// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/common_paths.h" #include "common/file_util.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "yuzu/configuration/config.h" namespace FS = Common::FS; Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) { global = config_type == ConfigType::GlobalConfig; Initialize(config_name); } Config::~Config() { if (global) { Save(); } } const std::array Config::default_buttons = { Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T, Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V, }; const std::array Config::default_motions = { Qt::Key_7, Qt::Key_8, }; const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, }, }}; const std::array Config::default_stick_mod = { Qt::Key_E, Qt::Key_R, }; const std::array Config::default_mouse_buttons = { Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal, }; const std::array Config::default_keyboard_keys = { 0, 0, 0, 0, Qt::Key_A, Qt::Key_B, Qt::Key_C, Qt::Key_D, Qt::Key_E, Qt::Key_F, Qt::Key_G, Qt::Key_H, Qt::Key_I, Qt::Key_J, Qt::Key_K, Qt::Key_L, Qt::Key_M, Qt::Key_N, Qt::Key_O, Qt::Key_P, Qt::Key_Q, Qt::Key_R, Qt::Key_S, Qt::Key_T, Qt::Key_U, Qt::Key_V, Qt::Key_W, Qt::Key_X, Qt::Key_Y, Qt::Key_Z, Qt::Key_1, Qt::Key_2, Qt::Key_3, Qt::Key_4, Qt::Key_5, Qt::Key_6, Qt::Key_7, Qt::Key_8, Qt::Key_9, Qt::Key_0, Qt::Key_Enter, Qt::Key_Escape, Qt::Key_Backspace, Qt::Key_Tab, Qt::Key_Space, Qt::Key_Minus, Qt::Key_Equal, Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Backslash, Qt::Key_Dead_Tilde, Qt::Key_Semicolon, Qt::Key_Apostrophe, Qt::Key_Dead_Grave, Qt::Key_Comma, Qt::Key_Period, Qt::Key_Slash, Qt::Key_CapsLock, Qt::Key_F1, Qt::Key_F2, Qt::Key_F3, Qt::Key_F4, Qt::Key_F5, Qt::Key_F6, Qt::Key_F7, Qt::Key_F8, Qt::Key_F9, Qt::Key_F10, Qt::Key_F11, Qt::Key_F12, Qt::Key_SysReq, Qt::Key_ScrollLock, Qt::Key_Pause, Qt::Key_Insert, Qt::Key_Home, Qt::Key_PageUp, Qt::Key_Delete, Qt::Key_End, Qt::Key_PageDown, Qt::Key_Right, Qt::Key_Left, Qt::Key_Down, Qt::Key_Up, Qt::Key_NumLock, Qt::Key_Slash, Qt::Key_Asterisk, Qt::Key_Minus, Qt::Key_Plus, Qt::Key_Enter, Qt::Key_1, Qt::Key_2, Qt::Key_3, Qt::Key_4, Qt::Key_5, Qt::Key_6, Qt::Key_7, Qt::Key_8, Qt::Key_9, Qt::Key_0, Qt::Key_Period, 0, 0, Qt::Key_PowerOff, Qt::Key_Equal, Qt::Key_F13, Qt::Key_F14, Qt::Key_F15, Qt::Key_F16, Qt::Key_F17, Qt::Key_F18, Qt::Key_F19, Qt::Key_F20, Qt::Key_F21, Qt::Key_F22, Qt::Key_F23, Qt::Key_F24, Qt::Key_Open, Qt::Key_Help, Qt::Key_Menu, 0, Qt::Key_Stop, Qt::Key_AudioRepeat, Qt::Key_Undo, Qt::Key_Cut, Qt::Key_Copy, Qt::Key_Paste, Qt::Key_Find, Qt::Key_VolumeMute, Qt::Key_VolumeUp, Qt::Key_VolumeDown, Qt::Key_CapsLock, Qt::Key_NumLock, Qt::Key_ScrollLock, Qt::Key_Comma, Qt::Key_ParenLeft, Qt::Key_ParenRight, }; const std::array Config::default_keyboard_mods = { Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft, Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight, }; // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off const std::array Config::default_hotkeys{{ {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}}, {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}}, {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}}, {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, }}; // clang-format on void Config::Initialize(const std::string& config_name) { switch (type) { case ConfigType::GlobalConfig: qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir), config_name); FS::CreateFullPath(qt_config_loc); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::PerGameConfig: qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir), config_name); FS::CreateFullPath(qt_config_loc); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::InputProfile: qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir), config_name); FS::CreateFullPath(qt_config_loc); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); break; } } void Config::ReadPlayerValue(std::size_t player_index) { const QString player_prefix = [this, player_index] { if (type == ConfigType::InputProfile) { return QString{}; } else { return QStringLiteral("player_%1_").arg(player_index); } }(); auto& player = Settings::values.players.GetValue()[player_index]; if (player_prefix.isEmpty()) { const auto controller = static_cast( qt_config ->value(QStringLiteral("%1type").arg(player_prefix), static_cast(Settings::ControllerType::ProController)) .toUInt()); if (controller == Settings::ControllerType::LeftJoycon || controller == Settings::ControllerType::RightJoycon) { player.controller_type = controller; } } else { player.connected = ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0) .toBool(); player.controller_type = static_cast( qt_config ->value(QStringLiteral("%1type").arg(player_prefix), static_cast(Settings::ControllerType::ProController)) .toUInt()); player.vibration_enabled = qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true) .toBool(); player.vibration_strength = qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100) .toInt(); player.body_color_left = qt_config ->value(QStringLiteral("%1body_color_left").arg(player_prefix), Settings::JOYCON_BODY_NEON_BLUE) .toUInt(); player.body_color_right = qt_config ->value(QStringLiteral("%1body_color_right").arg(player_prefix), Settings::JOYCON_BODY_NEON_RED) .toUInt(); player.button_color_left = qt_config ->value(QStringLiteral("%1button_color_left").arg(player_prefix), Settings::JOYCON_BUTTONS_NEON_BLUE) .toUInt(); player.button_color_right = qt_config ->value(QStringLiteral("%1button_color_right").arg(player_prefix), Settings::JOYCON_BUTTONS_NEON_RED) .toUInt(); } for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& player_buttons = player.buttons[i]; player_buttons = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_buttons.empty()) { player_buttons = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); auto& player_analogs = player.analogs[i]; player_analogs = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_analogs.empty()) { player_analogs = default_param; } } for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) { auto& player_vibrations = player.vibrations[i]; player_vibrations = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeVibration::mapping[i]), QString{}) .toString() .toStdString(); } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); auto& player_motions = player.motions[i]; player_motions = qt_config ->value(QStringLiteral("%1").arg(player_prefix) + QString::fromUtf8(Settings::NativeMotion::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_motions.empty()) { player_motions = default_param; } } } void Config::ReadDebugValues() { Settings::values.debug_pad_enabled = ReadSetting(QStringLiteral("debug_pad_enabled"), false).toBool(); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i]; debug_pad_buttons = qt_config ->value(QStringLiteral("debug_pad_") + QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (debug_pad_buttons.empty()) { debug_pad_buttons = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i]; debug_pad_analogs = qt_config ->value(QStringLiteral("debug_pad_") + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (debug_pad_analogs.empty()) { debug_pad_analogs = default_param; } } } void Config::ReadKeyboardValues() { Settings::values.keyboard_enabled = ReadSetting(QStringLiteral("keyboard_enabled"), false).toBool(); std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(), Settings::values.keyboard_keys.begin() + Settings::NativeKeyboard::LeftControlKey, InputCommon::GenerateKeyboardParam); std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(), Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); } void Config::ReadMouseValues() { Settings::values.mouse_enabled = ReadSetting(QStringLiteral("mouse_enabled"), false).toBool(); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); auto& mouse_buttons = Settings::values.mouse_buttons[i]; mouse_buttons = qt_config ->value(QStringLiteral("mouse_") + QString::fromUtf8(Settings::NativeMouseButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (mouse_buttons.empty()) { mouse_buttons = default_param; } } } void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); Settings::values.touchscreen.rotation_angle = ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt(); Settings::values.touchscreen.diameter_x = ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt(); Settings::values.touchscreen.diameter_y = ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt(); } void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto")) .toString() .toStdString(); Settings::values.audio_device_id = ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto")) .toString() .toStdString(); } ReadSettingGlobal(Settings::values.enable_audio_stretching, QStringLiteral("enable_audio_stretching"), true); ReadSettingGlobal(Settings::values.volume, QStringLiteral("volume"), 1); qt_config->endGroup(); } void Config::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { ReadPlayerValue(p); } ReadDebugValues(); ReadKeyboardValues(); ReadMouseValues(); ReadTouchscreenValues(); ReadMotionTouchValues(); Settings::values.emulate_analog_keyboard = ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool(); Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool(); Settings::values.mouse_panning_sensitivity = ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat(); ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true); ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), true); ReadSettingGlobal(Settings::values.enable_accurate_vibrations, QStringLiteral("enable_accurate_vibrations"), false); ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); qt_config->endGroup(); } void Config::ReadMotionTouchValues() { int num_touch_from_button_maps = qt_config->beginReadArray(QStringLiteral("touch_from_button_maps")); if (num_touch_from_button_maps > 0) { const auto append_touch_from_button_map = [this] { Settings::TouchFromButtonMap map; map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default")) .toString() .toStdString(); const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries")); map.buttons.reserve(num_touch_maps); for (int i = 0; i < num_touch_maps; i++) { qt_config->setArrayIndex(i); std::string touch_mapping = ReadSetting(QStringLiteral("bind")).toString().toStdString(); map.buttons.emplace_back(std::move(touch_mapping)); } qt_config->endArray(); // entries