From 2d8eba5bafd7fe9da00c8a57c605a503c3ece478 Mon Sep 17 00:00:00 2001
From: fearlessTobi <thm.frey@gmail.com>
Date: Wed, 1 May 2019 23:21:04 +0200
Subject: yuzu: Add support for multiple game directories

Ported from https://github.com/citra-emu/citra/pull/3617.
---
 src/yuzu/configuration/config.cpp            |  42 ++-
 src/yuzu/configuration/configure_general.cpp |   5 -
 src/yuzu/configuration/configure_general.ui  |   7 -
 src/yuzu/game_list.cpp                       | 430 ++++++++++++++++++++-------
 src/yuzu/game_list.h                         |  44 ++-
 src/yuzu/game_list_p.h                       | 111 ++++++-
 src/yuzu/game_list_worker.cpp                |  83 ++++--
 src/yuzu/game_list_worker.h                  |  25 +-
 src/yuzu/main.cpp                            |  85 ++++--
 src/yuzu/main.h                              |   8 +-
 src/yuzu/main.ui                             |   1 -
 src/yuzu/uisettings.h                        |  20 +-
 12 files changed, 666 insertions(+), 195 deletions(-)

(limited to 'src')

diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 0456248ac4..f2f116a873 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -517,10 +517,35 @@ void Config::ReadPathValues() {
     UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
     UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
     UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
-    UISettings::values.game_directory_path =
+    UISettings::values.game_dir_deprecated =
         ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
-    UISettings::values.game_directory_deepscan =
+    UISettings::values.game_dir_deprecated_deepscan =
         ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
+    int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
+    for (int i = 0; i < gamedirs_size; ++i) {
+        qt_config->setArrayIndex(i);
+        UISettings::GameDir game_dir;
+        game_dir.path = ReadSetting(QStringLiteral("path")).toString();
+        game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
+        game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
+        UISettings::values.game_dirs.append(game_dir);
+    }
+    qt_config->endArray();
+    // create NAND and SD card directories if empty, these are not removable through the UI,
+    // also carries over old game list settings if present
+    if (UISettings::values.game_dirs.isEmpty()) {
+        UISettings::GameDir game_dir;
+        game_dir.path = QStringLiteral("INSTALLED");
+        game_dir.expanded = true;
+        UISettings::values.game_dirs.append(game_dir);
+        game_dir.path = QStringLiteral("SYSTEM");
+        UISettings::values.game_dirs.append(game_dir);
+        if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
+            game_dir.path = UISettings::values.game_dir_deprecated;
+            game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+            UISettings::values.game_dirs.append(game_dir);
+        }
+    }
     UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
 
     qt_config->endGroup();
@@ -899,10 +924,15 @@ void Config::SavePathValues() {
     WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
     WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
     WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
-    WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path,
-                 QStringLiteral("."));
-    WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan,
-                 false);
+    qt_config->beginWriteArray(QStringLiteral("gamedirs"));
+    for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+        qt_config->setArrayIndex(i);
+        const auto& game_dir = UISettings::values.game_dirs.at(i);
+        WriteSetting(QStringLiteral("path"), game_dir.path);
+        WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
+        WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
+    }
+    qt_config->endArray();
     WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
 
     qt_config->endGroup();
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 75fcbfea34..727836b173 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -19,22 +19,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
     }
 
     SetConfiguration();
-
-    connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
-            [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
 }
 
 ConfigureGeneral::~ConfigureGeneral() = default;
 
 void ConfigureGeneral::SetConfiguration() {
-    ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
     ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
     ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
     ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
 }
 
 void ConfigureGeneral::ApplyConfiguration() {
-    UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
     UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
     UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
     UISettings::values.theme =
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index 184fdd3298..e747a4ce2f 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -24,13 +24,6 @@
        <layout class="QHBoxLayout" name="GeneralHorizontalLayout">
         <item>
          <layout class="QVBoxLayout" name="GeneralVerticalLayout">
-          <item>
-           <widget class="QCheckBox" name="toggle_deepscan">
-            <property name="text">
-             <string>Search sub-directories for games</string>
-            </property>
-           </widget>
-          </item>
           <item>
            <widget class="QCheckBox" name="toggle_check_exit">
             <property name="text">
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index d18b96519d..65947c59bd 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
         return QObject::eventFilter(obj, event);
 
     QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
-    int rowCount = gamelist->tree_view->model()->rowCount();
     QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
 
     // If the searchfield's text hasn't changed special function keys get checked
@@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
         // If there is only one result launch this game
         case Qt::Key_Return:
         case Qt::Key_Enter: {
-            QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
-            QModelIndex root_index = item_model->invisibleRootItem()->index();
-            QStandardItem* child_file;
-            QString file_path;
-            int resultCount = 0;
-            for (int i = 0; i < rowCount; ++i) {
-                if (!gamelist->tree_view->isRowHidden(i, root_index)) {
-                    ++resultCount;
-                    child_file = gamelist->item_model->item(i, 0);
-                    file_path = child_file->data(GameListItemPath::FullPathRole).toString();
-                }
-            }
-            if (resultCount == 1) {
+            if (gamelist->search_field->visible == 1) {
+                QString file_path = gamelist->getLastFilterResultItem();
+
                 // To avoid loading error dialog loops while confirming them using enter
                 // Also users usually want to run a different game after closing one
                 gamelist->search_field->edit_filter->clear();
@@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
 }
 
 void GameListSearchField::setFilterResult(int visible, int total) {
+    this->visible = visible;
+    this->total = total;
+
     label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
 }
 
