From 16cb00c521cae6e93ec49d10e15b575b7bc4857e Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 5 Feb 2021 23:11:23 -0300
Subject: shader: Add pools and rename files

---
 src/shader_recompiler/CMakeLists.txt               |  14 +-
 src/shader_recompiler/backend/spirv/emit_spirv.h   |  21 ++
 src/shader_recompiler/frontend/ir/basic_block.cpp  |   5 +-
 src/shader_recompiler/frontend/ir/basic_block.h    |  11 +-
 src/shader_recompiler/frontend/ir/function.h       |  12 +-
 .../frontend/ir/microinstruction.h                 |   2 +-
 src/shader_recompiler/frontend/ir/opcode.cpp       |  67 ------
 src/shader_recompiler/frontend/ir/opcode.h         |  44 ----
 src/shader_recompiler/frontend/ir/opcode.inc       | 237 ---------------------
 src/shader_recompiler/frontend/ir/opcodes.cpp      |  67 ++++++
 src/shader_recompiler/frontend/ir/opcodes.h        |  44 ++++
 src/shader_recompiler/frontend/ir/opcodes.inc      | 237 +++++++++++++++++++++
 src/shader_recompiler/frontend/ir/program.cpp      |  38 ++++
 src/shader_recompiler/frontend/ir/program.h        |  21 ++
 src/shader_recompiler/frontend/ir/value.cpp        |   2 +-
 .../frontend/maxwell/control_flow.h                |   2 +-
 src/shader_recompiler/frontend/maxwell/decode.cpp  |   2 +-
 src/shader_recompiler/frontend/maxwell/decode.h    |   2 +-
 src/shader_recompiler/frontend/maxwell/opcode.cpp  |  26 ---
 src/shader_recompiler/frontend/maxwell/opcode.h    |  30 ---
 src/shader_recompiler/frontend/maxwell/opcodes.cpp |  26 +++
 src/shader_recompiler/frontend/maxwell/opcodes.h   |  30 +++
 src/shader_recompiler/frontend/maxwell/program.cpp |  49 ++---
 src/shader_recompiler/frontend/maxwell/program.h   |  22 +-
 .../impl/floating_point_conversion_integer.cpp     |   2 +-
 .../impl/floating_point_multi_function.cpp         |   2 +-
 .../translate/impl/load_store_attribute.cpp        |   2 +-
 .../maxwell/translate/impl/load_store_memory.cpp   |   2 +-
 .../maxwell/translate/impl/move_register.cpp       |   2 +-
 .../maxwell/translate/impl/not_implemented.cpp     |   2 +-
 .../frontend/maxwell/translate/translate.cpp       |   5 +-
 .../frontend/maxwell/translate/translate.h         |   7 +-
 src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp  |  28 +--
 src/shader_recompiler/main.cpp                     |  11 +-
 src/shader_recompiler/object_pool.h                |  89 ++++++++
 35 files changed, 655 insertions(+), 508 deletions(-)
 create mode 100644 src/shader_recompiler/backend/spirv/emit_spirv.h
 delete mode 100644 src/shader_recompiler/frontend/ir/opcode.cpp
 delete mode 100644 src/shader_recompiler/frontend/ir/opcode.h
 delete mode 100644 src/shader_recompiler/frontend/ir/opcode.inc
 create mode 100644 src/shader_recompiler/frontend/ir/opcodes.cpp
 create mode 100644 src/shader_recompiler/frontend/ir/opcodes.h
 create mode 100644 src/shader_recompiler/frontend/ir/opcodes.inc
 create mode 100644 src/shader_recompiler/frontend/ir/program.cpp
 create mode 100644 src/shader_recompiler/frontend/ir/program.h
 delete mode 100644 src/shader_recompiler/frontend/maxwell/opcode.cpp
 delete mode 100644 src/shader_recompiler/frontend/maxwell/opcode.h
 create mode 100644 src/shader_recompiler/frontend/maxwell/opcodes.cpp
 create mode 100644 src/shader_recompiler/frontend/maxwell/opcodes.h
 create mode 100644 src/shader_recompiler/object_pool.h

(limited to 'src')

diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 72d5f41d21..248e90d4b6 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -1,4 +1,5 @@
 add_executable(shader_recompiler
+    backend/spirv/emit_spirv.h
     environment.h
     exception.h
     file_environment.cpp
@@ -17,10 +18,12 @@ add_executable(shader_recompiler
     frontend/ir/ir_emitter.h
     frontend/ir/microinstruction.cpp
     frontend/ir/microinstruction.h
-    frontend/ir/opcode.cpp
-    frontend/ir/opcode.h
-    frontend/ir/opcode.inc
+    frontend/ir/opcodes.cpp
+    frontend/ir/opcodes.h
+    frontend/ir/opcodes.inc
     frontend/ir/pred.h
+    frontend/ir/program.cpp
+    frontend/ir/program.h
     frontend/ir/reg.h
     frontend/ir/type.cpp
     frontend/ir/type.h
@@ -33,8 +36,8 @@ add_executable(shader_recompiler
     frontend/maxwell/instruction.h
     frontend/maxwell/location.h
     frontend/maxwell/maxwell.inc
-    frontend/maxwell/opcode.cpp
-    frontend/maxwell/opcode.h
+    frontend/maxwell/opcodes.cpp
+    frontend/maxwell/opcodes.h
     frontend/maxwell/program.cpp
     frontend/maxwell/program.h
     frontend/maxwell/termination_code.cpp
@@ -67,6 +70,7 @@ add_executable(shader_recompiler
     ir_opt/ssa_rewrite_pass.cpp
     ir_opt/verification_pass.cpp
     main.cpp
+    object_pool.h
 )
 target_link_libraries(shader_recompiler PRIVATE fmt::fmt)
 
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
new file mode 100644
index 0000000000..99cc8e08ad
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/frontend/ir/program.h"
+
+namespace Shader::Backend::SPIRV {
+
+class EmitSPIRV {
+public:
+private:
+    // Microinstruction emitters
+#define OPCODE(name, result_type, ...) void Emit##name(EmitContext& ctx, IR::Inst* inst);
+#include "shader_recompiler/frontend/ir/opcodes.inc"
+#undef OPCODE
+};
+
+} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/basic_block.cpp b/src/shader_recompiler/frontend/ir/basic_block.cpp
index 249251dd0b..1a5d821357 100644
--- a/src/shader_recompiler/frontend/ir/basic_block.cpp
+++ b/src/shader_recompiler/frontend/ir/basic_block.cpp
@@ -14,7 +14,8 @@
 
 namespace Shader::IR {
 
-Block::Block(u32 begin, u32 end) : location_begin{begin}, location_end{end} {}
+Block::Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end)
+    : inst_pool{&inst_pool_}, location_begin{begin}, location_end{end} {}
 
 Block::~Block() = default;
 
@@ -24,7 +25,7 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
 
 Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
                                       std::initializer_list<Value> args, u64 flags) {
-    Inst* const inst{std::construct_at(instruction_alloc_pool.allocate(), op, flags)};
+    Inst* const inst{inst_pool->Create(op, flags)};
     const auto result_it{instructions.insert(insertion_point, *inst)};
 
     if (inst->NumArgs() != args.size()) {
diff --git a/src/shader_recompiler/frontend/ir/basic_block.h b/src/shader_recompiler/frontend/ir/basic_block.h
index ec4a41cb1a..ec3ad62634 100644
--- a/src/shader_recompiler/frontend/ir/basic_block.h
+++ b/src/shader_recompiler/frontend/ir/basic_block.h
@@ -10,9 +10,9 @@
 #include <vector>
 
 #include <boost/intrusive/list.hpp>
-#include <boost/pool/pool_alloc.hpp>
 
 #include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/object_pool.h"
 
 namespace Shader::IR {
 
@@ -25,7 +25,7 @@ public:
     using reverse_iterator = InstructionList::reverse_iterator;
     using const_reverse_iterator = InstructionList::const_reverse_iterator;
 
-    explicit Block(u32 begin, u32 end);
+    explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end);
     ~Block();
 
     Block(const Block&) = delete;
@@ -119,6 +119,8 @@ public:
     }
 
 private:
+    /// Memory pool for instruction list
+    ObjectPool<Inst>* inst_pool;
     /// Starting location of this block
     u32 location_begin;
     /// End location of this block
@@ -127,11 +129,6 @@ private:
     /// List of instructions in this block
     InstructionList instructions;
 
-    /// Memory pool for instruction list
-    boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free,
-                               boost::details::pool::null_mutex>
-        instruction_alloc_pool;
-
     /// Block immediate predecessors
     std::vector<IR::Block*> imm_predecessors;
 };
diff --git a/src/shader_recompiler/frontend/ir/function.h b/src/shader_recompiler/frontend/ir/function.h
index 2d4dc5b981..bba7d1d395 100644
--- a/src/shader_recompiler/frontend/ir/function.h
+++ b/src/shader_recompiler/frontend/ir/function.h
@@ -4,22 +4,14 @@
 