Settings::values.touch_from_button_maps.emplace_back(std::move(map)); }; for (int i = 0; i < num_touch_from_button_maps; ++i) { qt_config->setArrayIndex(i); append_touch_from_button_map(); } } else { Settings::values.touch_from_button_maps.emplace_back( Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } qt_config->endArray(); Settings::values.motion_device = ReadSetting(QStringLiteral("motion_device"), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")) .toString() .toStdString(); Settings::values.touch_device = ReadSetting(QStringLiteral("touch_device"), QStringLiteral("min_x:100,min_y:50,max_x:1800,max_y:850")) .toString() .toStdString(); Settings::values.use_touch_from_button = ReadSetting(QStringLiteral("use_touch_from_button"), false).toBool(); Settings::values.touch_from_button_map_index = ReadSetting(QStringLiteral("touch_from_button_map"), 0).toInt(); Settings::values.touch_from_button_map_index = std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1); Settings::values.udp_input_servers = ReadSetting(QStringLiteral("udp_input_servers"), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_SRV)) .toString() .toStdString(); } void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true); qt_config->endGroup(); } void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); FS::GetUserPath(FS::UserPath::NANDDir, qt_config ->value(QStringLiteral("nand_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))) .toString() .toStdString()); FS::GetUserPath(FS::UserPath::SDMCDir, qt_config ->value(QStringLiteral("sdmc_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))) .toString() .toStdString()); FS::GetUserPath(FS::UserPath::LoadDir, qt_config ->value(QStringLiteral("load_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))) .toString() .toStdString()); FS::GetUserPath(FS::UserPath::DumpDir, qt_config ->value(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) .toString() .toStdString()); FS::GetUserPath(FS::UserPath::CacheDir, qt_config ->value(QStringLiteral("cache_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))) .toString() .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool(); Settings::values.gamecard_path = ReadSetting(QStringLiteral("gamecard_path"), QString{}).toString().toStdString(); qt_config->endGroup(); } void Config::ReadDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini Settings::values.record_frame_times = qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); Settings::values.program_args = ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString(); Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool(); Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool(); Settings::values.reporting_services = ReadSetting(QStringLiteral("reporting_services"), false).toBool(); Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool(); Settings::values.disable_macro_jit = ReadSetting(QStringLiteral("disable_macro_jit"), false).toBool(); Settings::values.extended_logging = ReadSetting(QStringLiteral("extended_logging"), false).toBool(); qt_config->endGroup(); } void Config::ReadServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); Settings::values.bcat_backend = ReadSetting(QStringLiteral("bcat_backend"), QStringLiteral("null")) .toString() .toStdString(); Settings::values.bcat_boxcat_local = ReadSetting(QStringLiteral("bcat_boxcat_local"), false).toBool(); qt_config->endGroup(); } void Config::ReadDisabledAddOnValues() { const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns")); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong(); std::vector out; const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled")); for (int j = 0; j < d_size; ++j) { qt_config->setArrayIndex(j); out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString()); } qt_config->endArray(); Settings::values.disabled_addons.insert_or_assign(title_id, out); } qt_config->endArray(); } void Config::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); Settings::values.log_filter = ReadSetting(QStringLiteral("log_filter"), QStringLiteral("*:Info")) .toString() .toStdString(); Settings::values.use_dev_keys = ReadSetting(QStringLiteral("use_dev_keys"), false).toBool(); qt_config->endGroup(); } void Config::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); UISettings::values.game_dir_deprecated = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); UISettings::values.game_dir_deprecated_deepscan = ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool(); const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs")); for (int i = 0; i < gamedirs_size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = ReadSetting(QStringLiteral("path")).toString(); game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool(); game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, // also carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = QStringLiteral("SDMC"); game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("UserNAND"); UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("SysNAND"); UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList(); UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString(); qt_config->endGroup(); } void