+QString GameList::getLastFilterResultItem() {
+    QStandardItem* folder;
+    QStandardItem* child;
+    QString file_path;
+    int folder_count = item_model->rowCount();
+    for (int i = 0; i < folder_count; ++i) {
+        folder = item_model->item(i, 0);
+        QModelIndex folder_index = folder->index();
+        int childrenCount = folder->rowCount();
+        for (int j = 0; j < childrenCount; ++j) {
+            if (!tree_view->isRowHidden(j, folder_index)) {
+                child = folder->child(j, 0);
+                file_path = child->data(GameListItemPath::FullPathRole).toString();
+            }
+        }
+    }
+    return file_path;
+}
+
 void GameListSearchField::clear() {
     edit_filter->clear();
 }
@@ -147,45 +158,112 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
                        [&haystack](const QString& s) { return haystack.contains(s); });
 }
 
+// Syncs the expanded state of Game Directories with settings to persist across sessions
+void GameList::onItemExpanded(const QModelIndex& item) {
+    GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>();
+    if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
+        type == GameListItemType::SystemDir)
+        item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
+            tree_view->isExpanded(item);
+}
+
 // Event in order to filter the gamelist after editing the searchfield
 void GameList::onTextChanged(const QString& new_text) {
-    const int row_count = tree_view->model()->rowCount();
-    const QString edit_filter_text = new_text.toLower();
-    const QModelIndex root_index = item_model->invisibleRootItem()->index();
+    int folder_count = tree_view->model()->rowCount();
+    QString edit_filter_text = new_text.toLower();
+    QStandardItem* folder;
+    QStandardItem* child;
+    int childrenTotal = 0;
+    QModelIndex root_index = item_model->invisibleRootItem()->index();
 
     // If the searchfield is empty every item is visible
     // Otherwise the filter gets applied
     if (edit_filter_text.isEmpty()) {
-        for (int i = 0; i < row_count; ++i) {
-            tree_view->setRowHidden(i, root_index, false);
+        for (int i = 0; i < folder_count; ++i) {
+            folder = item_model->item(i, 0);
+            QModelIndex folder_index = folder->index();
+            int childrenCount = folder->rowCount();
+            for (int j = 0; j < childrenCount; ++j) {
+                ++childrenTotal;
+                tree_view->setRowHidden(j, folder_index, false);
+            }
         }
-        search_field->setFilterResult(row_count, row_count);
+        search_field->setFilterResult(childrenTotal, childrenTotal);
     } else {
         int result_count = 0;
-        for (int i = 0; i < row_count; ++i) {
-            const QStandardItem* child_file = item_model->item(i, 0);
-            const QString file_path =
-                child_file->data(GameListItemPath::FullPathRole).toString().toLower();
-            const QString file_title =
-                child_file->data(GameListItemPath::TitleRole).toString().toLower();
-            const QString file_program_id =
-                child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
-
-            // Only items which filename in combination with its title contains all words
-            // that are in the searchfield will be visible in the gamelist
-            // The search is case insensitive because of toLower()
-            // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
-            // multiple conversions of edit_filter_text for each game in the gamelist
-            const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
-                                      QLatin1Char{' '} + file_title;
-            if (ContainsAllWords(file_name, edit_filter_text) ||
-                (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
-                tree_view->setRowHidden(i, root_index, false);
-                ++result_count;
-            } else {
-                tree_view->setRowHidden(i, root_index, true);
+        for (int i = 0; i < folder_count; ++i) {
+            folder = item_model->item(i, 0);
+            QModelIndex folder_index = folder->index();
+            int childrenCount = folder->rowCount();
+            for (int j = 0; j < childrenCount; ++j) {
+                ++childrenTotal;
+                const QStandardItem* child = folder->child(j, 0);
+                const QString file_path =
+                    child->data(GameListItemPath::FullPathRole).toString().toLower();
+                const QString file_title =
+                    child->data(GameListItemPath::TitleRole).toString().toLower();
+                const QString file_program_id =
+                    child->data(GameListItemPath::ProgramIdRole).toString().toLower();
+
+                // Only items which filename in combination with its title contains all words
+                // that are in the searchfield will be visible in the gamelist
+                // The search is case insensitive because of toLower()
+                // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
+                // multiple conversions of edit_filter_text for each game in the gamelist
+                const QString file_name =
+                    file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
+                    file_title;
+                if (ContainsAllWords(file_name, edit_filter_text) ||
+                    (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
+                    tree_view->setRowHidden(j, folder_index, false);
+                    ++result_count;
+                } else {
+                    tree_view->setRowHidden(j, folder_index, true);
+                }
+                search_field->setFilterResult(result_count, childrenTotal);
             }
-            search_field->setFilterResult(result_count, row_count);
+        }
+    }
+}
+
+void GameList::onUpdateThemedIcons() {
+    for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
+        QStandardItem* child = item_model->invisibleRootItem()->child(i);
+
+        int icon_size = UISettings::values.icon_size;
+        switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
+        case GameListItemType::InstalledDir:
+            child->setData(
+                QIcon::fromTheme(QStringLiteral("sd_card"))
+                    .pixmap(icon_size)
+                    .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                Qt::DecorationRole);
+            break;
+        case GameListItemType::SystemDir:
+            child->setData(
+                QIcon::fromTheme(QStringLiteral("chip"))
+                    .pixmap(icon_size)
+                    .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                Qt::DecorationRole);
+            break;
+        case GameListItemType::CustomDir: {
+            const UISettings::GameDir* game_dir =
+                child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+            QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
+                                                                  : QStringLiteral("bad_folder");
+            child->setData(
+                QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
+                    icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                Qt::DecorationRole);
+            break;
+        }
+        case GameListItemType::AddDir:
+            child->setData(
+                QIcon::fromTheme(QStringLiteral("plus"))
+                    .pixmap(icon_size)
+                    .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                Qt::DecorationRole);
+            break;
         }
     }
 }
@@ -230,12 +308,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
         item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
         item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
     }
+    item_model->setSortRole(GameListItemPath::TitleRole);
 