 #pragma once
 
-#include <memory>
-#include <vector>
+#include <boost/container/small_vector.hpp>
 
 #include "shader_recompiler/frontend/ir/basic_block.h"
 
 namespace Shader::IR {
 
 struct Function {
-    struct InplaceDelete {
-        void operator()(IR::Block* block) const noexcept {
-            std::destroy_at(block);
-        }
-    };
-    using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>;
-
-    std::vector<UniqueBlock> blocks;
+    boost::container::small_vector<Block*, 16> blocks;
 };
 
 } // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.h b/src/shader_recompiler/frontend/ir/microinstruction.h
index 22101c9e2d..80baffb2e8 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.h
+++ b/src/shader_recompiler/frontend/ir/microinstruction.h
@@ -13,7 +13,7 @@
 #include <boost/intrusive/list.hpp>
 
 #include "common/common_types.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
 #include "shader_recompiler/frontend/ir/type.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
diff --git a/src/shader_recompiler/frontend/ir/opcode.cpp b/src/shader_recompiler/frontend/ir/opcode.cpp
deleted file mode 100644
index 65d0740296..0000000000
--- a/src/shader_recompiler/frontend/ir/opcode.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include <string_view>
-
-#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
-
-namespace Shader::IR {
-namespace {
-struct OpcodeMeta {
-    std::string_view name;
-    Type type;
-    std::array<Type, 4> arg_types;
-};
-
-using enum Type;
-
-constexpr std::array META_TABLE{
-#define OPCODE(name_token, type_token, ...)                                                        \
-    OpcodeMeta{                                                                                    \
-        .name{#name_token},                                                                        \
-        .type{type_token},                                                                         \
-        .arg_types{__VA_ARGS__},                                                                   \
-    },
-#include "opcode.inc"
-#undef OPCODE
-};
-
-void ValidateOpcode(Opcode op) {
-    const size_t raw{static_cast<size_t>(op)};
-    if (raw >= META_TABLE.size()) {
-        throw InvalidArgument("Invalid opcode with raw value {}", raw);
-    }
-}
-} // Anonymous namespace
-
-Type TypeOf(Opcode op) {
-    ValidateOpcode(op);
-    return META_TABLE[static_cast<size_t>(op)].type;
-}
-
-size_t NumArgsOf(Opcode op) {
-    ValidateOpcode(op);
-    const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
-    const auto distance{std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void))};
-    return static_cast<size_t>(distance);
-}
-
-Type ArgTypeOf(Opcode op, size_t arg_index) {
-    ValidateOpcode(op);
-    const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
-    if (arg_index >= arg_types.size() || arg_types[arg_index] == Type::Void) {
-        throw InvalidArgument("Out of bounds argument");
-    }
-    return arg_types[arg_index];
-}
-
-std::string_view NameOf(Opcode op) {
-    ValidateOpcode(op);
-    return META_TABLE[static_cast<size_t>(op)].name;
-}
-
-} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/opcode.h b/src/shader_recompiler/frontend/ir/opcode.h
deleted file mode 100644
index 1f4440379d..0000000000
--- a/src/shader_recompiler/frontend/ir/opcode.h
+++ /dev/null
@@ -1,44 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <string_view>
-
-#include <fmt/format.h>
-
-#include "shader_recompiler/frontend/ir/type.h"
-
-namespace Shader::IR {
-
-enum class Opcode {
-#define OPCODE(name, ...) name,
-#include "opcode.inc"
-#undef OPCODE
-};
-
-/// Get return type of an opcode
-[[nodiscard]] Type TypeOf(Opcode op);
-
-/// Get the number of arguments an opcode accepts
-[[nodiscard]] size_t NumArgsOf(Opcode op);
-
-/// Get the required type of an argument of an opcode
-[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index);
-
-/// Get the name of an opcode
-[[nodiscard]] std::string_view NameOf(Opcode op);
-
-} // namespace Shader::IR
-
-template <>
-struct fmt::formatter<Shader::IR::Opcode> {
-    constexpr auto parse(format_parse_context& ctx) {
-        return ctx.begin();
-    }
-    template <typename FormatContext>
-    auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
-        return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
-    }
-};
diff --git a/src/shader_recompiler/frontend/ir/opcode.inc b/src/shader_recompiler/frontend/ir/opcode.inc
deleted file mode 100644
index 6eb105d929..0000000000
--- a/src/shader_recompiler/frontend/ir/opcode.inc
+++ /dev/null
@@ -1,237 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-//     opcode name,                                         return type,    arg1 type,      arg2 type,      arg3 type,      arg4 type,      ...
-OPCODE(Void,                                                Void,                                                                           )
-OPCODE(Identity,                                            Opaque,         Opaque,                                                         )
-OPCODE(Phi,                                                 Opaque,         /*todo*/                                                        )
-
-// Control flow
-OPCODE(Branch,                                              Void,           Label,                                                          )
-OPCODE(BranchConditional,                                   Void,           U1,             Label,          Label,                          )
-OPCODE(Exit,                                                Void,                                                                           )
-OPCODE(Return,                                              Void,                                                                           )
-OPCODE(Unreachable,                                         Void,                                                                           )
-
-// Context getters/setters
-OPCODE(GetRegister,                                         U32,            Reg,                                                            )
-OPCODE(SetRegister,                                         Void,           Reg,            U32,                                            )
-OPCODE(GetPred,                                             U1,             Pred,                                                           )
-OPCODE(SetPred,                                             Void,           Pred,           U1,                                             )
-OPCODE(GetCbuf,                                             U32,            U32,            U32,                                            )
-OPCODE(GetAttribute,                                        U32,            Attribute,                                                      )
-OPCODE(SetAttribute,                                        U32,            Attribute,                                                      )
-OPCODE(GetAttributeIndexed,                                 U32,            U32,                                                            )
-OPCODE(SetAttributeIndexed,                                 U32,            U32,                                                            )
-OPCODE(GetZFlag,                                            U1,             Void,                                                           )
-OPCODE(GetSFlag,                                            U1,             Void,                                                           )
-OPCODE(GetCFlag,                                            U1,             Void,                                                           )
-OPCODE(GetOFlag,                                            U1,             Void,                                                           )
-OPCODE(SetZFlag,                                            Void,           U1,                                                             )
-OPCODE(SetSFlag,                                            Void,           U1,                                                             )
-OPCODE(SetCFlag,                                            Void,           U1,                                                             )
-OPCODE(SetOFlag,                                            Void,           U1,                                                             )
-OPCODE(WorkgroupIdX,                                        U32,                                                                            )
-OPCODE(WorkgroupIdY,                                        U32,                                                                            )
-OPCODE(WorkgroupIdZ,                                        U32,                                                                            )
-OPCODE(LocalInvocationIdX,                                  U32,                                                                            )
-OPCODE(LocalInvocationIdY,                                  U32,                                                                            )
-OPCODE(LocalInvocationIdZ,                                  U32,                                                                            )
-
-// Undefined
-OPCODE(Undef1,                                              U1,                                                                             )
-OPCODE(Undef8,                                              U8,                                                                             )
-OPCODE(Undef16,                                             U16,                                                                            )
-OPCODE(Undef32,                                             U32,                                                                            )
-OPCODE(Undef64,                                             U64,                                                                            )
-
-// Memory operations
-OPCODE(LoadGlobalU8,                                        U32,            U64,                                                            )
-OPCODE(LoadGlobalS8,                                        U32,            U64,                                                            )
-OPCODE(LoadGlobalU16,                                       U32,            U64,                                                            )
-OPCODE(LoadGlobalS16,                                       U32,            U64,                                                            )
-OPCODE(LoadGlobal32,                                        U32,            U64,                                                            )
-OPCODE(LoadGlobal64,                                        U32x2,          U64,                                                            )
-OPCODE(LoadGlobal128,                                       U32x4,          U64,                                                            )
-OPCODE(WriteGlobalU8,                                       Void,           U64,            U32,                                            )
-OPCODE(WriteGlobalS8,                                       Void,           U64,            U32,                                            )
-OPCODE(WriteGlobalU16,                                      Void,           U64,            U32,                                            )
-OPCODE(WriteGlobalS16,                                      Void,           U64,            U32,                                            )
-OPCODE(WriteGlobal32,                                       Void,           U64,            U32,                                            )
-OPCODE(WriteGlobal64,                                       Void,           U64,            U32x2,                                          )
-OPCODE(WriteGlobal128,                                      Void,           U64,            U32x4,                                          )
-
-// Storage buffer operations
-OPCODE(LoadStorageU8,                                       U32,            U32,            U32,                                            )
-OPCODE(LoadStorageS8,                                       U32,            U32,            U32,                                            )
-OPCODE(LoadStorageU16,                                      U32,            U32,            U32,                                            )
-OPCODE(LoadStorageS16,                                      U32,            U32,            U32,                                            )
-OPCODE(LoadStorage32,                                       U32,            U32,            U32,                                            )
-OPCODE(LoadStorage64,                                       U32x2,          U32,            U32,                                            )
-OPCODE(LoadStorage128,                                      U32x4,          U32,            U32,                                            )
-OPCODE(WriteStorageU8,                                      Void,           U32,            U32,            U32,                            )
-OPCODE(WriteStorageS8,                                      Void,           U32,            U32,            U32,                            )
-OPCODE(WriteStorageU16,                                     Void,           U32,            U32,            U32,                            )
-OPCODE(WriteStorageS16,                                     Void,           U32,            U32,            U32,                            )
-OPCODE(WriteStorage32,                                      Void,           U32,            U32,            U32,                            )
-OPCODE(WriteStorage64,                                      Void,           U32,            U32,            U32x2,                          )
-OPCODE(WriteStorage128,                                     Void,           U32,            U32,            U32x4,                          )
-
-// Vector utility
-OPCODE(CompositeConstructU32x2,                             U32x2,          U32,            U32,                                            )
-OPCODE(CompositeConstructU32x3,                             U32x3,          U32,            U32,            U32,                            )
-OPCODE(CompositeConstructU32x4,                             U32x4,          U32,            U32,            U32,            U32,            )
-OPCODE(CompositeExtractU32x2,                               U32,            U32x2,          U32,                                            )
-OPCODE(CompositeExtractU32x3,                               U32,            U32x3,          U32,                                            )
-OPCODE(CompositeExtractU32x4,                               U32,            U32x4,          U32,                                            )
-OPCODE(CompositeConstructF16x2,                             F16x2,          F16,            F16,                                            )
-OPCODE(CompositeConstructF16x3,                             F16x3,          F16,            F16,            F16,                            )
-OPCODE(CompositeConstructF16x4,                             F16x4,          F16,            F16,            F16,            F16,            )
-OPCODE(CompositeExtractF16x2,                               F16,            F16x2,          U32,                                            )
-OPCODE(CompositeExtractF16x3,                               F16,            F16x3,          U32,                                            )
-OPCODE(CompositeExtractF16x4,                               F16,            F16x4,          U32,                                            )
-OPCODE(CompositeConstructF32x2,                             F32x2,          F32,            F32,                                            )
-OPCODE(CompositeConstructF32x3,                             F32x3,          F32,            F32,            F32,                            )
-OPCODE(CompositeConstructF32x4,                             F32x4,          F32,            F32,            F32,            F32,            )
-OPCODE(CompositeExtractF32x2,                               F32,            F32x2,          U32,                                            )
-OPCODE(CompositeExtractF32x3,                               F32,            F32x3,          U32,                                            )
-OPCODE(CompositeExtractF32x4,                               F32,            F32x4,          U32,                                            )
-OPCODE(CompositeConstructF64x2,                             F64x2,          F64,            F64,                                            )
-OPCODE(CompositeConstructF64x3,                             F64x3,          F64,            F64,            F64,                            )
-OPCODE(CompositeConstructF64x4,                             F64x4,          F64,            F64,            F64,            F64,            )
-OPCODE(CompositeExtractF64x2,                               F64,            F64x2,          U32,                                            )
