From 183855e396cc6918d36fbf3e38ea426e934b4e3e Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 15 Apr 2021 22:46:11 -0300
Subject: shader: Implement tessellation shaders, polygon mode and invocation
 id

---
 src/shader_recompiler/frontend/ir/ir_emitter.cpp   |  12 ++
 src/shader_recompiler/frontend/ir/ir_emitter.h     |   4 +
 .../frontend/ir/microinstruction.cpp               |   1 +
 src/shader_recompiler/frontend/ir/opcodes.cpp      |   1 +
 src/shader_recompiler/frontend/ir/opcodes.inc      |   3 +
 src/shader_recompiler/frontend/ir/patch.cpp        |  28 ++++
 src/shader_recompiler/frontend/ir/patch.h          | 149 +++++++++++++++++++++
 src/shader_recompiler/frontend/ir/type.h           |  41 +++---
 src/shader_recompiler/frontend/ir/value.cpp        |   9 ++
 src/shader_recompiler/frontend/ir/value.h          |   4 +
 10 files changed, 232 insertions(+), 20 deletions(-)
 create mode 100644 src/shader_recompiler/frontend/ir/patch.cpp
 create mode 100644 src/shader_recompiler/frontend/ir/patch.h

(limited to 'src/shader_recompiler/frontend/ir')

diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index d66eb17a6e..b821d9f476 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -331,6 +331,14 @@ void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, c
     Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
 }
 
+F32 IREmitter::GetPatch(Patch patch) {
+    return Inst<F32>(Opcode::GetPatch, patch);
+}
+
+void IREmitter::SetPatch(Patch patch, const F32& value) {
+    Inst(Opcode::SetPatch, patch, value);
+}
+
 void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
     Inst(Opcode::SetFragColor, Imm32(index), Imm32(component), value);
 }
@@ -363,6 +371,10 @@ U32 IREmitter::LocalInvocationIdZ() {
     return U32{CompositeExtract(Inst(Opcode::LocalInvocationId), 2)};
 }
 
+U32 IREmitter::InvocationId() {
+    return Inst<U32>(Opcode::InvocationId);
+}
+
 U1 IREmitter::IsHelperInvocation() {
     return Inst<U1>(Opcode::IsHelperInvocation);
 }
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index e70359eb11..7f8f1ad426 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -84,6 +84,9 @@ public:
     [[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
     void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
 
+    [[nodiscard]] F32 GetPatch(Patch patch);
+    void SetPatch(Patch patch, const F32& value);
+
     void SetFragColor(u32 index, u32 component, const F32& value);
     void SetFragDepth(const F32& value);
 
@@ -95,6 +98,7 @@ public:
     [[nodiscard]] U32 LocalInvocationIdY();
     [[nodiscard]] U32 LocalInvocationIdZ();
 
+    [[nodiscard]] U32 InvocationId();
     [[nodiscard]] U1 IsHelperInvocation();
 
     [[nodiscard]] U32 LaneId();
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index 204c55fa85..b2d7573d99 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -73,6 +73,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
     case Opcode::EndPrimitive:
     case Opcode::SetAttribute:
     case Opcode::SetAttributeIndexed:
+    case Opcode::SetPatch:
     case Opcode::SetFragColor:
     case Opcode::SetFragDepth:
     case Opcode::WriteGlobalU8:
diff --git a/src/shader_recompiler/frontend/ir/opcodes.cpp b/src/shader_recompiler/frontend/ir/opcodes.cpp
index 7d3e0b2ab5..7f04b647b0 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.cpp
+++ b/src/shader_recompiler/frontend/ir/opcodes.cpp
@@ -24,6 +24,7 @@ constexpr Type Label{Type::Label};
 constexpr Type Reg{Type::Reg};
 constexpr Type Pred{Type::Pred};
 constexpr Type Attribute{Type::Attribute};
+constexpr Type Patch{Type::Patch};
 constexpr Type U1{Type::U1};
 constexpr Type U8{Type::U8};
 constexpr Type U16{Type::U16};
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 7a21fe7465..a86542cd8d 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -48,6 +48,8 @@ OPCODE(GetAttribute,                                        F32,            Attr
 OPCODE(SetAttribute,                                        Void,           Attribute,      F32,            U32,                                            )
 OPCODE(GetAttributeIndexed,                                 F32,            U32,            U32,                                                            )
 OPCODE(SetAttributeIndexed,                                 Void,           U32,            F32,            U32,                                            )
+OPCODE(GetPatch,                                            F32,            Patch,                                                                          )
+OPCODE(SetPatch,                                            Void,           Patch,          F32,                                                            )
 OPCODE(SetFragColor,                                        Void,           U32,            U32,            F32,                                            )
 OPCODE(SetFragDepth,                                        Void,           F32,                                                                            )
 OPCODE(GetZFlag,                                            U1,             Void,                                                                           )
@@ -60,6 +62,7 @@ OPCODE(SetCFlag,                                            Void,           U1,
 OPCODE(SetOFlag,                                            Void,           U1,                                                                             )
 OPCODE(WorkgroupId,                                         U32x3,                                                                                          )
 OPCODE(LocalInvocationId,                                   U32x3,                                                                                          )
+OPCODE(InvocationId,                                        U32,                                                                                            )
 OPCODE(IsHelperInvocation,                                  U1,                                                                                             )
 