+    connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
     connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
     connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
+    connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
+    connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
 
-    // We must register all custom types with the Qt Automoc system so that we are able to use it
-    // with signals/slots. In this case, QList falls under the umbrells of custom types.
+    // We must register all custom types with the Qt Automoc system so that we are able to use
+    // it with signals/slots. In this case, QList falls under the umbrells of custom types.
     qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
 
     layout->setContentsMargins(0, 0, 0, 0);
@@ -263,38 +345,67 @@ void GameList::clearFilter() {
     search_field->clear();
 }
 
-void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
+void GameList::AddDirEntry(GameListDir* entry_items) {
     item_model->invisibleRootItem()->appendRow(entry_items);
+    tree_view->setExpanded(
+        entry_items->index(),
+        entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
 }
 
-void GameList::ValidateEntry(const QModelIndex& item) {
-    // We don't care about the individual QStandardItem that was selected, but its row.
-    const int row = item_model->itemFromIndex(item)->row();
-    const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
-    const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
-
-    if (file_path.isEmpty())
-        return;
-
-    if (!QFileInfo::exists(file_path))
-        return;
+void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
+    parent->appendRow(entry_items);
+}
 
-    const QFileInfo file_info{file_path};
-    if (file_info.isDir()) {
-        const QDir dir{file_path};
-        const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
-        if (matching_main.size() == 1) {
-            emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
+void GameList::ValidateEntry(const QModelIndex& item) {
+    auto selected = item.sibling(item.row(), 0);
+
+    switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
+    case GameListItemType::Game: {
+        QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
+        if (file_path.isEmpty())
+            return;
+        QFileInfo file_info(file_path);
+        if (!file_info.exists())
+            return;
+
+        if (file_info.isDir()) {
+            const QDir dir{file_path};
+            const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
+            if (matching_main.size() == 1) {
+                emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
+            }
+            return;
         }
-        return;
+
+        // Users usually want to run a different game after closing one
+        search_field->clear();
+        emit GameChosen(file_path);
+        break;
     }
+    case GameListItemType::AddDir:
+        emit AddDirectory();
+        break;
+    }
+}
 
-    // Users usually want to run a diffrent game after closing one
-    search_field->clear();
-    emit GameChosen(file_path);
+bool GameList::isEmpty() {
+    for (int i = 0; i < item_model->rowCount(); i++) {
+        const QStandardItem* child = item_model->invisibleRootItem()->child(i);
+        GameListItemType type = static_cast<GameListItemType>(child->type());
+        if (!child->hasChildren() &&
+            (type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
+            item_model->invisibleRootItem()->removeRow(child->row());
+            i--;
+        };
+    }
+    return !item_model->invisibleRootItem()->hasChildren();
 }
 
 void GameList::DonePopulating(QStringList watch_list) {
+    emit ShowList(!isEmpty());
+
+    item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+
     // Clear out the old directories to watch for changes and add the new ones
     auto watch_dirs = watcher->directories();
     if (!watch_dirs.isEmpty()) {
@@ -311,9 +422,16 @@ void GameList::DonePopulating(QStringList watch_list) {
         QCoreApplication::processEvents();
     }
     tree_view->setEnabled(true);
-    int rowCount = tree_view->model()->rowCount();
-    search_field->setFilterResult(rowCount, rowCount);
-    if (rowCount > 0) {
+    int folder_count = tree_view->model()->rowCount();
+    int childrenTotal = 0;
+    for (int i = 0; i < folder_count; ++i) {
+        int childrenCount = item_model->item(i, 0)->rowCount();
+        for (int j = 0; j < childrenCount; ++j) {
+            ++childrenTotal;
+        }
+    }
+    search_field->setFilterResult(childrenTotal, childrenTotal);
+    if (childrenTotal > 0) {
         search_field->setFocus();
     }
 }
@@ -323,12 +441,26 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
     if (!item.isValid())
         return;
 
-    int row = item_model->itemFromIndex(item)->row();
-    QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
-    u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
-    std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
-
+    auto selected = item.sibling(item.row(), 0);
     QMenu context_menu;
+    switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
+    case GameListItemType::Game:
+        AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
+                     selected.data(GameListItemPath::FullPathRole).toString().toStdString());
+        break;
+    case GameListItemType::CustomDir:
+        AddPermDirPopup(context_menu, selected);
+        AddCustomDirPopup(context_menu, selected);
+        break;
+    case GameListItemType::InstalledDir:
+    case GameListItemType::SystemDir:
+        AddPermDirPopup(context_menu, selected);
+        break;
+    }
+    context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
     QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
     QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
     QAction* open_transferable_shader_cache =
@@ -344,19 +476,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
     auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
     navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
 
-    connect(open_save_location, &QAction::triggered,
-            [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
-    connect(open_lfs_location, &QAction::triggered,
-            [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
+    connect(open_save_location, &QAction::triggered, [this, program_id]() {
+        emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
+    });
+    connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
+        emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
+    });
     connect(open_transferable_shader_cache, &QAction::triggered,
-            [&]() { emit OpenTransferableShaderCacheRequested(program_id); });
-    connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
-    connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
-    connect(navigate_to_gamedb_entry, &QAction::triggered,
-            [&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
-    connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
+            [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
+    connect(dump_romfs, &QAction::triggered,
+            [this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
+    connect(copy_tid, &QAction::triggered,
+            [this, program_id]() { emit CopyTIDRequested(program_id); });
+    connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
+        emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
+    });
+    connect(properties, &QAction::triggered,
+            [this, path]() { emit OpenPerGameGeneralRequested(path); });
+};
+
+void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
+    UISettings::GameDir& game_dir =
+        *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+
+    QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
+    QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
+
+    deep_scan->setCheckable(true);
+    deep_scan->setChecked(game_dir.deep_scan);
+
+    connect(deep_scan, &QAction::triggered, [this, &game_dir] {
+        game_dir.deep_scan = !game_dir.deep_scan;
+        PopulateAsync(UISettings::values.game_dirs);
+    });
+    connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
+        UISettings::values.game_dirs.removeOne(game_dir);
+        item_model->invisibleRootItem()->removeRow(selected.row());
+    });
+}
 
