// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include <string> #include <tuple> #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLASM { namespace { template <class Func> struct FuncTraits {}; template <class ReturnType_, class... Args> struct FuncTraits<ReturnType_ (*)(Args...)> { using ReturnType = ReturnType_; static constexpr size_t NUM_ARGS = sizeof...(Args); template <size_t I> using ArgType = std::tuple_element_t<I, std::tuple<Args...>>; }; template <typename ArgType> auto Arg(EmitContext& ctx, const IR::Value& arg) { if constexpr (std::is_same_v<ArgType, std::string_view>) { return ctx.reg_alloc.Consume(arg); } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) { return arg; } else if constexpr (std::is_same_v<ArgType, u32>) { return arg.U32(); } else if constexpr (std::is_same_v<ArgType, IR::Block*>) { return arg.Label(); } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) { return arg.Attribute(); } else if constexpr (std::is_same_v<ArgType, IR::Patch>) { return arg.Patch(); } else if constexpr (std::is_same_v<ArgType, IR::Reg>) { return arg.Reg(); } } template <auto func, bool is_first_arg_inst, size_t... I> void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) { using Traits = FuncTraits<decltype(func)>; if constexpr (is_first_arg_inst) { func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); } else { func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); } } template <auto func> void Invoke(EmitContext& ctx, IR::Inst* inst) { using Traits = FuncTraits<decltype(func)>; static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments"); if constexpr (Traits::NUM_ARGS == 1) { Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{}); } else { using FirstArgType = typename Traits::template ArgType<1>; static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst&>; using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>; Invoke<func, is_first_arg_inst>(ctx, inst, Indices{}); } } void EmitInst(EmitContext& ctx, IR::Inst* inst) { switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); #include "shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); } void Identity(IR::Inst& inst, const IR::Value& value) { if (value.IsImmediate()) { return; } IR::Inst* const value_inst{value.InstRecursive()}; if (inst.GetOpcode() == IR::Opcode::Identity) { value_inst->DestructiveAddUsage(inst.UseCount()); value_inst->DestructiveRemoveUsage(); } inst.SetDefinition(value_inst->Definition<Id>()); } } // Anonymous namespace std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) { EmitContext ctx{program}; for (IR::Block* const block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { EmitInst(ctx, &inst); } } std::string header = "!!NVcp5.0\n" "OPTION NV_internal;"; switch (program.stage) { case Stage::Compute: header += fmt::format("GROUP_SIZE {} {} {};", program.workgroup_size[0], program.workgroup_size[1], program.workgroup_size[2]); break; default: break; } header += "TEMP "; for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) { header += fmt::format("R{},", index); } header += "RC;"; if (!program.info.storage_buffers_descriptors.empty()) { header += "LONG TEMP LC;"; } ctx.code.insert(0, header); ctx.code += "END"; return ctx.code; } void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { Identity(inst, value); } } // namespace Shader::Backend::GLASM