From d54d7de40e7295827b0e4e4026441b53d3fc9569 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Fri, 14 May 2021 00:40:54 -0300 Subject: glasm: Rework control flow introducing a syntax list This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. --- src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | 56 +++-------------------- 1 file changed, 6 insertions(+), 50 deletions(-) (limited to 'src/shader_recompiler/ir_opt/dual_vertex_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp index f2d7db0e6b..b0a9f5258e 100644 --- a/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp +++ b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp @@ -13,60 +13,16 @@ namespace Shader::Optimization { -void VertexATransformPass(IR::Program& program) { - bool replaced_join{}; - bool eliminated_epilogue{}; - for (IR::Block* const block : program.post_order_blocks) { - for (IR::Inst& inst : block->Instructions()) { - switch (inst.GetOpcode()) { - case IR::Opcode::Return: - inst.ReplaceOpcode(IR::Opcode::Join); - replaced_join = true; - break; - case IR::Opcode::Epilogue: - inst.Invalidate(); - eliminated_epilogue = true; - break; - default: - break; - } - if (replaced_join && eliminated_epilogue) { - return; - } - } - } +void VertexATransformPass(IR::Program&) { + throw NotImplementedException("VertexA pass"); } -void VertexBTransformPass(IR::Program& program) { - for (IR::Block* const block : program.blocks) { - for (IR::Inst& inst : block->Instructions()) { - if (inst.GetOpcode() == IR::Opcode::Prologue) { - return inst.Invalidate(); - } - } - } +void VertexBTransformPass(IR::Program&) { + throw NotImplementedException("VertexA pass"); } -void DualVertexJoinPass(IR::Program& program) { - const auto& blocks = program.blocks; - const s64 sub_size = static_cast<s64>(blocks.size()) - 1; - if (sub_size < 1) { - throw LogicError("Dual Vertex Join pass failed, expected atleast 2 blocks"); - } - for (s64 index = 0; index < sub_size; ++index) { - IR::Block* const current_block{blocks[index]}; - IR::Block* const next_block{blocks[index + 1]}; - for (IR::Inst& inst : current_block->Instructions()) { - if (inst.GetOpcode() == IR::Opcode::Join) { - IR::IREmitter ir{*current_block, IR::Block::InstructionList::s_iterator_to(inst)}; - ir.Branch(next_block); - inst.Invalidate(); - // Only 1 join should exist - return; - } - } - } - throw LogicError("Dual Vertex Join pass failed, no join present"); +void DualVertexJoinPass(IR::Program&) { + throw NotImplementedException("VertexA pass"); } } // namespace Shader::Optimization -- cgit v1.2.3-70-g09d2