-    context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
+    UISettings::GameDir& game_dir =
+        *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+
+    QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
+    QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
+    QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
+
+    int row = selected.row();
+
+    move_up->setEnabled(row > 0);
+    move_down->setEnabled(row < item_model->rowCount() - 2);
+
+    connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
+        // find the indices of the items in settings and swap them
+        UISettings::values.game_dirs.swap(
+            UISettings::values.game_dirs.indexOf(game_dir),
+            UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
+                                                      .data(GameListDir::GameDirRole)
+                                                      .value<UISettings::GameDir*>()));
+        // move the treeview items
+        QList<QStandardItem*> item = item_model->takeRow(row);
+        item_model->invisibleRootItem()->insertRow(row - 1, item);
+        tree_view->setExpanded(selected, game_dir.expanded);
+    });
+
+    connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
+        // find the indices of the items in settings and swap them
+        UISettings::values.game_dirs.swap(
+            UISettings::values.game_dirs.indexOf(game_dir),
+            UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
+                                                      .data(GameListDir::GameDirRole)
+                                                      .value<UISettings::GameDir*>()));
+        // move the treeview items
+        QList<QStandardItem*> item = item_model->takeRow(row);
+        item_model->invisibleRootItem()->insertRow(row + 1, item);
+        tree_view->setExpanded(selected, game_dir.expanded);
+    });
+
+    connect(open_directory_location, &QAction::triggered,
+            [this, game_dir] { emit OpenDirectory(game_dir.path); });
 }
 
 void GameList::LoadCompatibilityList() {
@@ -403,14 +602,7 @@ void GameList::LoadCompatibilityList() {
     }
 }
 
-void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
-    const QFileInfo dir_info{dir_path};
-    if (!dir_info.exists() || !dir_info.isDir()) {
-        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
-        search_field->setFilterResult(0, 0);
-        return;
-    }
-
+void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) {
     tree_view->setEnabled(false);
 
     // Update the columns in case UISettings has changed
@@ -433,17 +625,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
 
     // Delete any rows that might already exist if we're repopulating
     item_model->removeRows(0, item_model->rowCount());
+    search_field->clear();
 
     emit ShouldCancelWorker();
 
-    GameListWorker* worker =
-        new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
+    GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
 
     connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
+    connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
+            Qt::QueuedConnection);
     connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
             Qt::QueuedConnection);
-    // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
-    // without delay.
+    // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
+    // cancel without delay.
     connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
             Qt::DirectConnection);
 
@@ -471,10 +665,42 @@ const QStringList GameList::supported_file_extensions = {
     QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
 
 void GameList::RefreshGameDirectory() {
-    if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
+    if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
         LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
-        search_field->clear();
-        PopulateAsync(UISettings::values.game_directory_path,
-                      UISettings::values.game_directory_deepscan);
+        PopulateAsync(UISettings::values.game_dirs);
     }
 }
+
+GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
+    this->main_window = parent;
+
+    connect(main_window, &GMainWindow::UpdateThemedIcons, this,
+            &GameListPlaceholder::onUpdateThemedIcons);
+
+    layout = new QVBoxLayout;
+    image = new QLabel;
+    text = new QLabel;
+    layout->setAlignment(Qt::AlignCenter);
+    image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
+
+    text->setText(tr("Double-click to add a new folder to the game list "));
+    QFont font = text->font();
+    font.setPointSize(20);
+    text->setFont(font);
+    text->setAlignment(Qt::AlignHCenter);
+    image->setAlignment(Qt::AlignHCenter);
+
+    layout->addWidget(image);
+    layout->addWidget(text);
+    setLayout(layout);
+}
+
+GameListPlaceholder::~GameListPlaceholder() = default;
+
+void GameListPlaceholder::onUpdateThemedIcons() {
+    image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
+}
+
+void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
+    emit GameListPlaceholder::AddDirectory();
+}
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index f8f8bd6c5f..a2b58aba56 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -19,10 +19,14 @@
 #include <QWidget>
 
 #include "common/common_types.h"
+#include "ui_settings.h"
 #include "yuzu/compatibility_list.h"
 
 class GameListWorker;
 class GameListSearchField;
+template <typename>
+class QList;
+class GameListDir;
 class GMainWindow;
 
 namespace FileSys {
@@ -52,12 +56,14 @@ public:
                       FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
     ~GameList() override;
 
+    QString getLastFilterResultItem();
     void clearFilter();
     void setFilterFocus();
     void setFilterVisible(bool visibility);
+    bool isEmpty();
 
     void LoadCompatibilityList();
-    void PopulateAsync(const QString& dir_path, bool deep_scan);
+    void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
 
     void SaveInterfaceLayout();
     void LoadInterfaceLayout();
@@ -74,19 +80,29 @@ signals:
     void NavigateToGamedbEntryRequested(u64 program_id,
                                         const CompatibilityList& compatibility_list);
     void OpenPerGameGeneralRequested(const std::string& file);
+    void OpenDirectory(QString directory);
+    void AddDirectory();
+    void ShowList(bool show);
 
 private slots:
+    void onItemExpanded(const QModelIndex& item);
     void onTextChanged(const QString& new_text);
     void onFilterCloseClicked();
+    void onUpdateThemedIcons();
 
 private:
-    void AddEntry(const QList<QStandardItem*>& entry_items);
+    void AddDirEntry(GameListDir* entry_items);
+    void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
     void ValidateEntry(const QModelIndex& item);
     void DonePopulating(QStringList watch_list);
 
