From e1ad7d69b981c7ed249ba7efd4287d712db3747d Mon Sep 17 00:00:00 2001
From: Yuri Kunde Schlesner <yuriks@yuriks.net>
Date: Sun, 29 Jan 2017 17:43:09 -0800
Subject: SWRasterizer: Move framebuffer operation functions to their own file

---
 src/video_core/swrasterizer/framebuffer.cpp | 259 ++++++++++++++++++++++++++++
 1 file changed, 259 insertions(+)
 create mode 100644 src/video_core/swrasterizer/framebuffer.cpp

(limited to 'src/video_core/swrasterizer/framebuffer.cpp')

diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp
new file mode 100644
index 0000000000..4b31eda89c
--- /dev/null
+++ b/src/video_core/swrasterizer/framebuffer.cpp
@@ -0,0 +1,259 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/assert.h"
+#include "common/color.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
+#include "core/hw/gpu.h"
+#include "core/memory.h"
+#include "video_core/pica_state.h"
+#include "video_core/regs_framebuffer.h"
+#include "video_core/swrasterizer/framebuffer.h"
+#include "video_core/utils.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
+
+    // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
+    // NOTE: The framebuffer height register contains the actual FB height minus one.
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel =
+        GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
+    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+                     coarse_y * framebuffer.width * bytes_per_pixel;
+    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
+
+    switch (framebuffer.color_format) {
+    case FramebufferRegs::ColorFormat::RGBA8:
+        Color::EncodeRGBA8(color, dst_pixel);
+        break;
+
+    case FramebufferRegs::ColorFormat::RGB8:
+        Color::EncodeRGB8(color, dst_pixel);
+        break;
+
+    case FramebufferRegs::ColorFormat::RGB5A1:
+        Color::EncodeRGB5A1(color, dst_pixel);
+        break;
+
+    case FramebufferRegs::ColorFormat::RGB565:
+        Color::EncodeRGB565(color, dst_pixel);
+        break;
+
+    case FramebufferRegs::ColorFormat::RGBA4:
+        Color::EncodeRGBA4(color, dst_pixel);
+        break;
+
+    default:
+        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
+                     framebuffer.color_format.Value());
+        UNIMPLEMENTED();
+    }
+}
+
+const Math::Vec4<u8> GetPixel(int x, int y) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
+
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel =
+        GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
+    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+                     coarse_y * framebuffer.width * bytes_per_pixel;
+    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
+
+    switch (framebuffer.color_format) {
+    case FramebufferRegs::ColorFormat::RGBA8:
+        return Color::DecodeRGBA8(src_pixel);
+
+    case FramebufferRegs::ColorFormat::RGB8:
+        return Color::DecodeRGB8(src_pixel);
+
+    case FramebufferRegs::ColorFormat::RGB5A1:
+        return Color::DecodeRGB5A1(src_pixel);
+
+    case FramebufferRegs::ColorFormat::RGB565:
+        return Color::DecodeRGB565(src_pixel);
+
+    case FramebufferRegs::ColorFormat::RGBA4:
+        return Color::DecodeRGBA4(src_pixel);
+
+    default:
+        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
+                     framebuffer.color_format.Value());
+        UNIMPLEMENTED();
+    }
+
+    return {0, 0, 0, 0};
+}
+
+u32 GetDepth(int x, int y) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+    u32 stride = framebuffer.width * bytes_per_pixel;
+
+    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+    u8* src_pixel = depth_buffer + src_offset;
+
+    switch (framebuffer.depth_format) {
+    case FramebufferRegs::DepthFormat::D16:
+        return Color::DecodeD16(src_pixel);
+    case FramebufferRegs::DepthFormat::D24:
+        return Color::DecodeD24(src_pixel);
+    case FramebufferRegs::DepthFormat::D24S8:
+        return Color::DecodeD24S8(src_pixel).x;
+    default:
+        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
+        UNIMPLEMENTED();
+        return 0;
+    }
+}
+
+u8 GetStencil(int x, int y) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+    u32 stride = framebuffer.width * bytes_per_pixel;
+
+    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+    u8* src_pixel = depth_buffer + src_offset;
+
+    switch (framebuffer.depth_format) {
+    case FramebufferRegs::DepthFormat::D24S8:
+        return Color::DecodeD24S8(src_pixel).y;
+
+    default:
+        LOG_WARNING(
+            HW_GPU,
+            "GetStencil called for function which doesn't have a stencil component (format %u)",
+            framebuffer.depth_format);
+        return 0;
+    }
+}
+
+void SetDepth(int x, int y, u32 value) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+    u32 stride = framebuffer.width * bytes_per_pixel;
+
+    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+    u8* dst_pixel = depth_buffer + dst_offset;
+
+    switch (framebuffer.depth_format) {
+    case FramebufferRegs::DepthFormat::D16:
+        Color::EncodeD16(value, dst_pixel);
+        break;
+
+    case FramebufferRegs::DepthFormat::D24:
+        Color::EncodeD24(value, dst_pixel);
+        break;
+
+    case FramebufferRegs::DepthFormat::D24S8:
+        Color::EncodeD24X8(value, dst_pixel);
+        break;
+
+    default:
+        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
+        UNIMPLEMENTED();
+        break;
+    }
+}
+
+void SetStencil(int x, int y, u8 value) {
+    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+    y = framebuffer.height - y;
+
+    const u32 coarse_y = y & ~7;
+    u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+    u32 stride = framebuffer.width * bytes_per_pixel;
+
+    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+    u8* dst_pixel = depth_buffer + dst_offset;
+
+    switch (framebuffer.depth_format) {
+    case Pica::FramebufferRegs::DepthFormat::D16:
+    case Pica::FramebufferRegs::DepthFormat::D24:
+        // Nothing to do
+        break;
+
+    case Pica::FramebufferRegs::DepthFormat::D24S8:
+        Color::EncodeX24S8(value, dst_pixel);
+        break;
+
+    default:
+        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
+        UNIMPLEMENTED();
+        break;
+    }
+}
+
+u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
+    switch (action) {
+    case FramebufferRegs::StencilAction::Keep:
+        return old_stencil;
+
+    case FramebufferRegs::StencilAction::Zero:
+        return 0;
+
+    case FramebufferRegs::StencilAction::Replace:
+        return ref;
+
+    case FramebufferRegs::StencilAction::Increment:
+        // Saturated increment
+        return std::min<u8>(old_stencil, 254) + 1;
+
+    case FramebufferRegs::StencilAction::Decrement:
+        // Saturated decrement
+        return std::max<u8>(old_stencil, 1) - 1;
+
+    case FramebufferRegs::StencilAction::Invert:
+        return ~old_stencil;
+
+    case FramebufferRegs::StencilAction::IncrementWrap:
+        return old_stencil + 1;
+
+    case FramebufferRegs::StencilAction::DecrementWrap:
+        return old_stencil - 1;
+
+    default:
+        LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
+        UNIMPLEMENTED();
+        return 0;
+    }
+}
+
+} // namespace Rasterizer
+} // namespace Pica
-- 
cgit v1.2.3-70-g09d2


