From cfb9bcbe422e02a5274b5edbefdbfc6c026f185a Mon Sep 17 00:00:00 2001
From: lat9nq <22451773+lat9nq@users.noreply.github.com>
Date: Tue, 25 May 2021 20:06:06 -0400
Subject: yuzu qt: Handle per-game configs for title id 0

Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
---
 src/yuzu/configuration/config.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/yuzu/configuration/config.cpp')

diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index eb58bfa5b9..552454acf2 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -16,7 +16,7 @@
 
 namespace FS = Common::FS;
 
-Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
+Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
     global = config_type == ConfigType::GlobalConfig;
 
     Initialize(config_name);
@@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
 }};
 // clang-format on
 
-void Config::Initialize(const std::string& config_name) {
+void Config::Initialize(std::string_view config_name) {
     const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
     const auto config_file = fmt::format("{}.ini", config_name);
 
-- 
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