From e44752ddc8804961eb84f8c225bb36d5b4c77bc1 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Mon, 22 Feb 2021 22:59:16 -0300
Subject: shader: FMUL, select, RRO, and MUFU fixes

---
 src/shader_recompiler/ir_opt/constant_propagation_pass.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/ir_opt/constant_propagation_pass.cpp')

diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index 4d4e88259a..ae3d5a7d6d 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -330,7 +330,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
         return FoldBitCast<u32, f32>(inst, IR::Opcode::BitCastF32U32);
     case IR::Opcode::IAdd64:
         return FoldAdd<u64>(block, inst);
-    case IR::Opcode::Select32:
+    case IR::Opcode::SelectU32:
         return FoldSelect<u32>(inst);
     case IR::Opcode::LogicalAnd:
         return FoldLogicalAnd(inst);
-- 
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