-    void PopupContextMenu(const QPoint& menu_location);
     void RefreshGameDirectory();
 
+    void PopupContextMenu(const QPoint& menu_location);
+    void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path);
+    void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
+    void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
+
     std::shared_ptr<FileSys::VfsFilesystem> vfs;
     FileSys::ManualContentProvider* provider;
     GameListSearchField* search_field;
@@ -102,3 +118,25 @@ private:
 };
 
 Q_DECLARE_METATYPE(GameListOpenTarget);
+
+class GameListPlaceholder : public QWidget {
+    Q_OBJECT
+public:
+    explicit GameListPlaceholder(GMainWindow* parent = nullptr);
+    ~GameListPlaceholder();
+
+signals:
+    void AddDirectory();
+
+private slots:
+    void onUpdateThemedIcons();
+
+protected:
+    void mouseDoubleClickEvent(QMouseEvent* event) override;
+
+private:
+    GMainWindow* main_window = nullptr;
+    QVBoxLayout* layout = nullptr;
+    QLabel* image = nullptr;
+    QLabel* text = nullptr;
+};
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index ece534dd64..f5abb759d8 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -10,6 +10,7 @@
 #include <utility>
 
 #include <QCoreApplication>
+#include <QFileInfo>
 #include <QImage>
 #include <QObject>
 #include <QStandardItem>
@@ -22,6 +23,16 @@
 #include "yuzu/uisettings.h"
 #include "yuzu/util/util.h"
 
+enum class GameListItemType {
+    Game = QStandardItem::UserType + 1,
+    CustomDir = QStandardItem::UserType + 2,
+    InstalledDir = QStandardItem::UserType + 3,
+    SystemDir = QStandardItem::UserType + 4,
+    AddDir = QStandardItem::UserType + 5
+};
+
+Q_DECLARE_METATYPE(GameListItemType);
+
 /**
  * Gets the default icon (for games without valid title metadata)
  * @param size The desired width and height of the default icon.
@@ -36,8 +47,13 @@ static QPixmap GetDefaultIcon(u32 size) {
 class GameListItem : public QStandardItem {
 
 public:
+    // used to access type from item index
+    static const int TypeRole = Qt::UserRole + 1;
+    static const int SortRole = Qt::UserRole + 2;
     GameListItem() = default;
-    explicit GameListItem(const QString& string) : QStandardItem(string) {}
+    GameListItem(const QString& string) : QStandardItem(string) {
+        setData(string, SortRole);
+    }
 };
 
 /**
@@ -48,14 +64,15 @@ public:
  */
 class GameListItemPath : public GameListItem {
 public:
-    static const int FullPathRole = Qt::UserRole + 1;
-    static const int TitleRole = Qt::UserRole + 2;
-    static const int ProgramIdRole = Qt::UserRole + 3;
-    static const int FileTypeRole = Qt::UserRole + 4;
+    static const int TitleRole = SortRole;
+    static const int FullPathRole = SortRole + 1;
+    static const int ProgramIdRole = SortRole + 2;
+    static const int FileTypeRole = SortRole + 3;
 
     GameListItemPath() = default;
     GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
                      const QString& game_name, const QString& game_type, u64 program_id) {
+        setData(type(), TypeRole);
         setData(game_path, FullPathRole);
         setData(game_name, TitleRole);
         setData(qulonglong(program_id), ProgramIdRole);
@@ -72,6 +89,10 @@ public:
         setData(picture, Qt::DecorationRole);
     }
 
+    int type() const override {
+        return static_cast<int>(GameListItemType::Game);
+    }
+
     QVariant data(int role) const override {
         if (role == Qt::DisplayRole) {
             std::string filename;
@@ -103,9 +124,11 @@ public:
 class GameListItemCompat : public GameListItem {
     Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
 public:
-    static const int CompatNumberRole = Qt::UserRole + 1;
+    static const int CompatNumberRole = SortRole;
     GameListItemCompat() = default;
     explicit GameListItemCompat(const QString& compatibility) {
+        setData(type(), TypeRole);
+
         struct CompatStatus {
             QString color;
             const char* text;
@@ -135,6 +158,10 @@ public:
         setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
     }
 
+    int type() const override {
+        return static_cast<int>(GameListItemType::Game);
+    }
+
     bool operator<(const QStandardItem& other) const override {
         return data(CompatNumberRole) < other.data(CompatNumberRole);
     }
@@ -146,12 +173,12 @@ public:
  * human-readable string representation will be displayed to the user.
  */
 class GameListItemSize : public GameListItem {
-
 public:
-    static const int SizeRole = Qt::UserRole + 1;
+    static const int SizeRole = SortRole;
 
     GameListItemSize() = default;
     explicit GameListItemSize(const qulonglong size_bytes) {
+        setData(type(), TypeRole);
         setData(size_bytes, SizeRole);
     }
 
@@ -167,6 +194,10 @@ public:
         }
     }
 
+    int type() const override {
+        return static_cast<int>(GameListItemType::Game);
+    }
+
     /**
      * This operator is, in practice, only used by the TreeView sorting systems.
      * Override it so that it will correctly sort by numerical value instead of by string
@@ -177,6 +208,67 @@ public:
     }
 };
 