From 426fda1d524b17acd10d962a03af872a85342eca Mon Sep 17 00:00:00 2001
From: Yuri Kunde Schlesner <yuriks@yuriks.net>
Date: Sun, 29 Jan 2017 19:25:48 -0800
Subject: SWRasterizer: Move more framebuffer functions to file

---
 src/video_core/swrasterizer/framebuffer.cpp |  99 +++++++++++++++++++++++++++
 src/video_core/swrasterizer/framebuffer.h   |   6 ++
 src/video_core/swrasterizer/rasterizer.cpp  | 100 ----------------------------
 3 files changed, 105 insertions(+), 100 deletions(-)

(limited to 'src/video_core/swrasterizer/framebuffer.cpp')

diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp
index 4b31eda89c..7de3aac751 100644
--- a/src/video_core/swrasterizer/framebuffer.cpp
+++ b/src/video_core/swrasterizer/framebuffer.cpp
@@ -8,6 +8,7 @@
 #include "common/color.h"
 #include "common/common_types.h"
 #include "common/logging/log.h"
+#include "common/math_util.h"
 #include "common/vector_math.h"
 #include "core/hw/gpu.h"
 #include "core/memory.h"
@@ -255,5 +256,103 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u
     }
 }
 
+Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
+                                     const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
+                                     FramebufferRegs::BlendEquation equation) {
+    Math::Vec4<int> result;
+
+    auto src_result = (src * srcfactor).Cast<int>();
+    auto dst_result = (dest * destfactor).Cast<int>();
+
+    switch (equation) {
+    case FramebufferRegs::BlendEquation::Add:
+        result = (src_result + dst_result) / 255;
+        break;
+
+    case FramebufferRegs::BlendEquation::Subtract:
+        result = (src_result - dst_result) / 255;
+        break;
+
+    case FramebufferRegs::BlendEquation::ReverseSubtract:
+        result = (dst_result - src_result) / 255;
+        break;
+
+    // TODO: How do these two actually work?  OpenGL doesn't include the blend factors in the
+    //       min/max computations, but is this what the 3DS actually does?
+    case FramebufferRegs::BlendEquation::Min:
+        result.r() = std::min(src.r(), dest.r());
+        result.g() = std::min(src.g(), dest.g());
+        result.b() = std::min(src.b(), dest.b());
+        result.a() = std::min(src.a(), dest.a());
+        break;
+
+    case FramebufferRegs::BlendEquation::Max:
+        result.r() = std::max(src.r(), dest.r());
+        result.g() = std::max(src.g(), dest.g());
+        result.b() = std::max(src.b(), dest.b());
+        result.a() = std::max(src.a(), dest.a());
+        break;
+
+    default:
+        LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
+        UNIMPLEMENTED();
+    }
+
+    return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
+                          MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
+};
+
+u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
+    switch (op) {
+    case FramebufferRegs::LogicOp::Clear:
+        return 0;
+
+    case FramebufferRegs::LogicOp::And:
+        return src & dest;
+
+    case FramebufferRegs::LogicOp::AndReverse:
+        return src & ~dest;
+
+    case FramebufferRegs::LogicOp::Copy:
+        return src;
+
+    case FramebufferRegs::LogicOp::Set:
+        return 255;
+
+    case FramebufferRegs::LogicOp::CopyInverted:
+        return ~src;
+
+    case FramebufferRegs::LogicOp::NoOp:
+        return dest;
+
+    case FramebufferRegs::LogicOp::Invert:
+        return ~dest;
+
+    case FramebufferRegs::LogicOp::Nand:
+        return ~(src & dest);
+
+    case FramebufferRegs::LogicOp::Or:
+        return src | dest;
+
+    case FramebufferRegs::LogicOp::Nor:
+        return ~(src | dest);
+
+    case FramebufferRegs::LogicOp::Xor:
+        return src ^ dest;
+
+    case FramebufferRegs::LogicOp::Equiv:
+        return ~(src ^ dest);
+
+    case FramebufferRegs::LogicOp::AndInverted:
+        return ~src & dest;
+
+    case FramebufferRegs::LogicOp::OrReverse:
+        return src | ~dest;
+
+    case FramebufferRegs::LogicOp::OrInverted:
+        return ~src | dest;
+    }
+};
+
 } // namespace Rasterizer
 } // namespace Pica
diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h
index 220f7013b8..4a32a49797 100644
--- a/src/video_core/swrasterizer/framebuffer.h
+++ b/src/video_core/swrasterizer/framebuffer.h
@@ -19,5 +19,11 @@ void SetDepth(int x, int y, u32 value);
 void SetStencil(int x, int y, u8 value);
 u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref);
 
+Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
+                                     const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
+                                     FramebufferRegs::BlendEquation equation);
+
+u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op);
+
 } // namespace Rasterizer
 } // namespace Pica
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 0fd842abef..7557fcb892 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -31,106 +31,6 @@
 namespace Pica {
 namespace Rasterizer {
 
-static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
-                                            const Math::Vec4<u8>& srcfactor,
-                                            const Math::Vec4<u8>& dest,
-                                            const Math::Vec4<u8>& destfactor,
-                                            FramebufferRegs::BlendEquation equation) {
-    Math::Vec4<int> result;
-
-    auto src_result = (src * srcfactor).Cast<int>();
-    auto dst_result = (dest * destfactor).Cast<int>();
-
-    switch (equation) {
-    case FramebufferRegs::BlendEquation::Add:
-        result = (src_result + dst_result) / 255;
-        break;
-
-    case FramebufferRegs::BlendEquation::Subtract:
-        result = (src_result - dst_result) / 255;
-        break;
-
-    case FramebufferRegs::BlendEquation::ReverseSubtract:
-        result = (dst_result - src_result) / 255;
-        break;
-
-    // TODO: How do these two actually work?  OpenGL doesn't include the blend factors in the
-    //       min/max computations, but is this what the 3DS actually does?
-    case FramebufferRegs::BlendEquation::Min:
-        result.r() = std::min(src.r(), dest.r());
-        result.g() = std::min(src.g(), dest.g());
-        result.b() = std::min(src.b(), dest.b());
-        result.a() = std::min(src.a(), dest.a());
-        break;
-
-    case FramebufferRegs::BlendEquation::Max:
-        result.r() = std::max(src.r(), dest.r());
-        result.g() = std::max(src.g(), dest.g());
-        result.b() = std::max(src.b(), dest.b());
-        result.a() = std::max(src.a(), dest.a());
-        break;
-
-    default:
-        LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
-        UNIMPLEMENTED();
-    }
-
-    return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
-                          MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
-};
-
-static u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
-    switch (op) {
-    case FramebufferRegs::LogicOp::Clear:
-        return 0;
-
-    case FramebufferRegs::LogicOp::And:
-        return src & dest;
-
-    case FramebufferRegs::LogicOp::AndReverse:
-        return src & ~dest;
-
-    case FramebufferRegs::LogicOp::Copy:
-        return src;
-
-    case FramebufferRegs::LogicOp::Set:
-        return 255;
-
-    case FramebufferRegs::LogicOp::CopyInverted:
-        return ~src;
-
-    case FramebufferRegs::LogicOp::NoOp:
-        return dest;
-
-    case FramebufferRegs::LogicOp::Invert:
-        return ~dest;
-
-    case FramebufferRegs::LogicOp::Nand:
-        return ~(src & dest);
-
-    case FramebufferRegs::LogicOp::Or:
-        return src | dest;
-
-    case FramebufferRegs::LogicOp::Nor:
-        return ~(src | dest);
-
-    case FramebufferRegs::LogicOp::Xor:
-        return src ^ dest;
-
-    case FramebufferRegs::LogicOp::Equiv:
-        return ~(src ^ dest);
-
-    case FramebufferRegs::LogicOp::AndInverted:
-        return ~src & dest;
-
-    case FramebufferRegs::LogicOp::OrReverse:
-        return src | ~dest;
-
-    case FramebufferRegs::LogicOp::OrInverted:
-        return ~src | dest;
-    }
-};
-
 // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
 struct Fix12P4 {
     Fix12P4() {}
-- 
cgit v1.2.3-70-g09d2