-OPCODE(CompositeExtractF64x3,                               F64,            F64x3,          U32,                                            )
-OPCODE(CompositeExtractF64x4,                               F64,            F64x4,          U32,                                            )
-
-// Select operations
-OPCODE(Select8,                                             U8,             U1,             U8,             U8,                             )
-OPCODE(Select16,                                            U16,            U1,             U16,            U16,                            )
-OPCODE(Select32,                                            U32,            U1,             U32,            U32,                            )
-OPCODE(Select64,                                            U64,            U1,             U64,            U64,                            )
-
-// Bitwise conversions
-OPCODE(BitCastU16F16,                                       U16,            F16,                                                            )
-OPCODE(BitCastU32F32,                                       U32,            F32,                                                            )
-OPCODE(BitCastU64F64,                                       U64,            F64,                                                            )
-OPCODE(BitCastF16U16,                                       F16,            U16,                                                            )
-OPCODE(BitCastF32U32,                                       F32,            U32,                                                            )
-OPCODE(BitCastF64U64,                                       F64,            U64,                                                            )
-OPCODE(PackUint2x32,                                        U64,            U32x2,                                                          )
-OPCODE(UnpackUint2x32,                                      U32x2,          U64,                                                            )
-OPCODE(PackFloat2x16,                                       U32,            F16x2,                                                          )
-OPCODE(UnpackFloat2x16,                                     F16x2,          U32,                                                            )
-OPCODE(PackDouble2x32,                                      U64,            U32x2,                                                          )
-OPCODE(UnpackDouble2x32,                                    U32x2,          U64,                                                            )
-
-// Pseudo-operation, handled specially at final emit
-OPCODE(GetZeroFromOp,                                       U1,             Opaque,                                                         )
-OPCODE(GetSignFromOp,                                       U1,             Opaque,                                                         )
-OPCODE(GetCarryFromOp,                                      U1,             Opaque,                                                         )
-OPCODE(GetOverflowFromOp,                                   U1,             Opaque,                                                         )
-
-// Floating-point operations
-OPCODE(FPAbs16,                                             F16,            F16,                                                            )
-OPCODE(FPAbs32,                                             F32,            F32,                                                            )
-OPCODE(FPAbs64,                                             F64,            F64,                                                            )
-OPCODE(FPAdd16,                                             F16,            F16,            F16,                                            )
-OPCODE(FPAdd32,                                             F32,            F32,            F32,                                            )
-OPCODE(FPAdd64,                                             F64,            F64,            F64,                                            )
-OPCODE(FPFma16,                                             F16,            F16,            F16,            F16,                            )
-OPCODE(FPFma32,                                             F32,            F32,            F32,            F32,                            )
-OPCODE(FPFma64,                                             F64,            F64,            F64,            F64,                            )
-OPCODE(FPMax32,                                             F32,            F32,            F32,                                            )
-OPCODE(FPMax64,                                             F64,            F64,            F64,                                            )
-OPCODE(FPMin32,                                             F32,            F32,            F32,                                            )
-OPCODE(FPMin64,                                             F64,            F64,            F64,                                            )
-OPCODE(FPMul16,                                             F16,            F16,            F16,                                            )
-OPCODE(FPMul32,                                             F32,            F32,            F32,                                            )
-OPCODE(FPMul64,                                             F64,            F64,            F64,                                            )
-OPCODE(FPNeg16,                                             F16,            F16,                                                            )
-OPCODE(FPNeg32,                                             F32,            F32,                                                            )
-OPCODE(FPNeg64,                                             F64,            F64,                                                            )
-OPCODE(FPRecip32,                                           F32,            F32,                                                            )
-OPCODE(FPRecip64,                                           F64,            F64,                                                            )
-OPCODE(FPRecipSqrt32,                                       F32,            F32,                                                            )
-OPCODE(FPRecipSqrt64,                                       F64,            F64,                                                            )
-OPCODE(FPSqrt,                                              F32,            F32,                                                            )
-OPCODE(FPSin,                                               F32,            F32,                                                            )
-OPCODE(FPSinNotReduced,                                     F32,            F32,                                                            )
-OPCODE(FPExp2,                                              F32,            F32,                                                            )
-OPCODE(FPExp2NotReduced,                                    F32,            F32,                                                            )
-OPCODE(FPCos,                                               F32,            F32,                                                            )
-OPCODE(FPCosNotReduced,                                     F32,            F32,                                                            )
-OPCODE(FPLog2,                                              F32,            F32,                                                            )
-OPCODE(FPSaturate16,                                        F16,            F16,                                                            )
-OPCODE(FPSaturate32,                                        F32,            F32,                                                            )
-OPCODE(FPSaturate64,                                        F64,            F64,                                                            )
-OPCODE(FPRoundEven16,                                       F16,            F16,                                                            )
-OPCODE(FPRoundEven32,                                       F32,            F32,                                                            )
-OPCODE(FPRoundEven64,                                       F64,            F64,                                                            )
-OPCODE(FPFloor16,                                           F16,            F16,                                                            )
-OPCODE(FPFloor32,                                           F32,            F32,                                                            )
-OPCODE(FPFloor64,                                           F64,            F64,                                                            )
-OPCODE(FPCeil16,                                            F16,            F16,                                                            )
-OPCODE(FPCeil32,                                            F32,            F32,                                                            )
-OPCODE(FPCeil64,                                            F64,            F64,                                                            )
-OPCODE(FPTrunc16,                                           F16,            F16,                                                            )
-OPCODE(FPTrunc32,                                           F32,            F32,                                                            )
-OPCODE(FPTrunc64,                                           F64,            F64,                                                            )
-
-// Integer operations
-OPCODE(IAdd32,                                              U32,            U32,            U32,                                            )
-OPCODE(IAdd64,                                              U64,            U64,            U64,                                            )
-OPCODE(ISub32,                                              U32,            U32,            U32,                                            )
-OPCODE(ISub64,                                              U64,            U64,            U64,                                            )
-OPCODE(IMul32,                                              U32,            U32,            U32,                                            )
-OPCODE(INeg32,                                              U32,            U32,                                                            )
-OPCODE(IAbs32,                                              U32,            U32,                                                            )
-OPCODE(ShiftLeftLogical32,                                  U32,            U32,            U32,                                            )
-OPCODE(ShiftRightLogical32,                                 U32,            U32,            U32,                                            )
-OPCODE(ShiftRightArithmetic32,                              U32,            U32,            U32,                                            )
-OPCODE(BitwiseAnd32,                                        U32,            U32,            U32,                                            )
-OPCODE(BitwiseOr32,                                         U32,            U32,            U32,                                            )
-OPCODE(BitwiseXor32,                                        U32,            U32,            U32,                                            )
-OPCODE(BitFieldInsert,                                      U32,            U32,            U32,            U32,            U32,            )
-OPCODE(BitFieldSExtract,                                    U32,            U32,            U32,            U32,                            )
-OPCODE(BitFieldUExtract,                                    U32,            U32,            U32,            U32,                            )
-
-OPCODE(SLessThan,                                           U1,             U32,            U32,                                            )
-OPCODE(ULessThan,                                           U1,             U32,            U32,                                            )
-OPCODE(IEqual,                                              U1,             U32,            U32,                                            )
-OPCODE(SLessThanEqual,                                      U1,             U32,            U32,                                            )
-OPCODE(ULessThanEqual,                                      U1,             U32,            U32,                                            )
-OPCODE(SGreaterThan,                                        U1,             U32,            U32,                                            )
-OPCODE(UGreaterThan,                                        U1,             U32,            U32,                                            )
-OPCODE(INotEqual,                                           U1,             U32,            U32,                                            )
-OPCODE(SGreaterThanEqual,                                   U1,             U32,            U32,                                            )
-OPCODE(UGreaterThanEqual,                                   U1,             U32,            U32,                                            )
-
-// Logical operations
-OPCODE(LogicalOr,                                           U1,             U1,             U1,                                             )
-OPCODE(LogicalAnd,                                          U1,             U1,             U1,                                             )
-OPCODE(LogicalXor,                                          U1,             U1,             U1,                                             )
-OPCODE(LogicalNot,                                          U1,             U1,                                                             )
-
-// Conversion operations
-OPCODE(ConvertS16F16,                                       U32,            F16,                                                            )
-OPCODE(ConvertS16F32,                                       U32,            F32,                                                            )
-OPCODE(ConvertS16F64,                                       U32,            F64,                                                            )
-OPCODE(ConvertS32F16,                                       U32,            F16,                                                            )
-OPCODE(ConvertS32F32,                                       U32,            F32,                                                            )
-OPCODE(ConvertS32F64,                                       U32,            F64,                                                            )
-OPCODE(ConvertS64F16,                                       U64,            F16,                                                            )
-OPCODE(ConvertS64F32,                                       U64,            F32,                                                            )
-OPCODE(ConvertS64F64,                                       U64,            F64,                                                            )
-OPCODE(ConvertU16F16,                                       U32,            F16,                                                            )
-OPCODE(ConvertU16F32,                                       U32,            F32,                                                            )
-OPCODE(ConvertU16F64,                                       U32,            F64,                                                            )
-OPCODE(ConvertU32F16,                                       U32,            F16,                                                            )
-OPCODE(ConvertU32F32,                                       U32,            F32,                                                            )
-OPCODE(ConvertU32F64,                                       U32,            F64,                                                            )
-OPCODE(ConvertU64F16,                                       U64,            F16,                                                            )
-OPCODE(ConvertU64F32,                                       U64,            F32,                                                            )
-OPCODE(ConvertU64F64,                                       U64,            F64,                                                            )
-
-OPCODE(ConvertU64U32,                                       U64,            U32,                                                            )
-OPCODE(ConvertU32U64,                                       U32,            U64,                                                            )
diff --git a/src/shader_recompiler/frontend/ir/opcodes.cpp b/src/shader_recompiler/frontend/ir/opcodes.cpp
new file mode 100644
index 0000000000..1f188411a9
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/opcodes.cpp
@@ -0,0 +1,67 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <string_view>