Config::ReadCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); if (global) { Settings::values.cpu_accuracy = static_cast( ReadSetting(QStringLiteral("cpu_accuracy"), 0).toInt()); Settings::values.cpuopt_page_tables = ReadSetting(QStringLiteral("cpuopt_page_tables"), true).toBool(); Settings::values.cpuopt_block_linking = ReadSetting(QStringLiteral("cpuopt_block_linking"), true).toBool(); Settings::values.cpuopt_return_stack_buffer = ReadSetting(QStringLiteral("cpuopt_return_stack_buffer"), true).toBool(); Settings::values.cpuopt_fast_dispatcher = ReadSetting(QStringLiteral("cpuopt_fast_dispatcher"), true).toBool(); Settings::values.cpuopt_context_elimination = ReadSetting(QStringLiteral("cpuopt_context_elimination"), true).toBool(); Settings::values.cpuopt_const_prop = ReadSetting(QStringLiteral("cpuopt_const_prop"), true).toBool(); Settings::values.cpuopt_misc_ir = ReadSetting(QStringLiteral("cpuopt_misc_ir"), true).toBool(); Settings::values.cpuopt_reduce_misalign_checks = ReadSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), true).toBool(); Settings::values.cpuopt_unsafe_unfuse_fma = ReadSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"), true).toBool(); Settings::values.cpuopt_unsafe_reduce_fp_error = ReadSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true).toBool(); Settings::values.cpuopt_unsafe_inaccurate_nan = ReadSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true).toBool(); } qt_config->endGroup(); } void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0); ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false); ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0); ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0); ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0); ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true); ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100); ReadSettingGlobal(Settings::values.use_disk_shader_cache, QStringLiteral("use_disk_shader_cache"), true); ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1); ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, QStringLiteral("use_asynchronous_gpu_emulation"), true); ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), true); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), false); ReadSettingGlobal(Settings::values.use_asynchronous_shaders, QStringLiteral("use_asynchronous_shaders"), false); ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), true); ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0); ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0); ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0); qt_config->endGroup(); } void Config::ReadScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); UISettings::values.enable_screenshot_save_as = ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool(); FS::GetUserPath( FS::UserPath::ScreenshotsDir, qt_config ->value(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))) .toString() .toStdString()); qt_config->endGroup(); } void Config::ReadShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); for (const auto& [name, group, shortcut] : default_hotkeys) { const auto& [keyseq, context] = shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1 // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open // a file dialog in windowed mode UISettings::values.shortcuts.push_back( {name, group, {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}}); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); ReadSettingGlobal(Settings::values.current_user, QStringLiteral("current_user"), 0); Settings::values.current_user = std::clamp(Settings::values.current_user, 0, Service::Account::MAX_USERS - 1); ReadSettingGlobal(Settings::values.language_index, QStringLiteral("language_index"), 1); ReadSettingGlobal(Settings::values.region_index, QStringLiteral("region_index"), 1); ReadSettingGlobal(Settings::values.time_zone_index, QStringLiteral("time_zone_index"), 0); bool rng_seed_enabled; ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false); bool rng_seed_global = global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool(); Settings::values.rng_seed.SetGlobal(rng_seed_global); if (global || !rng_seed_global) { if (rng_seed_enabled) { Settings::values.rng_seed.SetValue( ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong()); } else { Settings::values.rng_seed.SetValue(std::nullopt); } } bool custom_rtc_enabled; ReadSettingGlobal(custom_rtc_enabled, QStringLiteral("custom_rtc_enabled"), false); bool custom_rtc_global = global || qt_config->value(QStringLiteral("custom_rtc/use_global"), true).toBool(); Settings::values.custom_rtc.SetGlobal(custom_rtc_global); if (global || !custom_rtc_global) { if (custom_rtc_enabled) { Settings::values.custom_rtc.SetValue( std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong())); } else { Settings::values.custom_rtc.SetValue(std::nullopt); } } ReadSettingGlobal(Settings::values.sound_index, QStringLiteral("sound_index"), 1); qt_config->endGroup(); } void Config::ReadUIValues() { qt_config->beginGroup(QStringLiteral("UI")); UISettings::values.theme = ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second)) .toString(); UISettings::values.enable_discord_presence = ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); UISettings::values.select_user_on_boot = ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool(); ReadUIGamelistValues(); ReadUILayoutValues(); ReadPathValues(); ReadScreenshotValues(); ReadShortcutValues(); UISettings::values.single_window_mode = ReadSetting(QStringLiteral("singleWindowMode"), true).toBool(); UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool(); UISettings::values.display_titlebar = ReadSetting(QStringLiteral("displayTitleBars"), true).toBool(); UISettings::values.show_filter_bar = ReadSetting(QStringLiteral("showFilterBar"), true).toBool(); UISettings::values.show_status_bar = ReadSetting(QStringLiteral("showStatusBar"), true).toBool(); UISettings::values.confirm_before_closing = ReadSetting(QStringLiteral("confirmClose"), true).toBool(); UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool(); UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt(); UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool(); UISettings::values.pause_when_in_background = ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool(); UISettings::values.hide_mouse = ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool(); qt_config->endGroup(); } void Config::ReadUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool(); UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt(); UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt(); UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt(); UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool(); qt_config->endGroup(); } void Config::ReadUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray(); UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray(); UISettings::values.renderwindow_geometry = ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray(); UISettings::values.gamelist_header_state = ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); UISettings::values.microprofile_visible = ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool(); qt_config->endGroup(); } void Config::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); Settings::values.enable_telemetry = ReadSetting(QStringLiteral("enable_telemetry"), true).toBool(); Settings::values.web_api_url = ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.yuzu-emu.org")) .toString() .toStdString(); Settings::values.yuzu_username = ReadSetting(QStringLiteral("yuzu_username")).toString().toStdString(); Settings::values.yuzu_token = ReadSetting(QStringLiteral("yuzu_token")).toString().toStdString(); qt_config->endGroup(); } void Config::ReadValues() { if (global) { ReadControlValues(); ReadDataStorageValues(); ReadDebuggingValues(); ReadDisabledAddOnValues(); ReadServiceValues(); ReadUIValues(); ReadWebServiceValues(); ReadMiscellaneousValues(); } ReadCoreValues(); ReadCpuValues(); ReadRendererValues(); ReadAudioValues(); ReadSystemValues(); } void Config::SavePlayerValue(std::size_t player_index) { const QString player_prefix = [this, player_index] { if (type == ConfigType::InputProfile) { return QString{}; } else { return QStringLiteral("player_%1_").arg(player_index); } }(); const auto& player = Settings::values.players.GetValue()[player_index]; WriteSetting(QStringLiteral("%1type").arg(player_prefix), static_cast(player.controller_type), static_cast(Settings::ControllerType::ProController)); if (!player_prefix.isEmpty()) { WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, player_index == 0); WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix), player.vibration_enabled, true); WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), player.vibration_strength, 100); WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left, Settings::JOYCON_BODY_NEON_BLUE); WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix), player.body_color_right, Settings::JOYCON_BODY_NEON_RED); WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix), player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE); WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix), player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED); } for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(player.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(player.analogs[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) { WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeVibration::mapping[i]), QString::fromStdString(player.vibrations[i]), QString{}); } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); WriteSetting(QStringLiteral("%1").arg(player_prefix) + QString::fromStdString(Settings::NativeMotion::mapping[i]), QString::fromStdString(player.motions[i]), QString::fromStdString(default_param)); } } void Config::SaveDebugValues() { WriteSetting(QStringLiteral("debug_pad_enabled"), Settings::values.debug_pad_enabled, false); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(Settings::values.debug_pad_buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(Settings::values.debug_pad_analogs[i]), QString::fromStdString(default_param)); } } void