+class GameListDir : public GameListItem {
+public:
+    static const int GameDirRole = Qt::UserRole + 2;
+
+    explicit GameListDir(UISettings::GameDir& directory,
+                         GameListItemType dir_type = GameListItemType::CustomDir)
+        : dir_type{dir_type} {
+        setData(type(), TypeRole);
+
+        UISettings::GameDir* game_dir = &directory;
+        setData(QVariant::fromValue(game_dir), GameDirRole);
+
+        int icon_size = UISettings::values.icon_size;
+        switch (dir_type) {
+        case GameListItemType::InstalledDir:
+            setData(QIcon::fromTheme("sd_card").pixmap(icon_size).scaled(
+                        icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                    Qt::DecorationRole);
+            setData("Installed Titles", Qt::DisplayRole);
+            break;
+        case GameListItemType::SystemDir:
+            setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled(
+                        icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                    Qt::DecorationRole);
+            setData("System Titles", Qt::DisplayRole);
+            break;
+        case GameListItemType::CustomDir:
+            QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
+            setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
+                        icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                    Qt::DecorationRole);
+            setData(game_dir->path, Qt::DisplayRole);
+            break;
+        };
+    };
+
+    int type() const override {
+        return static_cast<int>(dir_type);
+    }
+
+private:
+    GameListItemType dir_type;
+};
+
+class GameListAddDir : public GameListItem {
+public:
+    explicit GameListAddDir() {
+        setData(type(), TypeRole);
+
+        int icon_size = UISettings::values.icon_size;
+        setData(QIcon::fromTheme("plus").pixmap(icon_size).scaled(
+                    icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+                Qt::DecorationRole);
+        setData("Add New Game Directory", Qt::DisplayRole);
+    }
+
+    int type() const override {
+        return static_cast<int>(GameListItemType::AddDir);
+    }
+};
+
 class GameList;
 class QHBoxLayout;
 class QTreeView;
@@ -195,6 +287,9 @@ public:
     void clear();
     void setFocus();
 
+    int visible;
+    int total;
+
 private:
     class KeyReleaseEater : public QObject {
     public:
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 77f358630b..8c6621c982 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -223,21 +223,38 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
 } // Anonymous namespace
 
 GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
-                               FileSys::ManualContentProvider* provider, QString dir_path,
-                               bool deep_scan, const CompatibilityList& compatibility_list)
-    : vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
+                               FileSys::ManualContentProvider* provider,
+                               QList<UISettings::GameDir>& game_dirs,
+                               const CompatibilityList& compatibility_list)
+    : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
       compatibility_list(compatibility_list) {}
 
 GameListWorker::~GameListWorker() = default;
 
-void GameListWorker::AddTitlesToGameList() {
-    const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
-        Core::System::GetInstance().GetContentProvider());
-    const auto installed_games = cache.ListEntriesFilterOrigin(
-        std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
+void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
+    using namespace FileSys;
+
+    const auto& cache =
+        dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider());
+
+    std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
+    installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
+                                                    ContentRecordType::Program);
+    if (parent_dir->type() == static_cast<int>(GameListItemType::InstalledDir)) {
+        installed_games = cache.ListEntriesFilterOrigin(
+            ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
+        auto installed_sdmc_games = cache.ListEntriesFilterOrigin(
+            ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
+
+        installed_games.insert(installed_games.end(), installed_sdmc_games.begin(),
+                               installed_sdmc_games.end());
+    } else if (parent_dir->type() == static_cast<int>(GameListItemType::SystemDir)) {
+        installed_games = cache.ListEntriesFilterOrigin(
+            ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
+    }
 
     for (const auto& [slot, game] : installed_games) {
-        if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
+        if (slot == ContentProviderUnionSlot::FrontendManual)
             continue;
 
         const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
@@ -250,21 +267,22 @@ void GameListWorker::AddTitlesToGameList() {
         u64 program_id = 0;
         loader->ReadProgramId(program_id);
 
-        const FileSys::PatchManager patch{program_id};
-        const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+        const PatchManager patch{program_id};
+        const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
         if (control != nullptr)
             GetMetadataFromControlNCA(patch, *control, icon, name);
 
         emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
-                                          compatibility_list, patch));
+                                          compatibility_list, patch),
+                        parent_dir);
     }
 }
 
 void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
-                                    unsigned int recursion) {
-    const auto callback = [this, target, recursion](u64* num_entries_out,
-                                                    const std::string& directory,
-                                                    const std::string& virtual_name) -> bool {
+                                    unsigned int recursion, GameListDir* parent_dir) {
+    const auto callback = [this, target, recursion,
+                           parent_dir](u64* num_entries_out, const std::string& directory,
+                                       const std::string& virtual_name) -> bool {
         if (stop_processing) {
             // Breaks the callback loop.
             return false;
@@ -317,11 +335,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
                 const FileSys::PatchManager patch{program_id};
 
                 emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
-                                                  compatibility_list, patch));
+                                                  compatibility_list, patch),
+                                parent_dir);
             }
         } else if (is_dir && recursion > 0) {
             watch_list.append(QString::fromStdString(physical_name));
-            ScanFileSystem(target, physical_name, recursion - 1);
+            ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
         }
 
         return true;
@@ -332,12 +351,28 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
 
 void GameListWorker::run() {
     stop_processing = false;
-    watch_list.append(dir_path);
-    provider->ClearAllEntries();
-    ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
-                   deep_scan ? 256 : 0);
-    AddTitlesToGameList();
-    ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
+
+    for (UISettings::GameDir& game_dir : game_dirs) {
+        if (game_dir.path == "INSTALLED") {
+            GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
+            emit DirEntryReady({game_list_dir});
+            AddTitlesToGameList(game_list_dir);
+        } else if (game_dir.path == "SYSTEM") {
+            GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
+            emit DirEntryReady({game_list_dir});
+            AddTitlesToGameList(game_list_dir);
+        } else {
+            watch_list.append(game_dir.path);
+            GameListDir* game_list_dir = new GameListDir(game_dir);
+            emit DirEntryReady({game_list_dir});
+            provider->ClearAllEntries();
+            ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
+                           game_list_dir);
+            ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
+                           game_dir.deep_scan ? 256 : 0, game_list_dir);
+        }
+    };
+
     emit Finished(watch_list);
 }
 