+
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
+
+namespace Shader::IR {
+namespace {
+struct OpcodeMeta {
+    std::string_view name;
+    Type type;
+    std::array<Type, 4> arg_types;
+};
+
+using enum Type;
+
+constexpr std::array META_TABLE{
+#define OPCODE(name_token, type_token, ...)                                                        \
+    OpcodeMeta{                                                                                    \
+        .name{#name_token},                                                                        \
+        .type{type_token},                                                                         \
+        .arg_types{__VA_ARGS__},                                                                   \
+    },
+#include "opcodes.inc"
+#undef OPCODE
+};
+
+void ValidateOpcode(Opcode op) {
+    const size_t raw{static_cast<size_t>(op)};
+    if (raw >= META_TABLE.size()) {
+        throw InvalidArgument("Invalid opcode with raw value {}", raw);
+    }
+}
+} // Anonymous namespace
+
+Type TypeOf(Opcode op) {
+    ValidateOpcode(op);
+    return META_TABLE[static_cast<size_t>(op)].type;
+}
+
+size_t NumArgsOf(Opcode op) {
+    ValidateOpcode(op);
+    const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
+    const auto distance{std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void))};
+    return static_cast<size_t>(distance);
+}
+
+Type ArgTypeOf(Opcode op, size_t arg_index) {
+    ValidateOpcode(op);
+    const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
+    if (arg_index >= arg_types.size() || arg_types[arg_index] == Type::Void) {
+        throw InvalidArgument("Out of bounds argument");
+    }
+    return arg_types[arg_index];
+}
+
+std::string_view NameOf(Opcode op) {
+    ValidateOpcode(op);
+    return META_TABLE[static_cast<size_t>(op)].name;
+}
+
+} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h
new file mode 100644
index 0000000000..999fb2e775
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string_view>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/frontend/ir/type.h"
+
+namespace Shader::IR {
+
+enum class Opcode {
+#define OPCODE(name, ...) name,
+#include "opcodes.inc"
+#undef OPCODE
+};
+
+/// Get return type of an opcode
+[[nodiscard]] Type TypeOf(Opcode op);
+
+/// Get the number of arguments an opcode accepts
+[[nodiscard]] size_t NumArgsOf(Opcode op);
+
+/// Get the required type of an argument of an opcode
+[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index);
+
+/// Get the name of an opcode
+[[nodiscard]] std::string_view NameOf(Opcode op);
+
+} // namespace Shader::IR
+
+template <>
+struct fmt::formatter<Shader::IR::Opcode> {
+    constexpr auto parse(format_parse_context& ctx) {
+        return ctx.begin();
+    }
+    template <typename FormatContext>
+    auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
+        return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
+    }
+};
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
new file mode 100644
index 0000000000..6eb105d929
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -0,0 +1,237 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+//     opcode name,                                         return type,    arg1 type,      arg2 type,      arg3 type,      arg4 type,      ...
+OPCODE(Void,                                                Void,                                                                           )
+OPCODE(Identity,                                            Opaque,         Opaque,                                                         )
+OPCODE(Phi,                                                 Opaque,         /*todo*/                                                        )
+
+// Control flow
+OPCODE(Branch,                                              Void,           Label,                                                          )
+OPCODE(BranchConditional,                                   Void,           U1,             Label,          Label,                          )
+OPCODE(Exit,                                                Void,                                                                           )
+OPCODE(Return,                                              Void,                                                                           )
+OPCODE(Unreachable,                                         Void,                                                                           )
+
+// Context getters/setters
+OPCODE(GetRegister,                                         U32,            Reg,                                                            )
+OPCODE(SetRegister,                                         Void,           Reg,            U32,                                            )
+OPCODE(GetPred,                                             U1,             Pred,                                                           )
+OPCODE(SetPred,                                             Void,           Pred,           U1,                                             )
+OPCODE(GetCbuf,                                             U32,            U32,            U32,                                            )
+OPCODE(GetAttribute,                                        U32,            Attribute,                                                      )
+OPCODE(SetAttribute,                                        U32,            Attribute,                                                      )
+OPCODE(GetAttributeIndexed,                                 U32,            U32,                                                            )
+OPCODE(SetAttributeIndexed,                                 U32,            U32,                                                            )
+OPCODE(GetZFlag,                                            U1,             Void,                                                           )
+OPCODE(GetSFlag,                                            U1,             Void,                                                           )
+OPCODE(GetCFlag,                                            U1,             Void,                                                           )
+OPCODE(GetOFlag,                                            U1,             Void,                                                           )
+OPCODE(SetZFlag,                                            Void,           U1,                                                             )
+OPCODE(SetSFlag,                                            Void,           U1,                                                             )
+OPCODE(SetCFlag,                                            Void,           U1,                                                             )
+OPCODE(SetOFlag,                                            Void,           U1,                                                             )
+OPCODE(WorkgroupIdX,                                        U32,                                                                            )
+OPCODE(WorkgroupIdY,                                        U32,                                                                            )
+OPCODE(WorkgroupIdZ,                                        U32,                                                                            )
+OPCODE(LocalInvocationIdX,                                  U32,                                                                            )
+OPCODE(LocalInvocationIdY,                                  U32,                                                                            )
+OPCODE(LocalInvocationIdZ,                                  U32,                                                                            )
+
+// Undefined
+OPCODE(Undef1,                                              U1,                                                                             )
+OPCODE(Undef8,                                              U8,                                                                             )
+OPCODE(Undef16,                                             U16,                                                                            )
+OPCODE(Undef32,                                             U32,                                                                            )
+OPCODE(Undef64,                                             U64,                                                                            )
+
+// Memory operations
+OPCODE(LoadGlobalU8,                                        U32,            U64,                                                            )
+OPCODE(LoadGlobalS8,                                        U32,            U64,                                                            )
+OPCODE(LoadGlobalU16,                                       U32,            U64,                                                            )
+OPCODE(LoadGlobalS16,                                       U32,            U64,                                                            )
+OPCODE(LoadGlobal32,                                        U32,            U64,                                                            )
+OPCODE(LoadGlobal64,                                        U32x2,          U64,                                                            )
+OPCODE(LoadGlobal128,                                       U32x4,          U64,                                                            )
+OPCODE(WriteGlobalU8,                                       Void,           U64,            U32,                                            )
+OPCODE(WriteGlobalS8,                                       Void,           U64,            U32,                                            )
+OPCODE(WriteGlobalU16,                                      Void,           U64,            U32,                                            )
+OPCODE(WriteGlobalS16,                                      Void,           U64,            U32,                                            )
+OPCODE(WriteGlobal32,                                       Void,           U64,            U32,                                            )
+OPCODE(WriteGlobal64,                                       Void,           U64,            U32x2,                                          )
+OPCODE(WriteGlobal128,                                      Void,           U64,            U32x4,                                          )
+
+// Storage buffer operations
+OPCODE(LoadStorageU8,                                       U32,            U32,            U32,                                            )
+OPCODE(LoadStorageS8,                                       U32,            U32,            U32,                                            )
+OPCODE(LoadStorageU16,                                      U32,            U32,            U32,                                            )
+OPCODE(LoadStorageS16,                                      U32,            U32,            U32,                                            )
+OPCODE(LoadStorage32,                                       U32,            U32,            U32,                                            )
+OPCODE(LoadStorage64,                                       U32x2,          U32,            U32,                                            )
+OPCODE(LoadStorage128,                                      U32x4,          U32,            U32,                                            )
+OPCODE(WriteStorageU8,                                      Void,           U32,            U32,            U32,                            )
+OPCODE(WriteStorageS8,                                      Void,           U32,            U32,            U32,                            )
+OPCODE(WriteStorageU16,                                     Void,           U32,            U32,            U32,                            )
+OPCODE(WriteStorageS16,                                     Void,           U32,            U32,            U32,                            )
+OPCODE(WriteStorage32,                                      Void,           U32,            U32,            U32,                            )
+OPCODE(WriteStorage64,                                      Void,           U32,            U32,            U32x2,                          )
+OPCODE(WriteStorage128,                                     Void,           U32,            U32,            U32x4,                          )
+
+// Vector utility
+OPCODE(CompositeConstructU32x2,                             U32x2,          U32,            U32,                                            )
+OPCODE(CompositeConstructU32x3,                             U32x3,          U32,            U32,            U32,                            )
+OPCODE(CompositeConstructU32x4,                             U32x4,          U32,            U32,            U32,            U32,            )
+OPCODE(CompositeExtractU32x2,                               U32,            U32x2,          U32,                                            )
+OPCODE(CompositeExtractU32x3,                               U32,            U32x3,          U32,                                            )
+OPCODE(CompositeExtractU32x4,                               U32,            U32x4,          U32,                                            )
+OPCODE(CompositeConstructF16x2,                             F16x2,          F16,            F16,                                            )
+OPCODE(CompositeConstructF16x3,                             F16x3,          F16,            F16,            F16,                            )
+OPCODE(CompositeConstructF16x4,                             F16x4,          F16,            F16,            F16,            F16,            )
+OPCODE(CompositeExtractF16x2,                               F16,            F16x2,          U32,                                            )
+OPCODE(CompositeExtractF16x3,                               F16,            F16x3,          U32,                                            )
+OPCODE(CompositeExtractF16x4,                               F16,            F16x4,          U32,                                            )
+OPCODE(CompositeConstructF32x2,                             F32x2,          F32,            F32,                                            )
+OPCODE(CompositeConstructF32x3,                             F32x3,          F32,            F32,            F32,                            )
+OPCODE(CompositeConstructF32x4,                             F32x4,          F32,            F32,            F32,            F32,            )
+OPCODE(CompositeExtractF32x2,                               F32,            F32x2,          U32,                                            )
+OPCODE(CompositeExtractF32x3,                               F32,            F32x3,          U32,                                            )
+OPCODE(CompositeExtractF32x4,                               F32,            F32x4,          U32,                                            )
+OPCODE(CompositeConstructF64x2,                             F64x2,          F64,            F64,                                            )
+OPCODE(CompositeConstructF64x3,                             F64x3,          F64,            F64,            F64,                            )
+OPCODE(CompositeConstructF64x4,                             F64x4,          F64,            F64,            F64,            F64,            )
+OPCODE(CompositeExtractF64x2,                               F64,            F64x2,          U32,                                            )
+OPCODE(CompositeExtractF64x3,                               F64,            F64x3,          U32,                                            )
+OPCODE(CompositeExtractF64x4,                               F64,            F64x4,          U32,                                            )
+
+// Select operations
+OPCODE(Select8,                                             U8,             U1,             U8,             U8,                             )
+OPCODE(Select16,                                            U16,            U1,             U16,            U16,                            )
+OPCODE(Select32,                                            U32,            U1,             U32,            U32,                            )
+OPCODE(Select64,                                            U64,            U1,             U64,            U64,                            )
+
+// Bitwise conversions
+OPCODE(BitCastU16F16,                                       U16,            F16,                                                            )
+OPCODE(BitCastU32F32,                                       U32,            F32,                                                            )
+OPCODE(BitCastU64F64,                                       U64,            F64,                                                            )
+OPCODE(BitCastF16U16,                                       F16,            U16,                                                            )