Config::SaveMouseValues() { WriteSetting(QStringLiteral("mouse_enabled"), Settings::values.mouse_enabled, false); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); WriteSetting(QStringLiteral("mouse_") + QString::fromStdString(Settings::NativeMouseButton::mapping[i]), QString::fromStdString(Settings::values.mouse_buttons[i]), QString::fromStdString(default_param)); } } void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true); WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0); WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15); WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); } void Config::SaveMotionTouchValues() { WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); WriteSetting(QStringLiteral("touch_device"), QString::fromStdString(Settings::values.touch_device), QStringLiteral("engine:emu_window")); WriteSetting(QStringLiteral("use_touch_from_button"), Settings::values.use_touch_from_button, false); WriteSetting(QStringLiteral("touch_from_button_map"), Settings::values.touch_from_button_map_index, 0); WriteSetting(QStringLiteral("udp_input_servers"), QString::fromStdString(Settings::values.udp_input_servers), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_SRV)); qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { qt_config->setArrayIndex(static_cast(p)); WriteSetting(QStringLiteral("name"), QString::fromStdString(Settings::values.touch_from_button_maps[p].name), QStringLiteral("default")); qt_config->beginWriteArray(QStringLiteral("entries")); for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size(); ++q) { qt_config->setArrayIndex(static_cast(q)); WriteSetting( QStringLiteral("bind"), QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q])); } qt_config->endArray(); } qt_config->endArray(); } void Config::SaveValues() { if (global) { SaveControlValues(); SaveDataStorageValues(); SaveDebuggingValues(); SaveDisabledAddOnValues(); SaveServiceValues(); SaveUIValues(); SaveWebServiceValues(); SaveMiscellaneousValues(); } SaveCoreValues(); SaveCpuValues(); SaveRendererValues(); SaveAudioValues(); SaveSystemValues(); } void Config::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id), QStringLiteral("auto")); WriteSetting(QStringLiteral("output_device"), QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto")); } WriteSettingGlobal(QStringLiteral("enable_audio_stretching"), Settings::values.enable_audio_stretching, true); WriteSettingGlobal(QStringLiteral("volume"), Settings::values.volume, 1.0f); qt_config->endGroup(); } void Config::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { SavePlayerValue(p); } SaveDebugValues(); SaveMouseValues(); SaveTouchscreenValues(); SaveMotionTouchValues(); WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, true); WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"), Settings::values.enable_accurate_vibrations, false); WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); WriteSetting(QStringLiteral("touch_device"), QString::fromStdString(Settings::values.touch_device), QStringLiteral("engine:emu_window")); WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); WriteSetting(QStringLiteral("emulate_analog_keyboard"), Settings::values.emulate_analog_keyboard, false); WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false); WriteSetting(QStringLiteral("mouse_panning_sensitivity"), Settings::values.mouse_panning_sensitivity, 1.0f); qt_config->endGroup(); } void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true); qt_config->endGroup(); } void Config::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); WriteSetting(QStringLiteral("nand_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))); WriteSetting(QStringLiteral("sdmc_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))); WriteSetting(QStringLiteral("load_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))); WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); WriteSetting(QStringLiteral("cache_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); WriteSetting(QStringLiteral("gamecard_path"), QString::fromStdString(Settings::values.gamecard_path), QString{}); qt_config->endGroup(); } void Config::SaveDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); WriteSetting(QStringLiteral("program_args"), QString::fromStdString(Settings::values.program_args), QString{}); WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false); WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false); WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false); WriteSetting(QStringLiteral("disable_macro_jit"), Settings::values.disable_macro_jit, false); qt_config->endGroup(); } void Config::SaveServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); WriteSetting(QStringLiteral("bcat_backend"), QString::fromStdString(Settings::values.bcat_backend), QStringLiteral("null")); WriteSetting(QStringLiteral("bcat_boxcat_local"), Settings::values.bcat_boxcat_local, false); qt_config->endGroup(); } void Config::SaveDisabledAddOnValues() { qt_config->beginWriteArray(QStringLiteral("DisabledAddOns")); int i = 0; for (const auto& elem : Settings::values.disabled_addons) { qt_config->setArrayIndex(i); WriteSetting(QStringLiteral("title_id"), QVariant::fromValue(elem.first), 0); qt_config->beginWriteArray(QStringLiteral("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { qt_config->setArrayIndex(static_cast(j)); WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{}); } qt_config->endArray(); ++i; } qt_config->endArray(); } void Config::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); WriteSetting(QStringLiteral("log_filter"), QString::fromStdString(Settings::values.log_filter), QStringLiteral("*:Info")); WriteSetting(QStringLiteral("use_dev_keys"), Settings::values.use_dev_keys, false); qt_config->endGroup(); } void Config::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); qt_config->beginWriteArray(QStringLiteral("gamedirs")); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs[i]; WriteSetting(QStringLiteral("path"), game_dir.path); WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false); WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true); } qt_config->endArray(); WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files); WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{}); qt_config->endGroup(); } void Config::SaveCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); if (global) { WriteSetting(QStringLiteral("cpu_accuracy"), static_cast(Settings::values.cpu_accuracy), 0); WriteSetting(QStringLiteral("cpuopt_page_tables"), Settings::values.cpuopt_page_tables, true); WriteSetting(QStringLiteral("cpuopt_block_linking"), Settings::values.cpuopt_block_linking, true); WriteSetting(QStringLiteral("cpuopt_return_stack_buffer"), Settings::values.cpuopt_return_stack_buffer, true); WriteSetting(QStringLiteral("cpuopt_fast_dispatcher"), Settings::values.cpuopt_fast_dispatcher, true); WriteSetting(QStringLiteral("cpuopt_context_elimination"), Settings::values.cpuopt_context_elimination, true); WriteSetting(QStringLiteral("cpuopt_const_prop"), Settings::values.cpuopt_const_prop, true); WriteSetting(QStringLiteral("cpuopt_misc_ir"), Settings::values.cpuopt_misc_ir, true); WriteSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), Settings::values.cpuopt_reduce_misalign_checks, true); WriteSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"), Settings::values.cpuopt_unsafe_unfuse_fma, true); WriteSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"), Settings::values.cpuopt_unsafe_reduce_fp_error, true); WriteSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"), Settings::values.cpuopt_unsafe_inaccurate_nan, true); } qt_config->endGroup(); } void Config::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); WriteSettingGlobal(QStringLiteral("backend"), static_cast(Settings::values.renderer_backend.GetValue(global)), Settings::values.renderer_backend.UsingGlobal(), 0); WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false); WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0); WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0); WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0); WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSettingGlobal(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSettingGlobal(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, true); WriteSettingGlobal(QStringLiteral("gpu_accuracy"), static_cast(Settings::values.gpu_accuracy.GetValue(global)), Settings::values.gpu_accuracy.UsingGlobal(), 1); WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, true); WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders, false); WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), Settings::values.use_asynchronous_shaders, false); WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); // Cast to double because Qt's written float values are not human-readable WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0); WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0); WriteSettingGlobal(QStringLiteral("bg_blue"), Settings::values.bg_blue, 0.0); qt_config->endGroup(); } void Config::SaveScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); WriteSetting(QStringLiteral("enable_screenshot_save_as"), UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))); qt_config->endGroup(); } void Config::SaveShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); // Lengths of UISettings::values.shortcuts & default_hotkeys are same. // However, their ordering must also be the same. for (std::size_t i = 0; i < default_hotkeys.size(); i++) { const auto& [name, group, shortcut] = UISettings::values.shortcuts[i]; const auto& default_hotkey = default_hotkeys[i].shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first); WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0); WriteSettingGlobal(QStringLiteral("language_index"), Settings::values.language_index, 1); WriteSettingGlobal(QStringLiteral("region_index"), Settings::values.region_index, 1); WriteSettingGlobal(QStringLiteral("time_zone_index"), Settings::values.time_zone_index, 0); WriteSettingGlobal(QStringLiteral("rng_seed_enabled"), Settings::values.rng_seed.GetValue(global).has_value(), Settings::values.rng_seed.UsingGlobal(), false); WriteSettingGlobal(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0), Settings::values.rng_seed.UsingGlobal(), 