From 183855e396cc6918d36fbf3e38ea426e934b4e3e Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 15 Apr 2021 22:46:11 -0300
Subject: shader: Implement tessellation shaders, polygon mode and invocation
 id

---
 src/shader_recompiler/frontend/maxwell/program.cpp | 5 +++++
 1 file changed, 5 insertions(+)

(limited to 'src/shader_recompiler/frontend/maxwell/program.cpp')

diff --git a/src/shader_recompiler/frontend/maxwell/program.cpp b/src/shader_recompiler/frontend/maxwell/program.cpp
index ab67446c80..20a1d61cc4 100644
--- a/src/shader_recompiler/frontend/maxwell/program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/program.cpp
@@ -70,6 +70,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     program.stage = env.ShaderStage();
     program.local_memory_size = env.LocalMemorySize();
     switch (program.stage) {
+    case Stage::TessellationControl: {
+        const ProgramHeader& sph{env.SPH()};
+        program.invocations = sph.common2.threads_per_input_primitive;
+        break;
+    }
     case Stage::Geometry: {
         const ProgramHeader& sph{env.SPH()};
         program.output_topology = sph.common3.output_topology;
-- 
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