From c7c518e280d1ac04adb08d45145690fd06ac7b18 Mon Sep 17 00:00:00 2001
From: FernandoS27 <fsahmkow27@gmail.com>
Date: Wed, 24 Mar 2021 23:41:55 +0100
Subject: shader: Implement TLD4 and TLD4_B

---
 src/shader_recompiler/frontend/ir/ir_emitter.cpp   |  13 ++
 src/shader_recompiler/frontend/ir/ir_emitter.h     |   6 +
 src/shader_recompiler/frontend/ir/modifiers.h      |   1 +
 src/shader_recompiler/frontend/ir/opcodes.inc      |   6 +
 src/shader_recompiler/frontend/maxwell/maxwell.inc |   4 +-
 .../maxwell/translate/impl/not_implemented.cpp     |   8 -
 .../maxwell/translate/impl/texture_gather.cpp      | 209 +++++++++++++++++++++
 7 files changed, 237 insertions(+), 10 deletions(-)
 create mode 100644 src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp

(limited to 'src/shader_recompiler/frontend')

diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 418b7f5aca..b365a8a6eb 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1474,6 +1474,19 @@ F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coor
     return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset);
 }
 
+Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Value& offset,
+                             const Value& offset2, TextureInstInfo info) {
+    const Opcode op{handle.IsImmediate() ? Opcode::BoundImageGather : Opcode::BindlessImageGather};
+    return Inst(op, Flags{info}, handle, coords, offset, offset2);
+}
+
+Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const Value& offset,
+                    const Value& offset2, const F32& dref, TextureInstInfo info) {
+    const Opcode op{handle.IsImmediate() ? Opcode::BoundImageGatherDref
+                                         : Opcode::BindlessImageGatherDref};
+    return Inst(op, Flags{info}, handle, coords, offset, offset2, dref);
+}
+
 U1 IREmitter::VoteAll(const U1& value) {
     return Inst<U1>(Opcode::VoteAll, value);
 }
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 64738735e6..04b43197f1 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -240,6 +240,12 @@ public:
                                                  const Value& offset, const F32& lod_clamp,
                                                  TextureInstInfo info);
 
+    [[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
+                                    const Value& offset2, TextureInstInfo info);
+
+    [[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords, const Value& offset,
+                                      const Value& offset2, const F32& dref, TextureInstInfo info);
+
     [[nodiscard]] U1 VoteAll(const U1& value);
     [[nodiscard]] U1 VoteAny(const U1& value);
     [[nodiscard]] U1 VoteEqual(const U1& value);
diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h
index 308c001533..4f09a4b39e 100644
--- a/src/shader_recompiler/frontend/ir/modifiers.h
+++ b/src/shader_recompiler/frontend/ir/modifiers.h
@@ -38,6 +38,7 @@ union TextureInstInfo {
     BitField<8, 1, u32> has_bias;
     BitField<9, 1, u32> has_lod_clamp;
     BitField<10, 1, u32> relaxed_precision;
+    BitField<11, 2, u32> gather_component;
 };
 static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
 
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index a2479c46ac..60a0bc9802 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -353,16 +353,22 @@ OPCODE(BindlessImageSampleImplicitLod,                      F32x4,          U32,
 OPCODE(BindlessImageSampleExplicitLod,                      F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(BindlessImageSampleDrefImplicitLod,                  F32,            U32,            Opaque,         F32,            Opaque,         Opaque,         )
 OPCODE(BindlessImageSampleDrefExplicitLod,                  F32,            U32,            Opaque,         F32,            Opaque,         Opaque,         )
+OPCODE(BindlessImageGather,                                 F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
+OPCODE(BindlessImageGatherDref,                             F32x4,          U32,            Opaque,         Opaque,         Opaque,         F32,            )
 
 OPCODE(BoundImageSampleImplicitLod,                         F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(BoundImageSampleExplicitLod,                         F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(BoundImageSampleDrefImplicitLod,                     F32,            U32,            Opaque,         F32,            Opaque,         Opaque,         )
 OPCODE(BoundImageSampleDrefExplicitLod,                     F32,            U32,            Opaque,         F32,            Opaque,         Opaque,         )
+OPCODE(BoundImageGather,                                    F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
+OPCODE(BoundImageGatherDref,                                F32x4,          U32,            Opaque,         Opaque,         Opaque,         F32,            )
 
