From fb166b5ff4b42279b2c63c69f5b5a35feafa259e Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 23 Jun 2021 01:39:21 -0300
Subject: shader: Emulate 64-bit integers when not supported

Useful for mobile and Intel Xe devices.
---
 src/shader_recompiler/frontend/maxwell/translate_program.cpp | 3 +++
 1 file changed, 3 insertions(+)

(limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')

diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index e728b43cc6..c084f34002 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -154,6 +154,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     if (!host_info.support_float16) {
         Optimization::LowerFp16ToFp32(program);
     }
+    if (!host_info.support_int64) {
+        Optimization::LowerInt64ToInt32(program);
+    }
     Optimization::SsaRewritePass(program);
 
     Optimization::GlobalMemoryToStorageBufferPass(program);
-- 
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