// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/file_util.h" #include "configure_input_simple.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "yuzu/configuration/config.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); } Config::~Config() { Save(); } const std::array Config::default_buttons = { Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T, Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J, Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V, }; const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_E, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, Qt::Key_R, }, }}; const std::array Config::default_mouse_buttons = { Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal, }; const std::array Config::default_keyboard_keys = { 0, 0, 0, 0, Qt::Key_A, Qt::Key_B, Qt::Key_C, Qt::Key_D, Qt::Key_E, Qt::Key_F, Qt::Key_G, Qt::Key_H, Qt::Key_I, Qt::Key_J, Qt::Key_K, Qt::Key_L, Qt::Key_M, Qt::Key_N, Qt::Key_O, Qt::Key_P, Qt::Key_Q, Qt::Key_R, Qt::Key_S, Qt::Key_T, Qt::Key_U, Qt::Key_V, Qt::Key_W, Qt::Key_X, Qt::Key_Y, Qt::Key_Z, Qt::Key_1, Qt::Key_2, Qt::Key_3, Qt::Key_4, Qt::Key_5, Qt::Key_6, Qt::Key_7, Qt::Key_8, Qt::Key_9, Qt::Key_0, Qt::Key_Enter, Qt::Key_Escape, Qt::Key_Backspace, Qt::Key_Tab, Qt::Key_Space, Qt::Key_Minus, Qt::Key_Equal, Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Backslash, Qt::Key_Dead_Tilde, Qt::Key_Semicolon, Qt::Key_Apostrophe, Qt::Key_Dead_Grave, Qt::Key_Comma, Qt::Key_Period, Qt::Key_Slash, Qt::Key_CapsLock, Qt::Key_F1, Qt::Key_F2, Qt::Key_F3, Qt::Key_F4, Qt::Key_F5, Qt::Key_F6, Qt::Key_F7, Qt::Key_F8, Qt::Key_F9, Qt::Key_F10, Qt::Key_F11, Qt::Key_F12, Qt::Key_SysReq, Qt::Key_ScrollLock, Qt::Key_Pause, Qt::Key_Insert, Qt::Key_Home, Qt::Key_PageUp, Qt::Key_Delete, Qt::Key_End, Qt::Key_PageDown, Qt::Key_Right, Qt::Key_Left, Qt::Key_Down, Qt::Key_Up, Qt::Key_NumLock, Qt::Key_Slash, Qt::Key_Asterisk, Qt::Key_Minus, Qt::Key_Plus, Qt::Key_Enter, Qt::Key_1, Qt::Key_2, Qt::Key_3, Qt::Key_4, Qt::Key_5, Qt::Key_6, Qt::Key_7, Qt::Key_8, Qt::Key_9, Qt::Key_0, Qt::Key_Period, 0, 0, Qt::Key_PowerOff, Qt::Key_Equal, Qt::Key_F13, Qt::Key_F14, Qt::Key_F15, Qt::Key_F16, Qt::Key_F17, Qt::Key_F18, Qt::Key_F19, Qt::Key_F20, Qt::Key_F21, Qt::Key_F22, Qt::Key_F23, Qt::Key_F24, Qt::Key_Open, Qt::Key_Help, Qt::Key_Menu, 0, Qt::Key_Stop, Qt::Key_AudioRepeat, Qt::Key_Undo, Qt::Key_Cut, Qt::Key_Copy, Qt::Key_Paste, Qt::Key_Find, Qt::Key_VolumeMute, Qt::Key_VolumeUp, Qt::Key_VolumeDown, Qt::Key_CapsLock, Qt::Key_NumLock, Qt::Key_ScrollLock, Qt::Key_Comma, Qt::Key_ParenLeft, Qt::Key_ParenRight, }; const std::array Config::default_keyboard_mods = { Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft, Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight, }; // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off const std::array Config::default_hotkeys{{ {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}}, {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}}, {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}}, {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, }}; // clang-format on void Config::ReadPlayerValues() { for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { auto& player = Settings::values.players[p]; player.connected = ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool(); player.type = static_cast( qt_config ->value(QStringLiteral("player_%1_type").arg(p), static_cast(Settings::ControllerType::DualJoycon)) .toUInt()); player.body_color_left = qt_config ->value(QStringLiteral("player_%1_body_color_left").arg(p), Settings::JOYCON_BODY_NEON_BLUE) .toUInt(); player.body_color_right = qt_config ->value(QStringLiteral("player_%1_body_color_right").arg(p), Settings::JOYCON_BODY_NEON_RED) .toUInt(); player.button_color_left = qt_config ->value(QStringLiteral("player_%1_button_color_left").arg(p), Settings::JOYCON_BUTTONS_NEON_BLUE) .toUInt(); player.button_color_right = qt_config ->value(QStringLiteral("player_%1_button_color_right").arg(p), Settings::JOYCON_BUTTONS_NEON_RED) .toUInt(); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& player_buttons = player.buttons[i]; player_buttons = qt_config ->value(QStringLiteral("player_%1_").arg(p) + QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_buttons.empty()) { player_buttons = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); auto& player_analogs = player.analogs[i]; player_analogs = qt_config ->value(QStringLiteral("player_%1_").arg(p) + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (player_analogs.empty()) { player_analogs = default_param; } } } std::stable_partition( Settings::values.players.begin(), Settings::values.players.begin() + Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD), [](const auto& player) { return player.connected; }); } void Config::ReadDebugValues() { Settings::values.debug_pad_enabled = ReadSetting(QStringLiteral("debug_pad_enabled"), false).toBool(); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i]; debug_pad_buttons = qt_config ->value(QStringLiteral("debug_pad_") + QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (debug_pad_buttons.empty()) { debug_pad_buttons = default_param; } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i]; debug_pad_analogs = qt_config ->value(QStringLiteral("debug_pad_") + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (debug_pad_analogs.empty()) { debug_pad_analogs = default_param; } } } void Config::ReadKeyboardValues() { Settings::values.keyboard_enabled = ReadSetting(QStringLiteral("keyboard_enabled"), false).toBool(); std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(), Settings::values.keyboard_keys.begin() + Settings::NativeKeyboard::LeftControlKey, InputCommon::GenerateKeyboardParam); std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(), Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); } void Config::ReadMouseValues() { Settings::values.mouse_enabled = ReadSetting(QStringLiteral("mouse_enabled"), false).toBool(); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); auto& mouse_buttons = Settings::values.mouse_buttons[i]; mouse_buttons = qt_config ->value(QStringLiteral("mouse_") + QString::fromUtf8(Settings::NativeMouseButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (mouse_buttons.empty()) { mouse_buttons = default_param; } } } void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); Settings::values.touchscreen.device = ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window")) .toString() .toStdString(); Settings::values.touchscreen.finger = ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt(); Settings::values.touchscreen.rotation_angle = ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt(); Settings::values.touchscreen.diameter_x = ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt(); Settings::values.touchscreen.diameter_y = ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt(); } void Config::ApplyDefaultProfileIfInputInvalid() { if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(), [](const Settings::PlayerInput& in) { return in.connected; })) { ApplyInputProfileConfiguration(UISettings::values.profile_index); } } void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto")) .toString() .toStdString(); Settings::values.enable_audio_stretching = ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool(); Settings::values.enable_realtime_audio = ReadSetting(QStringLiteral("enable_realtime_audio"), false).toBool(); Settings::values.audio_device_id = ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto")) .toString() .toStdString(); Settings::values.volume = ReadSetting(QStringLiteral("volume"), 1).toFloat(); qt_config->endGroup(); } void Config::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); ReadPlayerValues(); ReadDebugValues(); ReadKeyboardValues(); ReadMouseValues(); ReadTouchscreenValues(); Settings::values.motion_device = ReadSetting(QStringLiteral("motion_device"), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")) .toString() .toStdString(); Settings::values.udp_input_address = ReadSetting(QStringLiteral("udp_input_address"), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR)) .toString() .toStdString(); Settings::values.udp_input_port = static_cast( ReadSetting(QStringLiteral("udp_input_port"), InputCommon::CemuhookUDP::DEFAULT_PORT) .toInt()); Settings::values.udp_pad_index = static_cast(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt()); qt_config->endGroup(); } void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); Settings::values.use_multi_core = ReadSetting(QStringLiteral("use_multi_core"), false).toBool(); qt_config->endGroup(); } void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); FileUtil::GetUserPath( FileUtil::UserPath::NANDDir, qt_config ->value(QStringLiteral("nand_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))) .toString() .toStdString()); FileUtil::GetUserPath( FileUtil::UserPath::SDMCDir, qt_config ->value(QStringLiteral("sdmc_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))) .toString() .toStdString()); FileUtil::GetUserPath( FileUtil::UserPath::LoadDir, qt_config ->value(QStringLiteral("load_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))) .toString() .toStdString()); FileUtil::GetUserPath( FileUtil::UserPath::DumpDir, qt_config ->value(QStringLiteral("dump_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))) .toString() .toStdString()); FileUtil::GetUserPath( FileUtil::UserPath::CacheDir, qt_config ->value(QStringLiteral("cache_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))) .toString() .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool(); Settings::values.gamecard_path = ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString(); Settings::values.nand_total_size = static_cast( ReadSetting(QStringLiteral("nand_total_size"), QVariant::fromValue(static_cast(Settings::NANDTotalSize::S29_1GB))) .toULongLong()); Settings::values.nand_user_size = static_cast( ReadSetting(QStringLiteral("nand_user_size"), QVariant::fromValue(static_cast(Settings::NANDUserSize::S26GB))) .toULongLong()); Settings::values.nand_system_size = static_cast( ReadSetting(QStringLiteral("nand_system_size"), QVariant::fromValue(static_cast(Settings::NANDSystemSize::S2_5GB))) .toULongLong()); Settings::values.sdmc_size = static_cast( ReadSetting(QStringLiteral("sdmc_size"), QVariant::fromValue(static_cast(Settings::SDMCSize::S16GB))) .toULongLong()); qt_config->endGroup(); } void Config::ReadDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini Settings::values.record_frame_times = qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool(); Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt(); Settings::values.program_args = ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString(); Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool(); Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool(); Settings::values.reporting_services = ReadSetting(QStringLiteral("reporting_services"), false).toBool(); Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool(); Settings::values.disable_cpu_opt = ReadSetting(QStringLiteral("disable_cpu_opt"), false).toBool(); qt_config->endGroup(); } void Config::ReadServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); Settings::values.bcat_backend = ReadSetting(QStringLiteral("bcat_backend"), QStringLiteral("null")) .toString() .toStdString(); Settings::values.bcat_boxcat_local = ReadSetting(QStringLiteral("bcat_boxcat_local"), false).toBool(); qt_config->endGroup(); } void Config::ReadDisabledAddOnValues() { const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns")); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong(); std::vector out; const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled")); for (int j = 0; j < d_size; ++j) { qt_config->setArrayIndex(j); out.push_back( ReadSetting(QStringLiteral("d"), QStringLiteral("")).toString().toStdString()); } qt_config->endArray(); Settings::values.disabled_addons.insert_or_assign(title_id, out); } qt_config->endArray(); } void Config::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); Settings::values.log_filter = ReadSetting(QStringLiteral("log_filter"), QStringLiteral("*:Info")) .toString() .toStdString(); Settings::values.use_dev_keys = ReadSetting(QStringLiteral("use_dev_keys"), false).toBool(); qt_config->endGroup(); } void Config::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString(); UISettings::values.game_dir_deprecated = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); UISettings::values.game_dir_deprecated_deepscan = ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool(); const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs")); for (int i = 0; i < gamedirs_size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = ReadSetting(QStringLiteral("path")).toString(); game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool(); game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, // also carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = QStringLiteral("SDMC"); game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("UserNAND"); UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("SysNAND"); UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList(); qt_config->endGroup(); } void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); Settings::values.renderer_backend = static_cast(ReadSetting(QStringLiteral("backend"), 0).toInt()); Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool(); Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt(); Settings::values.resolution_factor = ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat(); Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt(); Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt(); Settings::values.use_frame_limit = ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.use_disk_shader_cache = ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt(); Settings::values.gpu_accuracy = static_cast(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); Settings::values.use_fast_gpu_time = ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool(); Settings::values.force_30fps_mode = ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool(); Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat(); Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat(); Settings::values.bg_blue = ReadSetting(QStringLiteral("bg_blue"), 0.0).toFloat(); qt_config->endGroup(); } void Config::ReadShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); for (const auto& [name, group, shortcut] : default_hotkeys) { const auto& [keyseq, context] = shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); UISettings::values.shortcuts.push_back( {name, group, {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), ReadSetting(QStringLiteral("Context"), context).toInt()}}); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); Settings::values.use_docked_mode = ReadSetting(QStringLiteral("use_docked_mode"), false).toBool(); Settings::values.current_user = std::clamp( ReadSetting(QStringLiteral("current_user"), 0).toInt(), 0, Service::Account::MAX_USERS - 1); Settings::values.language_index = ReadSetting(QStringLiteral("language_index"), 1).toInt(); Settings::values.region_index = ReadSetting(QStringLiteral("region_index"), 1).toInt(); const auto rng_seed_enabled = ReadSetting(QStringLiteral("rng_seed_enabled"), false).toBool(); if (rng_seed_enabled) { Settings::values.rng_seed = ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong(); } else { Settings::values.rng_seed = std::nullopt; } const auto custom_rtc_enabled = ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool(); if (custom_rtc_enabled) { Settings::values.custom_rtc = std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()); } else { Settings::values.custom_rtc = std::nullopt; } Settings::values.sound_index = ReadSetting(QStringLiteral("sound_index"), 1).toInt(); qt_config->endGroup(); } void Config::ReadUIValues() { qt_config->beginGroup(QStringLiteral("UI")); UISettings::values.theme = ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second)) .toString(); UISettings::values.enable_discord_presence = ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); UISettings::values.screenshot_resolution_factor = static_cast(ReadSetting(QStringLiteral("screenshot_resolution_factor"), 0).toUInt()); UISettings::values.select_user_on_boot = ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool(); ReadUIGamelistValues(); ReadUILayoutValues(); ReadPathValues(); ReadShortcutValues(); UISettings::values.single_window_mode = ReadSetting(QStringLiteral("singleWindowMode"), true).toBool(); UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool(); UISettings::values.display_titlebar = ReadSetting(QStringLiteral("displayTitleBars"), true).toBool(); UISettings::values.show_filter_bar = ReadSetting(QStringLiteral("showFilterBar"), true).toBool(); UISettings::values.show_status_bar = ReadSetting(QStringLiteral("showStatusBar"), true).toBool(); UISettings::values.confirm_before_closing = ReadSetting(QStringLiteral("confirmClose"), true).toBool(); UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool(); UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt(); UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool(); UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt(); UISettings::values.pause_when_in_background = ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool(); ApplyDefaultProfileIfInputInvalid(); qt_config->endGroup(); } void Config::ReadUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool(); UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt(); UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt(); UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt(); UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool(); qt_config->endGroup(); } void Config::ReadUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray(); UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray(); UISettings::values.renderwindow_geometry = ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray(); UISettings::values.gamelist_header_state = ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); UISettings::values.microprofile_visible = ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool(); qt_config->endGroup(); } void Config::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); Settings::values.enable_telemetry = ReadSetting(QStringLiteral("enable_telemetry"), true).toBool(); Settings::values.web_api_url = ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.yuzu-emu.org")) .toString() .toStdString(); Settings::values.yuzu_username = ReadSetting(QStringLiteral("yuzu_username")).toString().toStdString(); Settings::values.yuzu_token = ReadSetting(QStringLiteral("yuzu_token")).toString().toStdString(); qt_config->endGroup(); } void Config::ReadValues() { ReadControlValues(); ReadCoreValues(); ReadRendererValues(); ReadAudioValues(); ReadDataStorageValues(); ReadSystemValues(); ReadMiscellaneousValues(); ReadDebuggingValues(); ReadWebServiceValues(); ReadServiceValues(); ReadDisabledAddOnValues(); ReadUIValues(); } void Config::SavePlayerValues() { for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { const auto& player = Settings::values.players[p]; WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false); WriteSetting(QStringLiteral("player_%1_type").arg(p), static_cast(player.type), static_cast(Settings::ControllerType::DualJoycon)); WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left, Settings::JOYCON_BODY_NEON_BLUE); WriteSetting(QStringLiteral("player_%1_body_color_right").arg(p), player.body_color_right, Settings::JOYCON_BODY_NEON_RED); WriteSetting(QStringLiteral("player_%1_button_color_left").arg(p), player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE); WriteSetting(QStringLiteral("player_%1_button_color_right").arg(p), player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("player_%1_").arg(p) + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(player.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); WriteSetting(QStringLiteral("player_%1_").arg(p) + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(player.analogs[i]), QString::fromStdString(default_param)); } } } void Config::SaveDebugValues() { WriteSetting(QStringLiteral("debug_pad_enabled"), Settings::values.debug_pad_enabled, false); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(Settings::values.debug_pad_buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(Settings::values.debug_pad_analogs[i]), QString::fromStdString(default_param)); } } void Config::SaveMouseValues() { WriteSetting(QStringLiteral("mouse_enabled"), Settings::values.mouse_enabled, false); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); WriteSetting(QStringLiteral("mouse_") + QString::fromStdString(Settings::NativeMouseButton::mapping[i]), QString::fromStdString(Settings::values.mouse_buttons[i]), QString::fromStdString(default_param)); } } void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true); WriteSetting(QStringLiteral("touchscreen_device"), QString::fromStdString(touchscreen.device), QStringLiteral("engine:emu_window")); WriteSetting(QStringLiteral("touchscreen_finger"), touchscreen.finger, 0); WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0); WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15); WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); } void Config::SaveValues() { SaveControlValues(); SaveCoreValues(); SaveRendererValues(); SaveAudioValues(); SaveDataStorageValues(); SaveSystemValues(); SaveMiscellaneousValues(); SaveDebuggingValues(); SaveWebServiceValues(); SaveServiceValues(); SaveDisabledAddOnValues(); SaveUIValues(); } void Config::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id), QStringLiteral("auto")); WriteSetting(QStringLiteral("enable_audio_stretching"), Settings::values.enable_audio_stretching, true); WriteSetting(QStringLiteral("enable_realtime_audio"), Settings::values.enable_realtime_audio, false); WriteSetting(QStringLiteral("output_device"), QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto")); WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f); qt_config->endGroup(); } void Config::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); SavePlayerValues(); SaveDebugValues(); SaveMouseValues(); SaveTouchscreenValues(); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); WriteSetting(QStringLiteral("udp_input_address"), QString::fromStdString(Settings::values.udp_input_address), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR)); WriteSetting(QStringLiteral("udp_input_port"), Settings::values.udp_input_port, InputCommon::CemuhookUDP::DEFAULT_PORT); WriteSetting(QStringLiteral("udp_pad_index"), Settings::values.udp_pad_index, 0); qt_config->endGroup(); } void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); WriteSetting(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false); qt_config->endGroup(); } void Config::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); WriteSetting(QStringLiteral("nand_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); WriteSetting(QStringLiteral("sdmc_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); WriteSetting(QStringLiteral("load_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))); WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))); WriteSetting(QStringLiteral("cache_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); WriteSetting(QStringLiteral("gamecard_path"), QString::fromStdString(Settings::values.gamecard_path), QStringLiteral("")); WriteSetting(QStringLiteral("nand_total_size"), QVariant::fromValue(static_cast(Settings::values.nand_total_size)), QVariant::fromValue(static_cast(Settings::NANDTotalSize::S29_1GB))); WriteSetting(QStringLiteral("nand_user_size"), QVariant::fromValue(static_cast(Settings::values.nand_user_size)), QVariant::fromValue(static_cast(Settings::NANDUserSize::S26GB))); WriteSetting(QStringLiteral("nand_system_size"), QVariant::fromValue(static_cast(Settings::values.nand_system_size)), QVariant::fromValue(static_cast(Settings::NANDSystemSize::S2_5GB))); WriteSetting(QStringLiteral("sdmc_size"), QVariant::fromValue(static_cast(Settings::values.sdmc_size)), QVariant::fromValue(static_cast(Settings::SDMCSize::S16GB))); qt_config->endGroup(); } void Config::SaveDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false); WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689); WriteSetting(QStringLiteral("program_args"), QString::fromStdString(Settings::values.program_args), QStringLiteral("")); WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false); WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false); WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false); WriteSetting(QStringLiteral("disable_cpu_opt"), Settings::values.disable_cpu_opt, false); qt_config->endGroup(); } void Config::SaveServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); WriteSetting(QStringLiteral("bcat_backend"), QString::fromStdString(Settings::values.bcat_backend), QStringLiteral("null")); WriteSetting(QStringLiteral("bcat_boxcat_local"), Settings::values.bcat_boxcat_local, false); qt_config->endGroup(); } void Config::SaveDisabledAddOnValues() { qt_config->beginWriteArray(QStringLiteral("DisabledAddOns")); int i = 0; for (const auto& elem : Settings::values.disabled_addons) { qt_config->setArrayIndex(i); WriteSetting(QStringLiteral("title_id"), QVariant::fromValue(elem.first), 0); qt_config->beginWriteArray(QStringLiteral("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { qt_config->setArrayIndex(static_cast(j)); WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QStringLiteral("")); } qt_config->endArray(); ++i; } qt_config->endArray(); } void Config::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); WriteSetting(QStringLiteral("log_filter"), QString::fromStdString(Settings::values.log_filter), QStringLiteral("*:Info")); WriteSetting(QStringLiteral("use_dev_keys"), Settings::values.use_dev_keys, false); qt_config->endGroup(); } void