From f902cc2a2b5875eb20a403390ed849af68e094f0 Mon Sep 17 00:00:00 2001
From: Kelebek1 <eeeedddccc@hotmail.co.uk>
Date: Tue, 2 May 2023 23:52:21 +0100
Subject: Fix code resize to use word size rather than byte size

---
 src/video_core/shader_cache.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/video_core/shader_cache.cpp')

diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index d9482371bc..c5213875b7 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -228,14 +228,14 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu
     auto info = std::make_unique<ShaderInfo>();
     if (const std::optional<u64> cached_hash{env.Analyze()}) {
         info->unique_hash = *cached_hash;
-        info->size_bytes = env.CachedSize();
+        info->size_bytes = env.CachedSizeBytes();
     } else {
         // Slow path, not really hit on commercial games
         // Build a control flow graph to get the real shader size
         Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
         Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
         info->unique_hash = env.CalculateHash();
-        info->size_bytes = env.ReadSize();
+        info->size_bytes = env.ReadSizeBytes();
     }
     const size_t size_bytes{info->size_bytes};
     const ShaderInfo* const result{info.get()};
-- 
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