// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include <string> #include <tuple> #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #pragma optimize("", off) namespace Shader::Backend::GLSL { namespace { template <class Func> struct FuncTraits {}; template <class ReturnType_, class... Args> struct FuncTraits<ReturnType_ (*)(Args...)> { using ReturnType = ReturnType_; static constexpr size_t NUM_ARGS = sizeof...(Args); template <size_t I> using ArgType = std::tuple_element_t<I, std::tuple<Args...>>; }; template <auto func, typename... Args> void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) { inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...)); } template <typename ArgType> ArgType Arg(EmitContext& ctx, const IR::Value& arg) { if constexpr (std::is_same_v<ArgType, std::string_view>) { return ctx.reg_alloc.Consume(arg); } else if constexpr (std::is_same_v<ArgType, IR::Inst&>) { return *arg.Inst(); } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) { return arg; } else if constexpr (std::is_same_v<ArgType, u32>) { return arg.U32(); } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) { return arg.Attribute(); } else if constexpr (std::is_same_v<ArgType, IR::Patch>) { return arg.Patch(); } else if constexpr (std::is_same_v<ArgType, IR::Reg>) { return arg.Reg(); } } template <auto func, bool is_first_arg_inst, size_t... I> void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) { using Traits = FuncTraits<decltype(func)>; if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) { if constexpr (is_first_arg_inst) { SetDefinition<func>( ctx, inst, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); } else { SetDefinition<func>( ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); } } else { if constexpr (is_first_arg_inst) { func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); } else { func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); } } } template <auto func> void Invoke(EmitContext& ctx, IR::Inst* inst) { using Traits = FuncTraits<decltype(func)>; static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments"); if constexpr (Traits::NUM_ARGS == 1) { Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{}); } else { using FirstArgType = typename Traits::template ArgType<1>; static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst*>; using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>; Invoke<func, is_first_arg_inst>(ctx, inst, Indices{}); } } void EmitInst(EmitContext& ctx, IR::Inst* inst) { switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); #include "shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); } void EmitCode(EmitContext& ctx, const IR::Program& program) { for (const IR::AbstractSyntaxNode& node : program.syntax_list) { switch (node.type) { case IR::AbstractSyntaxNode::Type::Block: for (IR::Inst& inst : node.data.block->Instructions()) { EmitInst(ctx, &inst); } break; case IR::AbstractSyntaxNode::Type::If: ctx.Add("if ("); break; case IR::AbstractSyntaxNode::Type::EndIf: ctx.Add("){{"); break; case IR::AbstractSyntaxNode::Type::Loop: ctx.Add("while ("); break; case IR::AbstractSyntaxNode::Type::Repeat: if (node.data.repeat.cond.IsImmediate()) { if (node.data.repeat.cond.U1()) { ctx.Add("ENDREP;"); } else { ctx.Add("BRK;" "ENDREP;"); } } break; case IR::AbstractSyntaxNode::Type::Break: if (node.data.break_node.cond.IsImmediate()) { if (node.data.break_node.cond.U1()) { ctx.Add("break;"); } } break; case IR::AbstractSyntaxNode::Type::Return: case IR::AbstractSyntaxNode::Type::Unreachable: ctx.Add("return;"); break; default: ctx.Add("UNAHNDLED {}", node.type); break; } } } } // Anonymous namespace std::string EmitGLSL(const Profile& profile, IR::Program& program, Bindings& bindings) { EmitContext ctx{program, bindings, profile}; // ctx.SetupBuffers(); EmitCode(ctx, program); ctx.code += "}"; return ctx.code; } } // namespace Shader::Backend::GLSL