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 7c3074af9e..46ec965165 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -33,9 +33,10 @@ class GameListWorker : public QObject, public QRunnable {
     Q_OBJECT
 
 public:
-    GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
-                   FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
-                   const CompatibilityList& compatibility_list);
+    explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
+                            FileSys::ManualContentProvider* provider,
+                            QList<UISettings::GameDir>& game_dirs,
+                            const CompatibilityList& compatibility_list);
     ~GameListWorker() override;
 
     /// Starts the processing of directory tree information.
@@ -48,31 +49,33 @@ signals:
     /**
      * The `EntryReady` signal is emitted once an entry has been prepared and is ready
      * to be added to the game list.
-     * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
+     * @param entry_items a list with `QStandardItem`s that make up the columns of the new
+     * entry.
      */
-    void EntryReady(QList<QStandardItem*> entry_items);
+    void DirEntryReady(GameListDir* entry_items);
+    void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
 
     /**
-     * After the worker has traversed the game directory looking for entries, this signal is emitted
-     * with a list of folders that should be watched for changes as well.
+     * After the worker has traversed the game directory looking for entries, this signal is
+     * emitted with a list of folders that should be watched for changes as well.
      */
     void Finished(QStringList watch_list);
 
 private:
-    void AddTitlesToGameList();
+    void AddTitlesToGameList(GameListDir* parent_dir);
 
     enum class ScanTarget {
         FillManualContentProvider,
         PopulateGameList,
     };
 
-    void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
+    void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
+                        GameListDir* parent_dir);
 
     std::shared_ptr<FileSys::VfsFilesystem> vfs;
     FileSys::ManualContentProvider* provider;
     QStringList watch_list;
-    QString dir_path;
-    bool deep_scan;
     const CompatibilityList& compatibility_list;
+    QList<UISettings::GameDir>& game_dirs;
     std::atomic_bool stop_processing;
 };
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index ac57229d56..b2de9545b9 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -216,8 +216,7 @@ GMainWindow::GMainWindow()
     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 
     game_list->LoadCompatibilityList();
-    game_list->PopulateAsync(UISettings::values.game_directory_path,
-                             UISettings::values.game_directory_deepscan);
+    game_list->PopulateAsync(UISettings::values.game_dirs);
 
     // Show one-time "callout" messages to the user
     ShowTelemetryCallout();
@@ -427,6 +426,10 @@ void GMainWindow::InitializeWidgets() {
     game_list = new GameList(vfs, provider.get(), this);
     ui.horizontalLayout->addWidget(game_list);
 
+    game_list_placeholder = new GameListPlaceholder(this);
+    ui.horizontalLayout->addWidget(game_list_placeholder);
+    game_list_placeholder->setVisible(false);
+
     loading_screen = new LoadingScreen(this);
     loading_screen->hide();
     ui.horizontalLayout->addWidget(loading_screen);
@@ -660,6 +663,7 @@ void GMainWindow::RestoreUIState() {
 
 void GMainWindow::ConnectWidgetEvents() {
     connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
+    connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
     connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
     connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
             &GMainWindow::OnTransferableShaderCacheOpenFile);
@@ -667,6 +671,11 @@ void GMainWindow::ConnectWidgetEvents() {
     connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
     connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
             &GMainWindow::OnGameListNavigateToGamedbEntry);
+    connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
+    connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
+            &GMainWindow::OnGameListAddDirectory);
+    connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
+
     connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
             &GMainWindow::OnGameListOpenPerGameProperties);
 
@@ -684,8 +693,6 @@ void GMainWindow::ConnectMenuEvents() {
     connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
     connect(ui.action_Install_File_NAND, &QAction::triggered, this,
             &GMainWindow::OnMenuInstallToNAND);
-    connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
-            &GMainWindow::OnMenuSelectGameListRoot);
     connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
             [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
     connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
@@ -950,6 +957,7 @@ void GMainWindow::BootGame(const QString& filename) {
     // Update the GUI
     if (ui.action_Single_Window_Mode->isChecked()) {
         game_list->hide();
+        game_list_placeholder->hide();
     }
     status_bar_update_timer.start(2000);
 
@@ -1007,7 +1015,10 @@ void GMainWindow::ShutdownGame() {
     render_window->hide();
     loading_screen->hide();
     loading_screen->Clear();
-    game_list->show();
+    if (game_list->isEmpty())
+        game_list_placeholder->show();
+    else
+        game_list->show();
     game_list->setFilterFocus();
 
     UpdateWindowTitle();
@@ -1298,6 +1309,45 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
     QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
 }
 
+void GMainWindow::OnGameListOpenDirectory(QString directory) {
+    QString path;
+    if (directory == QStringLiteral("INSTALLED")) {
+        // TODO: Find a better solution when installing files to the SD card gets implemented
+        path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
+                                      std::string("user/Contents/registered"));
+    } else if (directory == QStringLiteral("SYSTEM")) {
+        path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
+                                      std::string("system/Contents/registered"));
+    } else {
+        path = directory;
+    }
+    if (!QFileInfo::exists(path)) {
+        QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
+        return;
+    }
+    QDesktopServices::openUrl(QUrl::fromLocalFile(path));
+}
+
+void GMainWindow::OnGameListAddDirectory() {
+    QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
+    if (dir_path.isEmpty())
+        return;
+    UISettings::GameDir game_dir{dir_path, false, true};
+    if (!UISettings::values.game_dirs.contains(game_dir)) {
+        UISettings::values.game_dirs.append(game_dir);
+        game_list->PopulateAsync(UISettings::values.game_dirs);
+    } else {
+        LOG_WARNING(Frontend, "Selected directory is already in the game list");
+    }
+}
+
+void GMainWindow::OnGameListShowList(bool show) {
+    if (emulation_running && ui.action_Single_Window_Mode->isChecked())
+        return;
+    game_list->setVisible(show);
+    game_list_placeholder->setVisible(!show);
+};
+
 void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
     u64 title_id{};
     const auto v_file = Core::GetGameFileFromPath(vfs, file);
@@ -1316,8 +1366,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
 
