// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/file_util.h" #include "common/logging/log.h" #include "common/string_util.h" #include "core/arm/exclusive_monitor.h" #include "core/core.h" #include "core/core_cpu.h" #include "core/core_timing.h" #include "core/cpu_core_manager.h" #include "core/file_sys/mode.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" #include "core/hardware_interrupt_manager.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" #include "core/hle/service/am/applets/applets.h" #include "core/hle/service/apm/controller.h" #include "core/hle/service/glue/manager.h" #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/reporter.h" #include "core/settings.h" #include "core/telemetry_session.h" #include "core/tools/freezer.h" #include "file_sys/cheat_engine.h" #include "file_sys/patch_manager.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" namespace Core { namespace { FileSys::StorageId GetStorageIdForFrontendSlot( std::optional slot) { if (!slot.has_value()) { return FileSys::StorageId::None; } switch (*slot) { case FileSys::ContentProviderUnionSlot::UserNAND: return FileSys::StorageId::NandUser; case FileSys::ContentProviderUnionSlot::SysNAND: return FileSys::StorageId::NandSystem; case FileSys::ContentProviderUnionSlot::SDMC: return FileSys::StorageId::SdCard; case FileSys::ContentProviderUnionSlot::FrontendManual: return FileSys::StorageId::Host; default: return FileSys::StorageId::None; } } } // Anonymous namespace /*static*/ System System::s_instance; FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, const std::string& path) { // To account for split 00+01+etc files. std::string dir_name; std::string filename; Common::SplitPath(path, &dir_name, &filename, nullptr); if (filename == "00") { const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read); std::vector concat; for (u8 i = 0; i < 0x10; ++i) { auto next = dir->GetFile(fmt::format("{:02X}", i)); if (next != nullptr) concat.push_back(std::move(next)); else { next = dir->GetFile(fmt::format("{:02x}", i)); if (next != nullptr) concat.push_back(std::move(next)); else break; } } if (concat.empty()) return nullptr; return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName()); } if (FileUtil::IsDirectory(path)) return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read); return vfs->OpenFile(path, FileSys::Mode::Read); } struct System::Impl { explicit Impl(System& system) : kernel{system}, cpu_core_manager{system}, reporter{system} {} Cpu& CurrentCpuCore() { return cpu_core_manager.GetCurrentCore(); } ResultStatus RunLoop(bool tight_loop) { status = ResultStatus::Success; cpu_core_manager.RunLoop(tight_loop); return status; } ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) { LOG_DEBUG(HW_Memory, "initialized OK"); core_timing.Initialize(); cpu_core_manager.Initialize(); kernel.Initialize(); const auto current_time = std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch()); Settings::values.custom_rtc_differential = Settings::values.custom_rtc.value_or(current_time) - current_time; // Create a default fs if one doesn't already exist. if (virtual_filesystem == nullptr) virtual_filesystem = std::make_shared(); if (content_provider == nullptr) content_provider = std::make_unique(); /// Create default implementations of applets if one is not provided. applet_manager.SetDefaultAppletsIfMissing(); /// Reset all glue registrations arp_manager.ResetAll(); telemetry_session = std::make_unique(); service_manager = std::make_shared(); Service::Init(service_manager, system); GDBStub::Init(); renderer = VideoCore::CreateRenderer(emu_window, system); if (!renderer->Init()) { return ResultStatus::ErrorVideoCore; } interrupt_manager = std::make_unique(system); gpu_core = VideoCore::CreateGPU(system); is_powered_on = true; LOG_DEBUG(Core, "Initialized OK"); return ResultStatus::Success; } ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath) { app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); return ResultStatus::ErrorGetLoader; } ResultStatus init_result{Init(system, emu_window)}; if (init_result != ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", static_cast(init_result)); Shutdown(); return init_result; } telemetry_session->AddInitialInfo(*app_loader); auto main_process = Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland); const auto [load_result, load_parameters] = app_loader->Load(*main_process); if (load_result != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast(load_result)); Shutdown(); return static_cast(static_cast(ResultStatus::ErrorLoader) + static_cast(load_result)); } AddGlueRegistrationForProcess(*app_loader, *main_process); kernel.MakeCurrentProcess(main_process.get()); // Main process has been loaded and been made current. // Begin GPU and CPU execution. gpu_core->Start(); cpu_core_manager.StartThreads(); // All threads are started, begin main process execution, now that we're in the clear. main_process->Run(load_parameters->main_thread_priority, load_parameters->main_thread_stack_size); u64 title_id{0}; if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", static_cast(load_result)); } perf_stats = std::make_unique(title_id); // Reset counters and set time origin to current frame GetAndResetPerfStats(); perf_stats->BeginSystemFrame(); status = ResultStatus::Success; return status; } void Shutdown() { // Log last frame performance stats const auto perf_results = GetAndResetPerfStats(); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", perf_results.emulation_speed * 100.0); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", perf_results.game_fps); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", perf_results.frametime * 1000.0); telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", perf_stats->GetMeanFrametime()); is_powered_on = false; // Shutdown emulation session renderer.reset(); GDBStub::Shutdown(); Service::Shutdown(); service_manager.reset(); cheat_engine.reset(); telemetry_session.reset(); perf_stats.reset(); gpu_core.reset(); // Close all CPU/threading state cpu_core_manager.Shutdown(); // Shutdown kernel and core timing kernel.Shutdown(); core_timing.Shutdown(); // Close app loader app_loader.reset(); // Clear all applets applet_manager.ClearAll(); LOG_DEBUG(Core, "Shutdown OK"); } Loader::ResultStatus GetGameName(std::string& out) const { if (app_loader == nullptr) return Loader::ResultStatus::ErrorNotInitialized; return app_loader->ReadTitle(out); } void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) { std::vector nacp_data; FileSys::NACP nacp; if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) { nacp_data = nacp.GetRawBytes(); } else { nacp_data.resize(sizeof(FileSys::RawNACP)); } Service::Glue::ApplicationLaunchProperty launch{}; launch.title_id = process.GetTitleID(); FileSys::PatchManager pm{launch.title_id}; launch.version = pm.GetGameVersion().value_or(0); // TODO(DarkLordZach): When FSController/Game Card Support is added, if // current_process_game_card use correct StorageId launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry( launch.title_id, FileSys::ContentRecordType::Program)); launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry( FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program)); arp_manager.Register(launch.title_id, launch, std::move(nacp_data)); } void SetStatus(ResultStatus new_status, const char* details = nullptr) { status = new_status; if (details) { status_details = details; } } PerfStatsResults GetAndResetPerfStats() { return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs()); } Timing::CoreTiming core_timing; Kernel::KernelCore kernel; /// RealVfsFilesystem instance FileSys::VirtualFilesystem virtual_filesystem; /// ContentProviderUnion instance std::unique_ptr content_provider; /// AppLoader used to load the current executing application std::unique_ptr app_loader; std::unique_ptr renderer; std::unique_ptr gpu_core; std::shared_ptr debug_context; std::unique_ptr interrupt_manager; CpuCoreManager cpu_core_manager; bool is_powered_on = false; std::unique_ptr cheat_engine; std::unique_ptr memory_freezer; /// Frontend applets Service::AM::Applets::AppletManager applet_manager; /// APM (Performance) services Service::APM::Controller apm_controller{core_timing}; /// Glue services Service::Glue::ARPManager arp_manager; /// Service manager std::shared_ptr service_manager; /// Telemetry session for this emulation session std::unique_ptr telemetry_session; Reporter reporter; ResultStatus status = ResultStatus::Success; std::string status_details = ""; std::unique_ptr perf_stats; Core::FrameLimiter frame_limiter; }; System::System() : impl{std::make_unique(*this)} {} System::~System() = default; Cpu& System::CurrentCpuCore() { return impl->CurrentCpuCore(); } const Cpu& System::CurrentCpuCore() const { return impl->CurrentCpuCore(); } System::ResultStatus System::RunLoop(bool tight_loop) { return impl->RunLoop(tight_loop); } System::ResultStatus System::SingleStep() { return RunLoop(false); } void System::InvalidateCpuInstructionCaches() { impl->cpu_core_manager.InvalidateAllInstructionCaches(); } System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { return impl->Load(*this, emu_window, filepath); } bool System::IsPoweredOn() const { return impl->is_powered_on; } void System::PrepareReschedule() { CurrentCpuCore().PrepareReschedule(); } PerfStatsResults System::GetAndResetPerfStats() { return impl->GetAndResetPerfStats(); } TelemetrySession& System::TelemetrySession() { return *impl->telemetry_session; } const TelemetrySession& System::TelemetrySession() const { return *impl->telemetry_session; } ARM_Interface& System::CurrentArmInterface() { return CurrentCpuCore().ArmInterface(); } const ARM_Interface& System::CurrentArmInterface() const { return CurrentCpuCore().ArmInterface(); } std::size_t System::CurrentCoreIndex() const { return CurrentCpuCore().CoreIndex(); } Kernel::Scheduler& System::CurrentScheduler() { return CurrentCpuCore().Scheduler(); } const