From 2d48a7b4d0666ad16d03a22d85712617a0849046 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 9 Jan 2021 03:30:07 -0300
Subject: shader: Initial recompiler work

---
 src/shader_recompiler/ir_opt/verification_pass.cpp | 50 ++++++++++++++++++++++
 1 file changed, 50 insertions(+)
 create mode 100644 src/shader_recompiler/ir_opt/verification_pass.cpp

(limited to 'src/shader_recompiler/ir_opt/verification_pass.cpp')

diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp
new file mode 100644
index 0000000000..36d9ae39b2
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/verification_pass.cpp
@@ -0,0 +1,50 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <map>
+
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/ir_opt/passes.h"
+
+namespace Shader::Optimization {
+
+static void ValidateTypes(const IR::Block& block) {
+    for (const IR::Inst& inst : block) {
+        const size_t num_args{inst.NumArgs()};
+        for (size_t i = 0; i < num_args; ++i) {
+            const IR::Type t1{inst.Arg(i).Type()};
+            const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)};
+            if (!IR::AreTypesCompatible(t1, t2)) {
+                throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(block));
+            }
+        }
+    }
+}
+
+static void ValidateUses(const IR::Block& block) {
+    std::map<IR::Inst*, int> actual_uses;
+    for (const IR::Inst& inst : block) {
+        const size_t num_args{inst.NumArgs()};
+        for (size_t i = 0; i < num_args; ++i) {
+            const IR::Value arg{inst.Arg(i)};
+            if (!arg.IsImmediate()) {
+                ++actual_uses[arg.Inst()];
+            }
+        }
+    }
+    for (const auto [inst, uses] : actual_uses) {
+        if (inst->UseCount() != uses) {
+            throw LogicError("Invalid uses in block:\n{}", IR::DumpBlock(block));
+        }
+    }
+}
+
+void VerificationPass(const IR::Block& block) {
+    ValidateTypes(block);
+    ValidateUses(block);
+}
+
+} // namespace Shader::Optimization
-- 
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