 // Undefined
diff --git a/src/shader_recompiler/frontend/ir/patch.cpp b/src/shader_recompiler/frontend/ir/patch.cpp
new file mode 100644
index 0000000000..1f770bc488
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/patch.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/ir/patch.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::IR {
+
+bool IsGeneric(Patch patch) noexcept {
+    return patch >= Patch::Component0 && patch <= Patch::Component119;
+}
+
+u32 GenericPatchIndex(Patch patch) {
+    if (!IsGeneric(patch)) {
+        throw InvalidArgument("Patch {} is not generic", patch);
+    }
+    return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) / 4;
+}
+
+u32 GenericPatchElement(Patch patch) {
+    if (!IsGeneric(patch)) {
+        throw InvalidArgument("Patch {} is not generic", patch);
+    }
+    return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) % 4;
+}
+
+} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h
new file mode 100644
index 0000000000..6d66ff0d6c
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/patch.h
@@ -0,0 +1,149 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Shader::IR {
+
+enum class Patch : u64 {
+    TessellationLodLeft,
+    TessellationLodTop,
+    TessellationLodRight,
+    TessellationLodBottom,
+    TessellationLodInteriorU,
+    TessellationLodInteriorV,
+    ComponentPadding0,
+    ComponentPadding1,
+    Component0,
+    Component1,
+    Component2,
+    Component3,
+    Component4,
+    Component5,
+    Component6,
+    Component7,
+    Component8,
+    Component9,
+    Component10,
+    Component11,
+    Component12,
+    Component13,
+    Component14,
+    Component15,
+    Component16,
+    Component17,
+    Component18,
+    Component19,
+    Component20,
+    Component21,
+    Component22,
+    Component23,
+    Component24,
+    Component25,
+    Component26,
+    Component27,
+    Component28,
+    Component29,
+    Component30,
+    Component31,
+    Component32,
+    Component33,
+    Component34,
+    Component35,
+    Component36,
+    Component37,
+    Component38,
+    Component39,
+    Component40,
+    Component41,
+    Component42,
+    Component43,
+    Component44,
+    Component45,
+    Component46,
+    Component47,
+    Component48,
+    Component49,
+    Component50,
+    Component51,
+    Component52,
+    Component53,
+    Component54,
+    Component55,
+    Component56,
+    Component57,
+    Component58,
+    Component59,
+    Component60,
+    Component61,
+    Component62,
+    Component63,
+    Component64,
+    Component65,
+    Component66,
+    Component67,
+    Component68,
+    Component69,
+    Component70,
+    Component71,
+    Component72,
+    Component73,
+    Component74,
+    Component75,
+    Component76,
+    Component77,
+    Component78,
+    Component79,
+    Component80,
+    Component81,
+    Component82,
+    Component83,
+    Component84,
+    Component85,
+    Component86,
+    Component87,
+    Component88,
+    Component89,
+    Component90,
+    Component91,
+    Component92,
+    Component93,
+    Component94,
+    Component95,
+    Component96,
+    Component97,
+    Component98,
+    Component99,
+    Component100,
+    Component101,
+    Component102,
+    Component103,
+    Component104,
+    Component105,
+    Component106,
+    Component107,
+    Component108,
+    Component109,
+    Component110,
+    Component111,
+    Component112,
+    Component113,
+    Component114,
+    Component115,
+    Component116,
+    Component117,
+    Component118,
+    Component119,
+};
+static_assert(static_cast<u64>(Patch::Component119) == 127);
+
+[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
+
+[[nodiscard]] u32 GenericPatchIndex(Patch patch);
+
+[[nodiscard]] u32 GenericPatchElement(Patch patch);
+
+} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/type.h b/src/shader_recompiler/frontend/ir/type.h
index 9a32ca1e8a..8b3b338528 100644
--- a/src/shader_recompiler/frontend/ir/type.h
+++ b/src/shader_recompiler/frontend/ir/type.h
@@ -20,26 +20,27 @@ enum class Type {
     Reg = 1 << 2,
     Pred = 1 << 3,
     Attribute = 1 << 4,
-    U1 = 1 << 5,
-    U8 = 1 << 6,
-    U16 = 1 << 7,
-    U32 = 1 << 8,
-    U64 = 1 << 9,
-    F16 = 1 << 10,
-    F32 = 1 << 11,
-    F64 = 1 << 12,
-    U32x2 = 1 << 13,
-    U32x3 = 1 << 14,
-    U32x4 = 1 << 15,
-    F16x2 = 1 << 16,
-    F16x3 = 1 << 17,
-    F16x4 = 1 << 18,
-    F32x2 = 1 << 19,
-    F32x3 = 1 << 20,
-    F32x4 = 1 << 21,
-    F64x2 = 1 << 22,
-    F64x3 = 1 << 23,
-    F64x4 = 1 << 24,
+    Patch = 1 << 5,
+    U1 = 1 << 6,
+    U8 = 1 << 7,
+    U16 = 1 << 8,
+    U32 = 1 << 9,
+    U64 = 1 << 10,
+    F16 = 1 << 11,
+    F32 = 1 << 12,
+    F64 = 1 << 13,
+    U32x2 = 1 << 14,
+    U32x3 = 1 << 15,
+    U32x4 = 1 << 16,
+    F16x2 = 1 << 17,
+    F16x3 = 1 << 18,
+    F16x4 = 1 << 19,
+    F32x2 = 1 << 20,
+    F32x3 = 1 << 21,
+    F32x4 = 1 << 22,
+    F64x2 = 1 << 23,
+    F64x3 = 1 << 24,
+    F64x4 = 1 << 25,
 };
 DECLARE_ENUM_FLAG_OPERATORS(Type)
 
