From 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e Mon Sep 17 00:00:00 2001 From: Billy Laws <blaws05@gmail.com> Date: Wed, 23 Nov 2022 21:30:23 +0000 Subject: shader_recompiler: Align SSBO offsets to meet host requirements We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. --- src/shader_recompiler/frontend/maxwell/translate_program.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index ac159d24b9..89fced84c8 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo Optimization::PositionPass(env, program); - Optimization::GlobalMemoryToStorageBufferPass(program); + Optimization::GlobalMemoryToStorageBufferPass(program, host_info); Optimization::TexturePass(env, program, host_info); if (Settings::values.resolution_info.active) { -- cgit v1.2.3-70-g09d2