From d54d7de40e7295827b0e4e4026441b53d3fc9569 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Fri, 14 May 2021 00:40:54 -0300 Subject: glasm: Rework control flow introducing a syntax list This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. --- src/shader_recompiler/frontend/ir/program.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/frontend/ir/program.h') diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h index 51e1a8c779..9ede5b48d9 100644 --- a/src/shader_recompiler/frontend/ir/program.h +++ b/src/shader_recompiler/frontend/ir/program.h @@ -7,8 +7,7 @@ #include <array> #include <string> -#include <boost/container/small_vector.hpp> - +#include "shader_recompiler/frontend/ir/abstract_syntax_list.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/program_header.h" #include "shader_recompiler/shader_info.h" @@ -17,6 +16,7 @@ namespace Shader::IR { struct Program { + AbstractSyntaxList syntax_list; BlockList blocks; BlockList post_order_blocks; Info info; -- cgit v1.2.3-70-g09d2