 OPCODE(ImageSampleImplicitLod,                              F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(ImageSampleExplicitLod,                              F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(ImageSampleDrefImplicitLod,                          F32,            U32,            Opaque,         F32,            Opaque,         Opaque,         )
 OPCODE(ImageSampleDrefExplicitLod,                          F32,            U32,            Opaque,         F32,            Opaque,         Opaque,         )
+OPCODE(ImageGather,                                         F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
+OPCODE(ImageGatherDref,                                     F32x4,          U32,            Opaque,         Opaque,         Opaque,         F32,            )
 
 // Warp operations
 OPCODE(VoteAll,                                             U1,             U1,                                                                             )
diff --git a/src/shader_recompiler/frontend/maxwell/maxwell.inc b/src/shader_recompiler/frontend/maxwell/maxwell.inc
index c6cd2a79b7..d668dc1aa8 100644
--- a/src/shader_recompiler/frontend/maxwell/maxwell.inc
+++ b/src/shader_recompiler/frontend/maxwell/maxwell.inc
@@ -254,8 +254,8 @@ INST(TEX_b,        "TEX (b)",        "1101 1110 10-- ----")
 INST(TEXS,         "TEXS",           "1101 -00- ---- ----")
 INST(TLD,          "TLD",            "1101 1100 --11 1---")
 INST(TLD_b,        "TLD (b)",        "1101 1101 --11 1---")
-INST(TLD4,         "TLD4",           "1100 10-- --11 1---")
-INST(TLD4_b,       "TLD4 (b)",       "1101 1110 1111 1---")
+INST(TLD4,         "TLD4",           "1100 10-- ---- ----")
+INST(TLD4_b,       "TLD4 (b)",       "1101 1110 11-- ----")
 INST(TLD4S,        "TLD4S",          "1101 1111 -0-- ----")
 INST(TLDS,         "TLDS",           "1101 -01- ---- ----")
 INST(TMML,         "TMML",           "1101 1111 0101 1---")
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index 3ccd7b9253..e59c3326ea 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -349,14 +349,6 @@ void TranslatorVisitor::TLD_b(u64) {
     ThrowNotImplemented(Opcode::TLD_b);
 }
 