         const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
         if (reload) {
-            game_list->PopulateAsync(UISettings::values.game_directory_path,
-                                     UISettings::values.game_directory_deepscan);
+            game_list->PopulateAsync(UISettings::values.game_dirs);
         }
 
         config->Save();
@@ -1407,8 +1456,7 @@ void GMainWindow::OnMenuInstallToNAND() {
     const auto success = [this]() {
         QMessageBox::information(this, tr("Successfully Installed"),
                                  tr("The file was successfully installed."));
-        game_list->PopulateAsync(UISettings::values.game_directory_path,
-                                 UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_dirs);
         FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
                                        DIR_SEP + "game_list");
     };
@@ -1533,14 +1581,6 @@ void GMainWindow::OnMenuInstallToNAND() {
     }
 }
 
-void GMainWindow::OnMenuSelectGameListRoot() {
-    QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
-    if (!dir_path.isEmpty()) {
-        UISettings::values.game_directory_path = dir_path;
-        game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
-    }
-}
-
 void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
     const auto res = QMessageBox::information(
         this, tr("Changing Emulated Directory"),
@@ -1559,8 +1599,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
                                                                       : FileUtil::UserPath::NANDDir,
                               dir_path.toStdString());
         Service::FileSystem::CreateFactories(*vfs);
-        game_list->PopulateAsync(UISettings::values.game_directory_path,
-                                 UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_dirs);
     }
 }
 
@@ -1724,11 +1763,11 @@ void GMainWindow::OnConfigure() {
     if (UISettings::values.enable_discord_presence != old_discord_presence) {
         SetDiscordEnabled(UISettings::values.enable_discord_presence);
     }
+    emit UpdateThemedIcons();
 
     const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
     if (reload) {
-        game_list->PopulateAsync(UISettings::values.game_directory_path,
-                                 UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_dirs);
     }
 
     config->Save();
@@ -1992,8 +2031,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
     Service::FileSystem::CreateFactories(*vfs);
 
     if (behavior == ReinitializeKeyBehavior::Warning) {
-        game_list->PopulateAsync(UISettings::values.game_directory_path,
-                                 UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_dirs);
     }
 }
 
@@ -2158,7 +2196,6 @@ void GMainWindow::UpdateUITheme() {
     }
 
     QIcon::setThemeSearchPaths(theme_paths);
-    emit UpdateThemedIcons();
 }
 
 void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 501608ddc2..b7398b6c78 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -30,6 +30,7 @@ class ProfilerWidget;
 class QLabel;
 class WaitTreeWidget;
 enum class GameListOpenTarget;
+class GameListPlaceholder;
 
 namespace Core::Frontend {
 struct SoftwareKeyboardParameters;
@@ -186,12 +187,13 @@ private slots:
     void OnGameListCopyTID(u64 program_id);
     void OnGameListNavigateToGamedbEntry(u64 program_id,
                                          const CompatibilityList& compatibility_list);
+    void OnGameListOpenDirectory(QString path);
+    void OnGameListAddDirectory();
+    void OnGameListShowList(bool show);
     void OnGameListOpenPerGameProperties(const std::string& file);
     void OnMenuLoadFile();
     void OnMenuLoadFolder();
     void OnMenuInstallToNAND();
-    /// Called whenever a user selects the "File->Select Game List Root" menu item
-    void OnMenuSelectGameListRoot();
     /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
     void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
     void OnMenuRecentFile();
@@ -223,6 +225,8 @@ private:
     GameList* game_list;
     LoadingScreen* loading_screen;
 
+    GameListPlaceholder* game_list_placeholder;
+
     // Status bar elements
     QLabel* message_label = nullptr;
     QLabel* emu_speed_label = nullptr;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index ffcabb4954..a1ce3c0c35 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -62,7 +62,6 @@
     <addaction name="action_Load_File"/>
     <addaction name="action_Load_Folder"/>
     <addaction name="separator"/>
-    <addaction name="action_Select_Game_List_Root"/>
     <addaction name="menu_recent_files"/>
     <addaction name="separator"/>
     <addaction name="action_Select_NAND_Directory"/>
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index a62cd69115..76348db69c 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -8,6 +8,7 @@
 #include <atomic>
 #include <vector>
 #include <QByteArray>
+#include <QMetaType>
 #include <QString>
 #include <QStringList>
 #include "common/common_types.h"
@@ -25,6 +26,18 @@ struct Shortcut {
 using Themes = std::array<std::pair<const char*, const char*>, 2>;
 extern const Themes themes;
 
+struct GameDir {
+    QString path;
+    bool deep_scan;
+    bool expanded;
+    bool operator==(const GameDir& rhs) const {
+        return path == rhs.path;
+    };
+    bool operator!=(const GameDir& rhs) const {
+        return !operator==(rhs);
+    };
+};
+
 struct Values {
     QByteArray geometry;
     QByteArray state;
@@ -55,8 +68,9 @@ struct Values {
     QString roms_path;
     QString symbols_path;
     QString screenshot_path;
-    QString game_directory_path;
-    bool game_directory_deepscan;
+    QString game_dir_deprecated;
+    bool game_dir_deprecated_deepscan;
+    QList<UISettings::GameDir> game_dirs;
     QStringList recent_files;
 
     QString theme;
@@ -84,3 +98,5 @@ struct Values {
 
 extern Values values;
 } // namespace UISettings
+
+Q_DECLARE_METATYPE(UISettings::GameDir*);
-- 
cgit v1.2.3-70-g09d2