+OPCODE(BitCastF32U32,                                       F32,            U32,                                                            )
+OPCODE(BitCastF64U64,                                       F64,            U64,                                                            )
+OPCODE(PackUint2x32,                                        U64,            U32x2,                                                          )
+OPCODE(UnpackUint2x32,                                      U32x2,          U64,                                                            )
+OPCODE(PackFloat2x16,                                       U32,            F16x2,                                                          )
+OPCODE(UnpackFloat2x16,                                     F16x2,          U32,                                                            )
+OPCODE(PackDouble2x32,                                      U64,            U32x2,                                                          )
+OPCODE(UnpackDouble2x32,                                    U32x2,          U64,                                                            )
+
+// Pseudo-operation, handled specially at final emit
+OPCODE(GetZeroFromOp,                                       U1,             Opaque,                                                         )
+OPCODE(GetSignFromOp,                                       U1,             Opaque,                                                         )
+OPCODE(GetCarryFromOp,                                      U1,             Opaque,                                                         )
+OPCODE(GetOverflowFromOp,                                   U1,             Opaque,                                                         )
+
+// Floating-point operations
+OPCODE(FPAbs16,                                             F16,            F16,                                                            )
+OPCODE(FPAbs32,                                             F32,            F32,                                                            )
+OPCODE(FPAbs64,                                             F64,            F64,                                                            )
+OPCODE(FPAdd16,                                             F16,            F16,            F16,                                            )
+OPCODE(FPAdd32,                                             F32,            F32,            F32,                                            )
+OPCODE(FPAdd64,                                             F64,            F64,            F64,                                            )
+OPCODE(FPFma16,                                             F16,            F16,            F16,            F16,                            )
+OPCODE(FPFma32,                                             F32,            F32,            F32,            F32,                            )
+OPCODE(FPFma64,                                             F64,            F64,            F64,            F64,                            )
+OPCODE(FPMax32,                                             F32,            F32,            F32,                                            )
+OPCODE(FPMax64,                                             F64,            F64,            F64,                                            )
+OPCODE(FPMin32,                                             F32,            F32,            F32,                                            )
+OPCODE(FPMin64,                                             F64,            F64,            F64,                                            )
+OPCODE(FPMul16,                                             F16,            F16,            F16,                                            )
+OPCODE(FPMul32,                                             F32,            F32,            F32,                                            )
+OPCODE(FPMul64,                                             F64,            F64,            F64,                                            )
+OPCODE(FPNeg16,                                             F16,            F16,                                                            )
+OPCODE(FPNeg32,                                             F32,            F32,                                                            )
+OPCODE(FPNeg64,                                             F64,            F64,                                                            )
+OPCODE(FPRecip32,                                           F32,            F32,                                                            )
+OPCODE(FPRecip64,                                           F64,            F64,                                                            )
+OPCODE(FPRecipSqrt32,                                       F32,            F32,                                                            )
+OPCODE(FPRecipSqrt64,                                       F64,            F64,                                                            )
+OPCODE(FPSqrt,                                              F32,            F32,                                                            )
+OPCODE(FPSin,                                               F32,            F32,                                                            )
+OPCODE(FPSinNotReduced,                                     F32,            F32,                                                            )
+OPCODE(FPExp2,                                              F32,            F32,                                                            )
+OPCODE(FPExp2NotReduced,                                    F32,            F32,                                                            )
+OPCODE(FPCos,                                               F32,            F32,                                                            )
+OPCODE(FPCosNotReduced,                                     F32,            F32,                                                            )
+OPCODE(FPLog2,                                              F32,            F32,                                                            )
+OPCODE(FPSaturate16,                                        F16,            F16,                                                            )
+OPCODE(FPSaturate32,                                        F32,            F32,                                                            )
+OPCODE(FPSaturate64,                                        F64,            F64,                                                            )
+OPCODE(FPRoundEven16,                                       F16,            F16,                                                            )
+OPCODE(FPRoundEven32,                                       F32,            F32,                                                            )
+OPCODE(FPRoundEven64,                                       F64,            F64,                                                            )
+OPCODE(FPFloor16,                                           F16,            F16,                                                            )
+OPCODE(FPFloor32,                                           F32,            F32,                                                            )
+OPCODE(FPFloor64,                                           F64,            F64,                                                            )
+OPCODE(FPCeil16,                                            F16,            F16,                                                            )
+OPCODE(FPCeil32,                                            F32,            F32,                                                            )
+OPCODE(FPCeil64,                                            F64,            F64,                                                            )
+OPCODE(FPTrunc16,                                           F16,            F16,                                                            )
+OPCODE(FPTrunc32,                                           F32,            F32,                                                            )
+OPCODE(FPTrunc64,                                           F64,            F64,                                                            )
+
+// Integer operations
+OPCODE(IAdd32,                                              U32,            U32,            U32,                                            )
+OPCODE(IAdd64,                                              U64,            U64,            U64,                                            )
+OPCODE(ISub32,                                              U32,            U32,            U32,                                            )
+OPCODE(ISub64,                                              U64,            U64,            U64,                                            )
+OPCODE(IMul32,                                              U32,            U32,            U32,                                            )
+OPCODE(INeg32,                                              U32,            U32,                                                            )
+OPCODE(IAbs32,                                              U32,            U32,                                                            )
+OPCODE(ShiftLeftLogical32,                                  U32,            U32,            U32,                                            )
+OPCODE(ShiftRightLogical32,                                 U32,            U32,            U32,                                            )
+OPCODE(ShiftRightArithmetic32,                              U32,            U32,            U32,                                            )
+OPCODE(BitwiseAnd32,                                        U32,            U32,            U32,                                            )
+OPCODE(BitwiseOr32,                                         U32,            U32,            U32,                                            )
+OPCODE(BitwiseXor32,                                        U32,            U32,            U32,                                            )
+OPCODE(BitFieldInsert,                                      U32,            U32,            U32,            U32,            U32,            )
+OPCODE(BitFieldSExtract,                                    U32,            U32,            U32,            U32,                            )
+OPCODE(BitFieldUExtract,                                    U32,            U32,            U32,            U32,                            )
+
+OPCODE(SLessThan,                                           U1,             U32,            U32,                                            )
+OPCODE(ULessThan,                                           U1,             U32,            U32,                                            )
+OPCODE(IEqual,                                              U1,             U32,            U32,                                            )
+OPCODE(SLessThanEqual,                                      U1,             U32,            U32,                                            )
+OPCODE(ULessThanEqual,                                      U1,             U32,            U32,                                            )
+OPCODE(SGreaterThan,                                        U1,             U32,            U32,                                            )
+OPCODE(UGreaterThan,                                        U1,             U32,            U32,                                            )
+OPCODE(INotEqual,                                           U1,             U32,            U32,                                            )
+OPCODE(SGreaterThanEqual,                                   U1,             U32,            U32,                                            )
+OPCODE(UGreaterThanEqual,                                   U1,             U32,            U32,                                            )
+
+// Logical operations
+OPCODE(LogicalOr,                                           U1,             U1,             U1,                                             )
+OPCODE(LogicalAnd,                                          U1,             U1,             U1,                                             )
+OPCODE(LogicalXor,                                          U1,             U1,             U1,                                             )
+OPCODE(LogicalNot,                                          U1,             U1,                                                             )
+
+// Conversion operations
+OPCODE(ConvertS16F16,                                       U32,            F16,                                                            )
+OPCODE(ConvertS16F32,                                       U32,            F32,                                                            )
+OPCODE(ConvertS16F64,                                       U32,            F64,                                                            )
+OPCODE(ConvertS32F16,                                       U32,            F16,                                                            )
+OPCODE(ConvertS32F32,                                       U32,            F32,                                                            )
+OPCODE(ConvertS32F64,                                       U32,            F64,                                                            )
+OPCODE(ConvertS64F16,                                       U64,            F16,                                                            )
+OPCODE(ConvertS64F32,                                       U64,            F32,                                                            )
+OPCODE(ConvertS64F64,                                       U64,            F64,                                                            )
+OPCODE(ConvertU16F16,                                       U32,            F16,                                                            )
+OPCODE(ConvertU16F32,                                       U32,            F32,                                                            )
+OPCODE(ConvertU16F64,                                       U32,            F64,                                                            )
+OPCODE(ConvertU32F16,                                       U32,            F16,                                                            )
+OPCODE(ConvertU32F32,                                       U32,            F32,                                                            )
+OPCODE(ConvertU32F64,                                       U32,            F64,                                                            )
+OPCODE(ConvertU64F16,                                       U64,            F16,                                                            )
+OPCODE(ConvertU64F32,                                       U64,            F32,                                                            )
+OPCODE(ConvertU64F64,                                       U64,            F64,                                                            )
+
+OPCODE(ConvertU64U32,                                       U64,            U32,                                                            )
+OPCODE(ConvertU32U64,                                       U32,            U64,                                                            )
diff --git a/src/shader_recompiler/frontend/ir/program.cpp b/src/shader_recompiler/frontend/ir/program.cpp
new file mode 100644
index 0000000000..0ce99ef2a9
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/program.cpp
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/frontend/ir/function.h"
+#include "shader_recompiler/frontend/ir/program.h"
+
+namespace Shader::IR {
+
+std::string DumpProgram(const Program& program) {
+    size_t index{0};
+    std::map<const IR::Inst*, size_t> inst_to_index;
+    std::map<const IR::Block*, size_t> block_to_index;
+
+    for (const IR::Function& function : program.functions) {
+        for (const IR::Block* const block : function.blocks) {
+            block_to_index.emplace(block, index);
+            ++index;
+        }
+    }
+    std::string ret;
+    for (const IR::Function& function : program.functions) {
+        ret += fmt::format("Function\n");
+        for (const auto& block : function.blocks) {
+            ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
+        }
+    }
+    return ret;
+}
+
+} // namespace Shader::IR
\ No newline at end of file
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
new file mode 100644
index 0000000000..efaf1aa1eb
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+#include <boost/container/small_vector.hpp>
+
+#include "shader_recompiler/frontend/ir/function.h"
+
+namespace Shader::IR {
+
+struct Program {
+    boost::container::small_vector<Function, 1> functions;
+};
+
+[[nodiscard]] std::string DumpProgram(const Program& program);
+
+} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 93ff8ccf16..9ea61813ba 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -3,7 +3,7 @@
 // Refer to the license.txt file included.
 
