From 4fda7f1c821e1000210b1dfdf1074795b1aa9d96 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Mon, 23 Aug 2021 20:00:11 -0400
Subject: structured_control_flow: Conditionally invoke demote reorder pass

This is only needed on select drivers when a fragment shader discards/demotes.
---
 src/shader_recompiler/frontend/maxwell/translate_program.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')

diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index c067d459cc..012d553574 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -130,7 +130,7 @@ void AddNVNStorageBuffers(IR::Program& program) {
 IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
                              Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
     IR::Program program;
-    program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg);
+    program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, host_info);
     program.blocks = GenerateBlocks(program.syntax_list);
     program.post_order_blocks = PostOrder(program.syntax_list.front());
     program.stage = env.ShaderStage();
-- 
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