0); WriteSettingGlobal(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.GetValue(global).has_value(), Settings::values.custom_rtc.UsingGlobal(), false); WriteSettingGlobal( QStringLiteral("custom_rtc"), QVariant::fromValue( Settings::values.custom_rtc.GetValue(global).value_or(std::chrono::seconds{}).count()), Settings::values.custom_rtc.UsingGlobal(), 0); WriteSettingGlobal(QStringLiteral("sound_index"), Settings::values.sound_index, 1); qt_config->endGroup(); } void Config::SaveUIValues() { qt_config->beginGroup(QStringLiteral("UI")); WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[0].second)); WriteSetting(QStringLiteral("enable_discord_presence"), UISettings::values.enable_discord_presence, true); WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot, false); SaveUIGamelistValues(); SaveUILayoutValues(); SavePathValues(); SaveScreenshotValues(); SaveShortcutValues(); WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false); WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true); WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true); WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true); WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true); WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); WriteSetting(QStringLiteral("pauseWhenInBackground"), UISettings::values.pause_when_in_background, false); WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false); qt_config->endGroup(); } void Config::SaveUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true); WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64); WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3); WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2); WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true); qt_config->endGroup(); } void Config::SaveUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry); WriteSetting(QStringLiteral("state"), UISettings::values.state); WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry); WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); WriteSetting(QStringLiteral("microProfileDialogVisible"), UISettings::values.microprofile_visible, false); qt_config->endGroup(); } void Config::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); WriteSetting(QStringLiteral("enable_telemetry"), Settings::values.enable_telemetry, true); WriteSetting(QStringLiteral("web_api_url"), QString::fromStdString(Settings::values.web_api_url), QStringLiteral("https://api.yuzu-emu.org")); WriteSetting(QStringLiteral("yuzu_username"), QString::fromStdString(Settings::values.yuzu_username)); WriteSetting(QStringLiteral("yuzu_token"), QString::fromStdString(Settings::values.yuzu_token)); qt_config->endGroup(); } QVariant Config::ReadSetting(const QString& name) const { return qt_config->value(name); } QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const { QVariant result; if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); } return result; } template void Config::ReadSettingGlobal(Settings::Setting& setting, const QString& name) { const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); if (global || !use_global) { setting.SetValue(ReadSetting(name).value()); } } template void Config::ReadSettingGlobal(Settings::Setting& setting, const QString& name, const QVariant& default_value) { const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); if (global || !use_global) { setting.SetValue(ReadSetting(name, default_value).value()); } } template void Config::ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const { const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); if (global || !use_global) { setting = ReadSetting(name, default_value).value(); } } void Config::WriteSetting(const QString& name, const QVariant& value) { qt_config->setValue(name, value); } void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } template void Config::WriteSettingGlobal(const QString& name, const Settings::Setting& setting) { if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); } if (global || !setting.UsingGlobal()) { qt_config->setValue(name, setting.GetValue(global)); } } template void Config::WriteSettingGlobal(const QString& name, const Settings::Setting& setting, const QVariant& default_value) { if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); } if (global || !setting.UsingGlobal()) { qt_config->setValue(name + QStringLiteral("/default"), setting.GetValue(global) == default_value.value()); qt_config->setValue(name, setting.GetValue(global)); } } void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global, const QVariant& default_value) { if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), use_global); } if (global || !use_global) { qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } } void Config::Reload() { ReadValues(); // To apply default value changes SaveValues(); Settings::Apply(Core::System::GetInstance()); } void Config::Save() { SaveValues(); } void Config::ReadControlPlayerValue(std::size_t player_index) { qt_config->beginGroup(QStringLiteral("Controls")); ReadPlayerValue(player_index); qt_config->endGroup(); } void Config::SaveControlPlayerValue(std::size_t player_index) { qt_config->beginGroup(QStringLiteral("Controls")); SavePlayerValue(player_index); qt_config->endGroup(); } const std::string& Config::GetConfigFilePath() const { return qt_config_loc; }