 #include "shader_recompiler/frontend/ir/microinstruction.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::IR {
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.h b/src/shader_recompiler/frontend/maxwell/control_flow.h
index 20ada8afd9..49b369282a 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.h
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.h
@@ -16,7 +16,7 @@
 #include "shader_recompiler/frontend/ir/condition.h"
 #include "shader_recompiler/frontend/maxwell/instruction.h"
 #include "shader_recompiler/frontend/maxwell/location.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 
 namespace Shader::Maxwell::Flow {
 
diff --git a/src/shader_recompiler/frontend/maxwell/decode.cpp b/src/shader_recompiler/frontend/maxwell/decode.cpp
index ab1cc6c8d3..bd85afa1e5 100644
--- a/src/shader_recompiler/frontend/maxwell/decode.cpp
+++ b/src/shader_recompiler/frontend/maxwell/decode.cpp
@@ -11,7 +11,7 @@
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
 #include "shader_recompiler/frontend/maxwell/decode.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 
 namespace Shader::Maxwell {
 namespace {
diff --git a/src/shader_recompiler/frontend/maxwell/decode.h b/src/shader_recompiler/frontend/maxwell/decode.h
index 2a3dd28e84..b4f080fd7e 100644
--- a/src/shader_recompiler/frontend/maxwell/decode.h
+++ b/src/shader_recompiler/frontend/maxwell/decode.h
@@ -5,7 +5,7 @@
 #pragma once
 