Kernel::Scheduler& System::CurrentScheduler() const { return CurrentCpuCore().Scheduler(); } Kernel::Scheduler& System::Scheduler(std::size_t core_index) { return CpuCore(core_index).Scheduler(); } const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const { return CpuCore(core_index).Scheduler(); } Kernel::Process* System::CurrentProcess() { return impl->kernel.CurrentProcess(); } const Kernel::Process* System::CurrentProcess() const { return impl->kernel.CurrentProcess(); } ARM_Interface& System::ArmInterface(std::size_t core_index) { return CpuCore(core_index).ArmInterface(); } const ARM_Interface& System::ArmInterface(std::size_t core_index) const { return CpuCore(core_index).ArmInterface(); } Cpu& System::CpuCore(std::size_t core_index) { return impl->cpu_core_manager.GetCore(core_index); } const Cpu& System::CpuCore(std::size_t core_index) const { ASSERT(core_index < NUM_CPU_CORES); return impl->cpu_core_manager.GetCore(core_index); } ExclusiveMonitor& System::Monitor() { return impl->cpu_core_manager.GetExclusiveMonitor(); } const ExclusiveMonitor& System::Monitor() const { return impl->cpu_core_manager.GetExclusiveMonitor(); } Tegra::GPU& System::GPU() { return *impl->gpu_core; } const Tegra::GPU& System::GPU() const { return *impl->gpu_core; } Core::Hardware::InterruptManager& System::InterruptManager() { return *impl->interrupt_manager; } const Core::Hardware::InterruptManager& System::InterruptManager() const { return *impl->interrupt_manager; } VideoCore::RendererBase& System::Renderer() { return *impl->renderer; } const VideoCore::RendererBase& System::Renderer() const { return *impl->renderer; } Kernel::KernelCore& System::Kernel() { return impl->kernel; } const Kernel::KernelCore& System::Kernel() const { return impl->kernel; } Timing::CoreTiming& System::CoreTiming() { return impl->core_timing; } const Timing::CoreTiming& System::CoreTiming() const { return impl->core_timing; } Core::PerfStats& System::GetPerfStats() { return *impl->perf_stats; } const Core::PerfStats& System::GetPerfStats() const { return *impl->perf_stats; } Core::FrameLimiter& System::FrameLimiter() { return impl->frame_limiter; } const Core::FrameLimiter& System::FrameLimiter() const { return impl->frame_limiter; } Loader::ResultStatus System::GetGameName(std::string& out) const { return impl->GetGameName(out); } void System::SetStatus(ResultStatus new_status, const char* details) { impl->SetStatus(new_status, details); } const std::string& System::GetStatusDetails() const { return impl->status_details; } Loader::AppLoader& System::GetAppLoader() const { return *impl->app_loader; } void System::SetGPUDebugContext(std::shared_ptr context) { impl->debug_context = std::move(context); } Tegra::DebugContext* System::GetGPUDebugContext() const { return impl->debug_context.get(); } void System::RegisterCheatList(const std::vector& list, const std::string& build_id, VAddr code_region_start, VAddr code_region_end) { impl->cheat_engine = std::make_unique(*this, list, build_id, code_region_start, code_region_end); } void System::SetFilesystem(std::shared_ptr vfs) { impl->virtual_filesystem = std::move(vfs); } std::shared_ptr System::GetFilesystem() const { return impl->virtual_filesystem; } void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) { impl->applet_manager.SetAppletFrontendSet(std::move(set)); } void System::SetDefaultAppletFrontendSet() { impl->applet_manager.SetDefaultAppletFrontendSet(); } Service::AM::Applets::AppletManager& System::GetAppletManager() { return impl->applet_manager; } const Service::AM::Applets::AppletManager& System::GetAppletManager() const { return impl->applet_manager; } void System::SetContentProvider(std::unique_ptr provider) { impl->content_provider = std::move(provider); } FileSys::ContentProvider& System::GetContentProvider() { return *impl->content_provider; } const FileSys::ContentProvider& System::GetContentProvider() const { return *impl->content_provider; } void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot, FileSys::ContentProvider* provider) { impl->content_provider->SetSlot(slot, provider); } void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) { impl->content_provider->ClearSlot(slot); } const Reporter& System::GetReporter() const { return impl->reporter; } Service::Glue::ARPManager& System::GetARPManager() { return impl->arp_manager; } const Service::Glue::ARPManager& System::GetARPManager() const { return impl->arp_manager; } Service::APM::Controller& System::GetAPMController() { return impl->apm_controller; } const Service::APM::Controller& System::GetAPMController() const { return impl->apm_controller; } System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { return impl->Init(*this, emu_window); } void System::Shutdown() { impl->Shutdown(); } Service::SM::ServiceManager& System::ServiceManager() { return *impl->service_manager; } const Service::SM::ServiceManager& System::ServiceManager() const { return *impl->service_manager; } } // namespace Core