From 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e Mon Sep 17 00:00:00 2001
From: Billy Laws <blaws05@gmail.com>
Date: Wed, 23 Nov 2022 21:30:23 +0000
Subject: shader_recompiler: Align SSBO offsets to meet host requirements

We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
---
 src/shader_recompiler/frontend/maxwell/translate_program.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')

diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index ac159d24b9..89fced84c8 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
 
     Optimization::PositionPass(env, program);
 
-    Optimization::GlobalMemoryToStorageBufferPass(program);
+    Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
     Optimization::TexturePass(env, program, host_info);
 
     if (Settings::values.resolution_info.active) {
-- 
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