From cfb9bcbe422e02a5274b5edbefdbfc6c026f185a Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Tue, 25 May 2021 20:06:06 -0400 Subject: yuzu qt: Handle per-game configs for title id 0 Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it. --- src/yuzu/configuration/config.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/configuration/config.cpp') diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index eb58bfa5b9..552454acf2 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -16,7 +16,7 @@ namespace FS = Common::FS; -Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) { +Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) { global = config_type == ConfigType::GlobalConfig; Initialize(config_name); @@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{ }}; // clang-format on -void Config::Initialize(const std::string& config_name) { +void Config::Initialize(std::string_view config_name) { const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir); const auto config_file = fmt::format("{}.ini", config_name); -- cgit v1.2.3-70-g09d2