From e3d7334be9c63e4aba7e90fec6c3bdedc743a785 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 22 Nov 2019 21:17:29 -0300
Subject: gl_state: Skip null texture binds

glBindTextureUnit doesn't support null textures. Skip binding these.
---
 src/video_core/renderer_opengl/gl_state.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

(limited to 'src')

diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 4cf3d0a8a3..39b3986d32 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -420,7 +420,11 @@ void OpenGLState::ApplyTextures() {
     const std::size_t size = std::size(textures);
     for (std::size_t i = 0; i < size; ++i) {
         if (UpdateValue(cur_state.textures[i], textures[i])) {
-            glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
+            // BindTextureUnit doesn't support binding null textures, skip those binds.
+            // TODO(Rodrigo): Stop using null textures
+            if (textures[i] != 0) {
+                glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
+            }
         }
     }
 }
-- 
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