From ba34cf0a691bc73ae6b2d8db6019b1f10d22dde5 Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sun, 6 Mar 2022 19:54:40 +0100
Subject: Shader Decompiler: Check for shift when deriving composite samplers.

---
 src/shader_recompiler/shader_info.h | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'src/shader_recompiler/shader_info.h')

diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index f5690805c4..cc596da4f9 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -61,8 +61,10 @@ struct TextureBufferDescriptor {
     bool has_secondary;
     u32 cbuf_index;
     u32 cbuf_offset;
+    u32 shift_left;
     u32 secondary_cbuf_index;
     u32 secondary_cbuf_offset;
+    u32 secondary_shift_left;
     u32 count;
     u32 size_shift;
 };
@@ -85,8 +87,10 @@ struct TextureDescriptor {
     bool has_secondary;
     u32 cbuf_index;
     u32 cbuf_offset;
+    u32 shift_left;
     u32 secondary_cbuf_index;
     u32 secondary_cbuf_offset;
+    u32 secondary_shift_left;
     u32 count;
     u32 size_shift;
 };
-- 
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