From b541f5e5e333a8ec8c3569e02d67e59ad14217c2 Mon Sep 17 00:00:00 2001 From: FernandoS27 <fsahmkow27@gmail.com> Date: Mon, 19 Apr 2021 01:03:38 +0200 Subject: shader: Implement VertexA stage --- src/shader_recompiler/ir_opt/texture_pass.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/shader_recompiler/ir_opt/texture_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index cfa6b34b9a..2b38bcf423 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -426,4 +426,25 @@ void TexturePass(Environment& env, IR::Program& program) { } } +void JoinTextureInfo(Info& base, Info& source) { + Descriptors descriptors{ + base.texture_buffer_descriptors, + base.image_buffer_descriptors, + base.texture_descriptors, + base.image_descriptors, + }; + for (auto& desc : source.texture_buffer_descriptors) { + descriptors.Add(desc); + } + for (auto& desc : source.image_buffer_descriptors) { + descriptors.Add(desc); + } + for (auto& desc : source.texture_descriptors) { + descriptors.Add(desc); + } + for (auto& desc : source.image_descriptors) { + descriptors.Add(desc); + } +} + } // namespace Shader::Optimization -- cgit v1.2.3-70-g09d2