-void TranslatorVisitor::TLD4(u64) {
-    ThrowNotImplemented(Opcode::TLD4);
-}
-
-void TranslatorVisitor::TLD4_b(u64) {
-    ThrowNotImplemented(Opcode::TLD4_b);
-}
-
 void TranslatorVisitor::TLD4S(u64) {
     ThrowNotImplemented(Opcode::TLD4S);
 }
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
new file mode 100644
index 0000000000..d648658762
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
@@ -0,0 +1,209 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+
+enum class TextureType : u64 {
+    _1D,
+    ARRAY_1D,
+    _2D,
+    ARRAY_2D,
+    _3D,
+    ARRAY_3D,
+    CUBE,
+    ARRAY_CUBE,
+};
+
+enum class OffsetType : u64 {
+    None = 0,
+    AOFFI,
+    PTP,
+    Invalid,
+};
+
+enum class ComponentType : u64 {
+    R = 0,
+    G = 1,
+    B = 2,
+    A = 3,
+};
+
+Shader::TextureType GetType(TextureType type, bool dc) {
+    switch (type) {
+    case TextureType::_1D:
+        return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+    case TextureType::ARRAY_1D:
+        return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+    case TextureType::_2D:
+        return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+    case TextureType::ARRAY_2D:
+        return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+    case TextureType::_3D:
+        return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+    case TextureType::ARRAY_3D:
+        throw NotImplementedException("3D array texture type");
+    case TextureType::CUBE:
+        return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+    case TextureType::ARRAY_CUBE:
+        return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+    }
+    throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
+    const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
+    switch (type) {
+    case TextureType::_1D:
+        return v.F(reg);
+    case TextureType::ARRAY_1D:
+        return v.ir.CompositeConstruct(read_array(), v.F(reg + 1));
+    case TextureType::_2D:
+        return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
+    case TextureType::ARRAY_2D:
+        return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2));
+    case TextureType::_3D:
+        return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+    case TextureType::ARRAY_3D:
+        throw NotImplementedException("3D array texture type");
+    case TextureType::CUBE:
+        return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+    case TextureType::ARRAY_CUBE:
+        return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
+    }
+    throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
+    const IR::U32 value{v.X(reg++)};
+    switch (type) {
+    case TextureType::_1D:
+    case TextureType::ARRAY_1D:
+        return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true);
+    case TextureType::_2D:
+    case TextureType::ARRAY_2D:
+        return v.ir.CompositeConstruct(
+            v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
+            v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true));
+    case TextureType::_3D:
+    case TextureType::ARRAY_3D:
+        return v.ir.CompositeConstruct(
+            v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
+            v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true),
+            v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true));
+    case TextureType::CUBE:
+    case TextureType::ARRAY_CUBE:
+        throw NotImplementedException("Illegal offset on CUBE sample");
+    }
+    throw NotImplementedException("Invalid texture type {}", type);
+}
+
+std::pair<IR::Value, IR::Value> MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) {
+    const IR::U32 value1{v.X(reg++)};
+    const IR::U32 value2{v.X(reg++)};
+    const auto getVector = ([&v](const IR::U32& value) {
+        return v.ir.CompositeConstruct(
+            v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
+            v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true),
+            v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true),
+            v.ir.BitFieldExtract(value, v.ir.Imm32(24), v.ir.Imm32(6), true));
+    });
+    return {getVector(value1), getVector(value2)};
+}
+
+void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type,
+          bool is_bindless) {
+    union {
+        u64 raw;
+        BitField<35, 1, u64> ndv;
+        BitField<49, 1, u64> nodep;
+        BitField<50, 1, u64> dc;
+        BitField<51, 3, IR::Pred> sparse_pred;
+        BitField<0, 8, IR::Reg> dest_reg;
+        BitField<8, 8, IR::Reg> coord_reg;
+        BitField<20, 8, IR::Reg> meta_reg;
+        BitField<28, 3, TextureType> type;
+        BitField<31, 4, u64> mask;
+        BitField<36, 13, u64> cbuf_offset;
+    } const tld4{insn};
+
+    const IR::Value coords{MakeCoords(v, tld4.coord_reg, tld4.type)};
+
+    IR::Reg meta_reg{tld4.meta_reg};
+    IR::Value handle;
+    IR::Value offset;
+    IR::Value offset2;
+    IR::F32 dref;
+    if (!is_bindless) {
+        handle = v.ir.Imm32(static_cast<u32>(tld4.cbuf_offset.Value() * 4));
+    } else {
+        handle = v.X(meta_reg++);
+    }
+    switch (offset_type) {
+    case OffsetType::None:
+        break;
+    case OffsetType::AOFFI: {
+        offset = MakeOffset(v, meta_reg, tld4.type);
+        break;
+    }
+    case OffsetType::PTP: {
+        std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg);
+        break;
+    }
+    default:
+        throw NotImplementedException("Invalid offset type {}", offset_type);
+    }
+    if (tld4.dc != 0) {
+        dref = v.F(meta_reg++);
+    }
+    IR::TextureInstInfo info{};
+    info.type.Assign(GetType(tld4.type, tld4.dc != 0));
+    info.gather_component.Assign(static_cast<u32>(component_type));
+    const IR::Value sample{[&]() -> IR::Value {
+        if (tld4.dc == 0) {
+            return v.ir.ImageGather(handle, coords, offset, offset2, info);
+        }
+        return v.ir.ImageGatherDref(handle, coords, offset, offset2, dref, info);
+    }()};
+
+    IR::Reg dest_reg{tld4.dest_reg};
+    for (size_t element = 0; element < 4; ++element) {
+        if (((tld4.mask >> element) & 1) == 0) {
+            continue;
+        }
+        v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)});
+        ++dest_reg;
+    }
+    if (tld4.sparse_pred != IR::Pred::PT) {
+        v.ir.SetPred(tld4.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
+    }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::TLD4(u64 insn) {
+    union {
+        u64 raw;
+        BitField<56, 2, ComponentType> component;
+        BitField<54, 2, OffsetType> offset;
+    } const tld4{insn};
+    Impl(*this, insn, tld4.component, tld4.offset, false);
+}
+
+void TranslatorVisitor::TLD4_b(u64 insn) {
+    union {
+        u64 raw;
+        BitField<38, 2, ComponentType> component;
+        BitField<36, 2, OffsetType> offset;
+    } const tld4{insn};
+    Impl(*this, insn, tld4.component, tld4.offset, true);
+}
+
+} // namespace Shader::Maxwell
-- 
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