 #include "common/common_types.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 
 namespace Shader::Maxwell {
 
diff --git a/src/shader_recompiler/frontend/maxwell/opcode.cpp b/src/shader_recompiler/frontend/maxwell/opcode.cpp
deleted file mode 100644
index 8a7bdb6115..0000000000
--- a/src/shader_recompiler/frontend/maxwell/opcode.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-
-#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
-
-namespace Shader::Maxwell {
-namespace {
-constexpr std::array NAME_TABLE{
-#define INST(name, cute, encode) #cute,
-#include "maxwell.inc"
-#undef INST
-};
-} // Anonymous namespace
-
-const char* NameOf(Opcode opcode) {
-    if (static_cast<size_t>(opcode) >= NAME_TABLE.size()) {
-        throw InvalidArgument("Invalid opcode with raw value {}", static_cast<int>(opcode));
-    }
-    return NAME_TABLE[static_cast<size_t>(opcode)];
-}
-
-} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/opcode.h b/src/shader_recompiler/frontend/maxwell/opcode.h
deleted file mode 100644
index cd574f29d0..0000000000
--- a/src/shader_recompiler/frontend/maxwell/opcode.h
+++ /dev/null
@@ -1,30 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <fmt/format.h>
-
-namespace Shader::Maxwell {
-
-enum class Opcode {
-#define INST(name, cute, encode) name,
-#include "maxwell.inc"
-#undef INST
-};
-
-const char* NameOf(Opcode opcode);
-
-} // namespace Shader::Maxwell
-
-template <>
-struct fmt::formatter<Shader::Maxwell::Opcode> {
-    constexpr auto parse(format_parse_context& ctx) {
-        return ctx.begin();
-    }
-    template <typename FormatContext>
-    auto format(const Shader::Maxwell::Opcode& opcode, FormatContext& ctx) {
-        return format_to(ctx.out(), "{}", NameOf(opcode));
-    }
-};
diff --git a/src/shader_recompiler/frontend/maxwell/opcodes.cpp b/src/shader_recompiler/frontend/maxwell/opcodes.cpp
new file mode 100644
index 0000000000..12ddf2ac95
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/opcodes.cpp
@@ -0,0 +1,26 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
+
+namespace Shader::Maxwell {
+namespace {
+constexpr std::array NAME_TABLE{
+#define INST(name, cute, encode) #cute,
+#include "maxwell.inc"
+#undef INST
+};
+} // Anonymous namespace
+
+const char* NameOf(Opcode opcode) {
+    if (static_cast<size_t>(opcode) >= NAME_TABLE.size()) {
+        throw InvalidArgument("Invalid opcode with raw value {}", static_cast<int>(opcode));
+    }
+    return NAME_TABLE[static_cast<size_t>(opcode)];
+}
+
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/opcodes.h b/src/shader_recompiler/frontend/maxwell/opcodes.h
new file mode 100644
index 0000000000..cd574f29d0
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/opcodes.h
@@ -0,0 +1,30 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <fmt/format.h>
+
+namespace Shader::Maxwell {
+
+enum class Opcode {
+#define INST(name, cute, encode) name,
+#include "maxwell.inc"
+#undef INST
+};
+
+const char* NameOf(Opcode opcode);
+
+} // namespace Shader::Maxwell
+
+template <>
+struct fmt::formatter<Shader::Maxwell::Opcode> {
+    constexpr auto parse(format_parse_context& ctx) {
+        return ctx.begin();
+    }
+    template <typename FormatContext>
+    auto format(const Shader::Maxwell::Opcode& opcode, FormatContext& ctx) {
+        return format_to(ctx.out(), "{}", NameOf(opcode));
+    }
+};
diff --git a/src/shader_recompiler/frontend/maxwell/program.cpp b/src/shader_recompiler/frontend/maxwell/program.cpp
index b3f2de852f..8cdd20804e 100644
--- a/src/shader_recompiler/frontend/maxwell/program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/program.cpp
@@ -5,6 +5,7 @@
 #include <algorithm>
 #include <memory>
 
+#include "shader_recompiler/frontend/ir/basic_block.h"
 #include "shader_recompiler/frontend/maxwell/program.h"
 #include "shader_recompiler/frontend/maxwell/termination_code.h"
 #include "shader_recompiler/frontend/maxwell/translate/translate.h"
@@ -12,17 +13,18 @@
 
 namespace Shader::Maxwell {
 namespace {
-void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
-                   std::span<IR::Block*> block_map, IR::Block* block_memory) {
+void TranslateCode(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+                   Environment& env, const Flow::Function& cfg_function, IR::Function& function,
+                   std::span<IR::Block*> block_map) {
     const size_t num_blocks{cfg_function.blocks.size()};
     function.blocks.reserve(num_blocks);
 
     for (const Flow::BlockId block_id : cfg_function.blocks) {
         const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
 
-        function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
-        block_map[flow_block.id] = function.blocks.back().get();
-        ++block_memory;
+        IR::Block* const ir_block{block_pool.Create(Translate(inst_pool, env, flow_block))};
+        block_map[flow_block.id] = ir_block;
+        function.blocks.emplace_back(ir_block);
     }
 }
 
@@ -34,21 +36,24 @@ void EmitTerminationInsts(const Flow::Function& cfg_function,
     }
 }
 
-void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
-                       IR::Block* block_memory) {
+void TranslateFunction(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+                       Environment& env, const Flow::Function& cfg_function,
+                       IR::Function& function) {
     std::vector<IR::Block*> block_map;
     block_map.resize(cfg_function.blocks_data.size());
 
-    TranslateCode(env, cfg_function, function, block_map, block_memory);
+    TranslateCode(inst_pool, block_pool, env, cfg_function, function, block_map);
     EmitTerminationInsts(cfg_function, block_map);
 }
 } // Anonymous namespace
 
-Program::Program(Environment& env, const Flow::CFG& cfg) {
+IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+                             Environment& env, const Flow::CFG& cfg) {
+    IR::Program program;
+    auto& functions{program.functions};
     functions.reserve(cfg.Functions().size());
     for (const Flow::Function& cfg_function : cfg.Functions()) {
-        TranslateFunction(env, cfg_function, functions.emplace_back(),
-                          block_alloc_pool.allocate(cfg_function.blocks.size()));
+        TranslateFunction(inst_pool, block_pool, env, cfg_function, functions.emplace_back());
     }
     std::ranges::for_each(functions, Optimization::SsaRewritePass);
     for (IR::Function& function : functions) {
@@ -59,27 +64,7 @@ Program::Program(Environment& env, const Flow::CFG& cfg) {
         Optimization::VerificationPass(function);
     }
     //*/
-}
-
-std::string DumpProgram(const Program& program) {
-    size_t index{0};
-    std::map<const IR::Inst*, size_t> inst_to_index;
-    std::map<const IR::Block*, size_t> block_to_index;
-
-    for (const IR::Function& function : program.functions) {
-        for (const auto& block : function.blocks) {
-            block_to_index.emplace(block.get(), index);
-            ++index;
-        }
-    }
-    std::string ret;
-    for (const IR::Function& function : program.functions) {
-        ret += fmt::format("Function\n");
-        for (const auto& block : function.blocks) {
-            ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
-        }
-    }
-    return ret;
+    return program;
 }
 
 } // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/program.h b/src/shader_recompiler/frontend/maxwell/program.h
index 36e678a9ea..3355ab1299 100644
--- a/src/shader_recompiler/frontend/maxwell/program.h
+++ b/src/shader_recompiler/frontend/maxwell/program.h
@@ -9,28 +9,16 @@
 #include <vector>
 
 #include <boost/container/small_vector.hpp>
-#include <boost/pool/pool_alloc.hpp>
 