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 1e7ffb86d5..bf5f8c0c20 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -18,6 +18,8 @@ Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
 
 Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
 
+Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {}
+
 Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
 
 Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
@@ -109,6 +111,11 @@ IR::Attribute Value::Attribute() const {
     return attribute;
 }
 
+IR::Patch Value::Patch() const {
+    ValidateAccess(Type::Patch);
+    return patch;
+}
+
 bool Value::U1() const {
     if (IsIdentity()) {
         return inst->Arg(0).U1();
@@ -182,6 +189,8 @@ bool Value::operator==(const Value& other) const {
         return pred == other.pred;
     case Type::Attribute:
         return attribute == other.attribute;
+    case Type::Patch:
+        return patch == other.patch;
     case Type::U1:
         return imm_u1 == other.imm_u1;
     case Type::U8:
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index a0962863d8..3037455632 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -9,6 +9,7 @@
 #include "shader_recompiler/frontend/ir/attribute.h"
 #include "shader_recompiler/frontend/ir/pred.h"
 #include "shader_recompiler/frontend/ir/reg.h"
+#include "shader_recompiler/frontend/ir/patch.h"
 #include "shader_recompiler/frontend/ir/type.h"
 
 namespace Shader::IR {
@@ -24,6 +25,7 @@ public:
     explicit Value(IR::Reg value) noexcept;
     explicit Value(IR::Pred value) noexcept;
     explicit Value(IR::Attribute value) noexcept;
+    explicit Value(IR::Patch value) noexcept;
     explicit Value(bool value) noexcept;
     explicit Value(u8 value) noexcept;
     explicit Value(u16 value) noexcept;
@@ -46,6 +48,7 @@ public:
     [[nodiscard]] IR::Reg Reg() const;
     [[nodiscard]] IR::Pred Pred() const;
     [[nodiscard]] IR::Attribute Attribute() const;
+    [[nodiscard]] IR::Patch Patch() const;
     [[nodiscard]] bool U1() const;
     [[nodiscard]] u8 U8() const;
     [[nodiscard]] u16 U16() const;
@@ -67,6 +70,7 @@ private:
         IR::Reg reg;
         IR::Pred pred;
         IR::Attribute attribute;
+        IR::Patch patch;
         bool imm_u1;
         u8 imm_u8;
         u16 imm_u16;
-- 
cgit v1.2.3-70-g09d2