Config::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path); qt_config->beginWriteArray(QStringLiteral("gamedirs")); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs[i]; WriteSetting(QStringLiteral("path"), game_dir.path); WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false); WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true); } qt_config->endArray(); WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files); qt_config->endGroup(); } void Config::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); WriteSetting(QStringLiteral("backend"), static_cast(Settings::values.renderer_backend), 0); WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false); WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0); WriteSetting(QStringLiteral("resolution_factor"), static_cast(Settings::values.resolution_factor), 1.0); WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0); WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0); WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, true); WriteSetting(QStringLiteral("gpu_accuracy"), static_cast(Settings::values.gpu_accuracy), 0); WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); // Cast to double because Qt's written float values are not human-readable WriteSetting(QStringLiteral("bg_red"), static_cast(Settings::values.bg_red), 0.0); WriteSetting(QStringLiteral("bg_green"), static_cast(Settings::values.bg_green), 0.0); WriteSetting(QStringLiteral("bg_blue"), static_cast(Settings::values.bg_blue), 0.0); qt_config->endGroup(); } void Config::SaveShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); // Lengths of UISettings::values.shortcuts & default_hotkeys are same. // However, their ordering must also be the same. for (std::size_t i = 0; i < default_hotkeys.size(); i++) { const auto& [name, group, shortcut] = UISettings::values.shortcuts[i]; const auto& default_hotkey = default_hotkeys[i].shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first); WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0); WriteSetting(QStringLiteral("language_index"), Settings::values.language_index, 1); WriteSetting(QStringLiteral("region_index"), Settings::values.region_index, 1); WriteSetting(QStringLiteral("rng_seed_enabled"), Settings::values.rng_seed.has_value(), false); WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.value_or(0), 0); WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), false); WriteSetting(QStringLiteral("custom_rtc"), QVariant::fromValue( Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()), 0); WriteSetting(QStringLiteral("sound_index"), Settings::values.sound_index, 1); qt_config->endGroup(); } void Config::SaveUIValues() { qt_config->beginGroup(QStringLiteral("UI")); WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[0].second)); WriteSetting(QStringLiteral("enable_discord_presence"), UISettings::values.enable_discord_presence, true); WriteSetting(QStringLiteral("screenshot_resolution_factor"), UISettings::values.screenshot_resolution_factor, 0); WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot, false); SaveUIGamelistValues(); SaveUILayoutValues(); SavePathValues(); SaveShortcutValues(); WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false); WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true); WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true); WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true); WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true); WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0); WriteSetting(QStringLiteral("pauseWhenInBackground"), UISettings::values.pause_when_in_background, false); qt_config->endGroup(); } void Config::SaveUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true); WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64); WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3); WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2); WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true); qt_config->endGroup(); } void Config::SaveUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry); WriteSetting(QStringLiteral("state"), UISettings::values.state); WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry); WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); WriteSetting(QStringLiteral("microProfileDialogVisible"), UISettings::values.microprofile_visible, false); qt_config->endGroup(); } void Config::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); WriteSetting(QStringLiteral("enable_telemetry"), Settings::values.enable_telemetry, true); WriteSetting(QStringLiteral("web_api_url"), QString::fromStdString(Settings::values.web_api_url), QStringLiteral("https://api.yuzu-emu.org")); WriteSetting(QStringLiteral("yuzu_username"), QString::fromStdString(Settings::values.yuzu_username)); WriteSetting(QStringLiteral("yuzu_token"), QString::fromStdString(Settings::values.yuzu_token)); qt_config->endGroup(); } QVariant Config::ReadSetting(const QString& name) const { return qt_config->value(name); } QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const { QVariant result; if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); } return result; } void Config::WriteSetting(const QString& name, const QVariant& value) { qt_config->setValue(name, value); } void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } void Config::Reload() { ReadValues(); // To apply default value changes SaveValues(); Settings::Apply(); } void Config::Save() { SaveValues(); }