 #include "shader_recompiler/environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/function.h"
+#include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/object_pool.h"
 
 namespace Shader::Maxwell {
 
-class Program {
-    friend std::string DumpProgram(const Program& program);
-
-public:
-    explicit Program(Environment& env, const Flow::CFG& cfg);
-
-private:
-    boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
-                          boost::details::pool::null_mutex>
-        block_alloc_pool;
-    boost::container::small_vector<IR::Function, 1> functions;
-};
-
-[[nodiscard]] std::string DumpProgram(const Program& program);
+[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
+                                           ObjectPool<IR::Block>& block_pool, Environment& env,
+                                           const Flow::CFG& cfg);
 
 } // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
index acd8445ad1..3d0c48457c 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
@@ -4,7 +4,7 @@
 
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
 
 namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
index 90cddb18b4..ba005fbf45 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
@@ -5,7 +5,7 @@
 #include "common/bit_field.h"
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
 
 namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
index de65173e8d..ad97786d4e 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
@@ -6,7 +6,7 @@
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
 
 namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
index 9f1570479d..727524284d 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
@@ -5,7 +5,7 @@
 #include "common/bit_field.h"
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
 
 namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
index 1711d3f48a..1f83d10683 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
@@ -5,7 +5,7 @@
 #include "common/bit_field.h"
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
 
 namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index d70399f6bf..1bb160acbc 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -4,7 +4,7 @@
 
 #include "common/common_types.h"
 #include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
 #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
 
 namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
index 66a306745e..dcc3f6c0ed 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
@@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
     }
 }
 
-IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
-    IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
+IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
+                    const Flow::Block& flow_block) {
+    IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
     TranslatorVisitor visitor{env, block};
 
     const Location pc_end{flow_block.end};
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.h b/src/shader_recompiler/frontend/maxwell/translate/translate.h
index 788742dea1..c1c21b2782 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/translate.h
+++ b/src/shader_recompiler/frontend/maxwell/translate/translate.h
@@ -6,11 +6,14 @@
 
 #include "shader_recompiler/environment.h"
 #include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
 #include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/object_pool.h"
 
 namespace Shader::Maxwell {
 
-[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
+[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
+                                  const Flow::Block& flow_block);
 
 } // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
index a62d3f56b1..7713e3ba9f 100644
--- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
+++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
@@ -19,7 +19,7 @@
 #include "shader_recompiler/frontend/ir/basic_block.h"
 #include "shader_recompiler/frontend/ir/function.h"
 #include "shader_recompiler/frontend/ir/microinstruction.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
 #include "shader_recompiler/frontend/ir/pred.h"
 #include "shader_recompiler/frontend/ir/reg.h"
 #include "shader_recompiler/ir_opt/passes.h"
@@ -150,52 +150,52 @@ private:
 
 void SsaRewritePass(IR::Function& function) {
     Pass pass;
-    for (const auto& block : function.blocks) {
+    for (IR::Block* const block : function.blocks) {
         for (IR::Inst& inst : block->Instructions()) {
             switch (inst.Opcode()) {
             case IR::Opcode::SetRegister:
                 if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
-                    pass.WriteVariable(reg, block.get(), inst.Arg(1));
+                    pass.WriteVariable(reg, block, inst.Arg(1));
                 }
                 break;
             case IR::Opcode::SetPred:
                 if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
-                    pass.WriteVariable(pred, block.get(), inst.Arg(1));
+                    pass.WriteVariable(pred, block, inst.Arg(1));
                 }
                 break;
             case IR::Opcode::SetZFlag:
-                pass.WriteVariable(ZeroFlagTag{}, block.get(), inst.Arg(0));
+                pass.WriteVariable(ZeroFlagTag{}, block, inst.Arg(0));
                 break;
             case IR::Opcode::SetSFlag:
-                pass.WriteVariable(SignFlagTag{}, block.get(), inst.Arg(0));
+                pass.WriteVariable(SignFlagTag{}, block, inst.Arg(0));
                 break;
             case IR::Opcode::SetCFlag:
-                pass.WriteVariable(CarryFlagTag{}, block.get(), inst.Arg(0));
+                pass.WriteVariable(CarryFlagTag{}, block, inst.Arg(0));
                 break;
             case IR::Opcode::SetOFlag:
-                pass.WriteVariable(OverflowFlagTag{}, block.get(), inst.Arg(0));
+                pass.WriteVariable(OverflowFlagTag{}, block, inst.Arg(0));
                 break;
             case IR::Opcode::GetRegister:
                 if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
-                    inst.ReplaceUsesWith(pass.ReadVariable(reg, block.get()));
+                    inst.ReplaceUsesWith(pass.ReadVariable(reg, block));
                 }
                 break;
             case IR::Opcode::GetPred:
                 if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
-                    inst.ReplaceUsesWith(pass.ReadVariable(pred, block.get()));
+                    inst.ReplaceUsesWith(pass.ReadVariable(pred, block));
                 }
                 break;
             case IR::Opcode::GetZFlag:
-                inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block.get()));
+                inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block));
                 break;
             case IR::Opcode::GetSFlag:
-                inst.ReplaceUsesWith(pass.ReadVariable(SignFlagTag{}, block.get()));
+                inst.ReplaceUsesWith(pass.ReadVariable(SignFlagTag{}, block));
                 break;
             case IR::Opcode::GetCFlag:
-                inst.ReplaceUsesWith(pass.ReadVariable(CarryFlagTag{}, block.get()));
+                inst.ReplaceUsesWith(pass.ReadVariable(CarryFlagTag{}, block));
                 break;
             case IR::Opcode::GetOFlag:
-                inst.ReplaceUsesWith(pass.ReadVariable(OverflowFlagTag{}, block.get()));
+                inst.ReplaceUsesWith(pass.ReadVariable(OverflowFlagTag{}, block));
                 break;
             default:
                 break;
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
index e6596d8287..19e36590c5 100644
--- a/src/shader_recompiler/main.cpp
+++ b/src/shader_recompiler/main.cpp
@@ -56,6 +56,13 @@ int main() {
     auto cfg{std::make_unique<Flow::CFG>(env, 0)};
     // fmt::print(stdout, "{}\n", cfg->Dot());
 
-    Program program{env, *cfg};
-    fmt::print(stdout, "{}\n", DumpProgram(program));
+    auto inst_pool{std::make_unique<ObjectPool<IR::Inst>>()};
+    auto block_pool{std::make_unique<ObjectPool<IR::Block>>()};
+
+    for (int i = 0; i < 8192 * 4; ++i) {
+        void(inst_pool->Create(IR::Opcode::Void, 0));
+    }
+
+    IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, *cfg)};
+    fmt::print(stdout, "{}\n", IR::DumpProgram(program));
 }
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
new file mode 100644
index 0000000000..7c65bbd921
--- /dev/null
+++ b/src/shader_recompiler/object_pool.h
@@ -0,0 +1,89 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <type_traits>
+
+namespace Shader {
+
+template <typename T, size_t chunk_size = 8192>
+requires std::is_destructible_v<T> class ObjectPool {
+public:
+    ~ObjectPool() {
+        std::unique_ptr<Chunk> tree_owner;
+        Chunk* chunk{&root};
+        while (chunk) {
+            for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
+                chunk->storage[obj_id].object.~T();
+            }
+            tree_owner = std::move(chunk->next);
+            chunk = tree_owner.get();
+        }
+    }
+
+    template <typename... Args>
+    requires std::is_constructible_v<T, Args...> [[nodiscard]] T* Create(Args&&... args) {
+        return std::construct_at(Memory(), std::forward<Args>(args)...);
+    }
+
+    void ReleaseContents() {
+        Chunk* chunk{&root};
+        if (chunk) {
+            const size_t free_objects{chunk->free_objects};
+            if (free_objects == chunk_size) {
+                break;
+            }
+            chunk->free_objects = chunk_size;
+            for (size_t obj_id = free_objects; obj_id < chunk_size; ++obj_id) {
+                chunk->storage[obj_id].object.~T();
+            }
+            chunk = chunk->next.get();
+        }
+        node = &root;
+    }
+
+private:
+    struct NonTrivialDummy {
+        NonTrivialDummy() noexcept {}
+    };
+
+    union Storage {
+        Storage() noexcept {}
+        ~Storage() noexcept {}
+
+        NonTrivialDummy dummy{};
+        T object;
+    };
+
+    struct Chunk {
+        size_t free_objects = chunk_size;
+        std::array<Storage, chunk_size> storage;
+        std::unique_ptr<Chunk> next;
+    };
+
+    [[nodiscard]] T* Memory() {
+        Chunk* const chunk{FreeChunk()};
+        return &chunk->storage[--chunk->free_objects].object;
+    }
+
+    [[nodiscard]] Chunk* FreeChunk() {
+        if (node->free_objects > 0) {
+            return node;
+        }
+        if (node->next) {
+            node = node->next.get();
+            return node;
+        }
+        node->next = std::make_unique<Chunk>();
+        node = node->next.get();
+        return node;
+    }
+
+    Chunk* node{&root};
+    Chunk root;
+};
+
+} // namespace Shader
-- 
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