); } void Config::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { SavePlayerValue(p); } SaveDebugValues(); SaveMouseValues(); SaveTouchscreenValues(); SaveMotionTouchValues(); WriteGlobalSetting(Settings::values.use_docked_mode); WriteGlobalSetting(Settings::values.vibration_enabled); WriteGlobalSetting(Settings::values.enable_accurate_vibrations); WriteGlobalSetting(Settings::values.motion_enabled); WriteBasicSetting(Settings::values.enable_raw_input); WriteBasicSetting(Settings::values.keyboard_enabled); WriteBasicSetting(Settings::values.emulate_analog_keyboard); WriteBasicSetting(Settings::values.mouse_panning_sensitivity); WriteBasicSetting(Settings::values.controller_navigation); WriteBasicSetting(Settings::values.tas_enable); WriteBasicSetting(Settings::values.tas_loop); WriteBasicSetting(Settings::values.pause_tas_on_load); qt_config->endGroup(); } void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); WriteGlobalSetting(Settings::values.use_multi_core); WriteGlobalSetting(Settings::values.use_extended_memory_layout); qt_config->endGroup(); } void Config::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); WriteBasicSetting(Settings::values.use_virtual_sd); WriteSetting(QStringLiteral("nand_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); WriteSetting(QStringLiteral("sdmc_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); WriteSetting(QStringLiteral("load_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); WriteSetting(QStringLiteral("tas_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir))); WriteBasicSetting(Settings::values.gamecard_inserted); WriteBasicSetting(Settings::values.gamecard_current_game); WriteBasicSetting(Settings::values.gamecard_path); qt_config->endGroup(); } void Config::SaveDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); WriteBasicSetting(Settings::values.program_args); WriteBasicSetting(Settings::values.dump_exefs); WriteBasicSetting(Settings::values.dump_nso); WriteBasicSetting(Settings::values.enable_fs_access_log); WriteBasicSetting(Settings::values.quest_flag); WriteBasicSetting(Settings::values.use_debug_asserts); WriteBasicSetting(Settings::values.disable_macro_jit); WriteBasicSetting(Settings::values.enable_all_controllers); qt_config->endGroup(); } void Config::SaveNetworkValues() { qt_config->beginGroup(QStringLiteral("Services")); WriteBasicSetting(Settings::values.network_interface); qt_config->endGroup(); } void Config::SaveDisabledAddOnValues() { qt_config->beginWriteArray(QStringLiteral("DisabledAddOns")); int i = 0; for (const auto& elem : Settings::values.disabled_addons) { qt_config->setArrayIndex(i); WriteSetting(QStringLiteral("title_id"), QVariant::fromValue(elem.first), 0); qt_config->beginWriteArray(QStringLiteral("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { qt_config->setArrayIndex(static_cast(j)); WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{}); } qt_config->endArray(); ++i; } qt_config->endArray(); } void Config::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); WriteBasicSetting(Settings::values.log_filter); WriteBasicSetting(Settings::values.use_dev_keys); qt_config->endGroup(); } void Config::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); qt_config->beginWriteArray(QStringLiteral("gamedirs")); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs[i]; WriteSetting(QStringLiteral("path"), game_dir.path); WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false); WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true); } qt_config->endArray(); WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files); WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{}); qt_config->endGroup(); } void Config::SaveCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); WriteBasicSetting(Settings::values.cpu_accuracy_first_time); WriteSetting(QStringLiteral("cpu_accuracy"), static_cast(Settings::values.cpu_accuracy.GetValue(global)), static_cast(Settings::values.cpu_accuracy.GetDefault()), Settings::values.cpu_accuracy.UsingGlobal()); WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma); WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error); WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr); WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan); WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check); WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor); if (global) { WriteBasicSetting(Settings::values.cpu_debug_mode); WriteBasicSetting(Settings::values.cpuopt_page_tables); WriteBasicSetting(Settings::values.cpuopt_block_linking); WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer); WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher); WriteBasicSetting(Settings::values.cpuopt_context_elimination); WriteBasicSetting(Settings::values.cpuopt_const_prop); WriteBasicSetting(Settings::values.cpuopt_misc_ir); WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks); WriteBasicSetting(Settings::values.cpuopt_fastmem); WriteBasicSetting(Settings::values.cpuopt_fastmem_exclusives); WriteBasicSetting(Settings::values.cpuopt_recompile_exclusives); } qt_config->endGroup(); } void Config::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()), static_cast(Settings::values.renderer_backend.GetValue(global)), static_cast(Settings::values.renderer_backend.GetDefault()), Settings::values.renderer_backend.UsingGlobal()); WriteGlobalSetting(Settings::values.vulkan_device); WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()), static_cast(Settings::values.fullscreen_mode.GetValue(global)), static_cast(Settings::values.fullscreen_mode.GetDefault()), Settings::values.fullscreen_mode.UsingGlobal()); WriteGlobalSetting(Settings::values.aspect_ratio); WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()), static_cast(Settings::values.resolution_setup.GetValue(global)), static_cast(Settings::values.resolution_setup.GetDefault()), Settings::values.resolution_setup.UsingGlobal()); WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()), static_cast(Settings::values.scaling_filter.GetValue(global)), static_cast(Settings::values.scaling_filter.GetDefault()), Settings::values.scaling_filter.UsingGlobal()); WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()), static_cast(Settings::values.anti_aliasing.GetValue(global)), static_cast(Settings::values.anti_aliasing.GetDefault()), Settings::values.anti_aliasing.UsingGlobal()); WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.fps_cap); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), static_cast(Settings::values.gpu_accuracy.GetValue(global)), static_cast(Settings::values.gpu_accuracy.GetDefault()), Settings::values.gpu_accuracy.UsingGlobal()); WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()), static_cast(Settings::values.nvdec_emulation.GetValue(global)), static_cast(Settings::values.nvdec_emulation.GetDefault()), Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.use_vsync); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), static_cast(Settings::values.shader_backend.GetValue(global)), static_cast(Settings::values.shader_backend.GetDefault()), Settings::values.shader_backend.UsingGlobal()); WriteGlobalSetting(Settings::values.use_asynchronous_shaders); WriteGlobalSetting(Settings::values.use_fast_gpu_time); WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_blue); if (global) { WriteBasicSetting(Settings::values.renderer_debug); WriteBasicSetting(Settings::values.renderer_shader_feedback); WriteBasicSetting(Settings::values.enable_nsight_aftermath); WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks); } qt_config->endGroup(); } void Config::SaveScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); WriteBasicSetting(UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))); qt_config->endGroup(); } void Config::SaveShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); // Lengths of UISettings::values.shortcuts & default_hotkeys are same. // However, their ordering must also be the same. for (std::size_t i = 0; i < default_hotkeys.size(); i++) { const auto& [name, group, shortcut] = UISettings::values.shortcuts[i]; const auto& default_hotkey = default_hotkeys[i].shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq); WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq, default_hotkey.controller_keyseq); WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); WriteGlobalSetting(Settings::values.language_index); WriteGlobalSetting(Settings::values.region_index); WriteGlobalSetting(Settings::values.time_zone_index); WriteSetting(QStringLiteral("rng_seed_enabled"), Settings::values.rng_seed.GetValue(global).has_value(), false, Settings::values.rng_seed.UsingGlobal()); WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0), 0, Settings::values.rng_seed.UsingGlobal()); if (global) { WriteBasicSetting(Settings::values.current_user); WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), false); WriteSetting(QStringLiteral("custom_rtc"), QVariant::fromValue(Settings::values.custom_rtc.value_or(0)), 0); } WriteGlobalSetting(Settings::values.sound_index); qt_config->endGroup(); } void Config::SaveUIValues() { qt_config->beginGroup(QStringLiteral("UI")); WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[static_cast(default_theme)].second)); WriteBasicSetting(UISettings::values.enable_discord_presence); WriteBasicSetting(UISettings::values.select_user_on_boot); SaveUIGamelistValues(); SaveUILayoutValues(); SavePathValues(); SaveScreenshotValues(); SaveShortcutValues(); WriteBasicSetting(UISettings::values.single_window_mode); WriteBasicSetting(UISettings::values.fullscreen); WriteBasicSetting(UISettings::values.display_titlebar); WriteBasicSetting(UISettings::values.show_filter_bar); WriteBasicSetting(UISettings::values.show_status_bar); WriteBasicSetting(UISettings::values.confirm_before_closing); WriteBasicSetting(UISettings::values.first_start); WriteBasicSetting(UISettings::values.callout_flags); WriteBasicSetting(UISettings::values.show_console); WriteBasicSetting(UISettings::values.pause_when_in_background); WriteBasicSetting(UISettings::values.mute_when_in_background); WriteBasicSetting(UISettings::values.hide_mouse); qt_config->endGroup(); } void Config::SaveUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); WriteBasicSetting(UISettings::values.show_add_ons); WriteBasicSetting(UISettings::values.game_icon_size); WriteBasicSetting(UISettings::values.folder_icon_size); WriteBasicSetting(UISettings::values.row_1_text_id); WriteBasicSetting(UISettings::values.row_2_text_id); WriteBasicSetting(UISettings::values.cache_game_list); WriteBasicSetting(UISettings::values.favorites_expanded); qt_config->beginWriteArray(QStringLiteral("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); WriteSetting(QStringLiteral("program_id"), QVariant::fromValue(UISettings::values.favorited_ids[i])); } qt_config->endArray(); qt_config->endGroup(); } void Config::SaveUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry); WriteSetting(QStringLiteral("state"), UISettings::values.state); WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry); WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); WriteBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } void Config::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); WriteBasicSetting(Settings::values.enable_telemetry); WriteBasicSetting(Settings::values.web_api_url); WriteBasicSetting(Settings::values.yuzu_username); WriteBasicSetting(Settings::values.yuzu_token); qt_config->endGroup(); } QVariant Config::ReadSetting(const QString& name) const { return qt_config->value(name); } QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const { QVariant result; if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); } return result; } template void Config::ReadGlobalSetting(Settings::Setting& setting) { QString name = QString::fromStdString(setting.GetLabel()); const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); if (global || !use_global) { setting.SetValue(static_cast( ReadSetting(name, QVariant::fromValue(setting.GetDefault()))) .value()); } } template void Config::ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const { const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); if (global || !use_global) { setting = ReadSetting(name, default_value).value(); } } void Config::WriteSetting(const QString& name, const QVariant& value) { qt_config->setValue(name, value); } void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value, bool use_global) { if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), use_global); } if (global || !use_global) { qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } } void Config::Reload() { ReadValues(); // To apply default value changes SaveValues(); system.ApplySettings(); } void Config::Save() { SaveValues(); } void Config::ReadControlPlayerValue(std::size_t player_index) { qt_config->beginGroup(QStringLiteral("Controls")); ReadPlayerValue(player_index); qt_config->endGroup(); } void Config::SaveControlPlayerValue(std::size_t player_index) { qt_config->beginGroup(QStringLiteral("Controls")); SavePlayerValue(player_index); qt_config->endGroup(); } const std::string& Config::GetConfigFilePath() const { return qt_config_loc; }