// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include <vector> #include "common/common_types.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/object_pool.h" #include "shader_recompiler/recompiler.h" namespace Shader { std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) { ObjectPool<Maxwell::Flow::Block> flow_block_pool; ObjectPool<IR::Inst> inst_pool; ObjectPool<IR::Block> block_pool; Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address}; IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)}; return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)}; } } // namespace Shader