From 185fc03c3cb79a1ee1b65b0907749f75de34b45b Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sun, 13 Mar 2022 21:49:40 +0100
Subject: Shader decompiler: do constant propgation before texture pass.

---
 src/shader_recompiler/frontend/maxwell/translate_program.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp')

diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 248ad3ced5..b22725584d 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     }
     Optimization::SsaRewritePass(program);
 
+    Optimization::ConstantPropagationPass(program);
+
     Optimization::GlobalMemoryToStorageBufferPass(program);
     Optimization::TexturePass(env, program);
 
-    Optimization::ConstantPropagationPass(program);
-
     if (Settings::values.resolution_info.active) {
         Optimization::RescalingPass(program);
     }
-- 
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