From d54d7de40e7295827b0e4e4026441b53d3fc9569 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 14 May 2021 00:40:54 -0300
Subject: glasm: Rework control flow introducing a syntax list

This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
---
 src/shader_recompiler/frontend/ir/program.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/shader_recompiler/frontend/ir/program.h')

diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index 51e1a8c779..9ede5b48d9 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -7,8 +7,7 @@
 #include <array>
 #include <string>
 
-#include <boost/container/small_vector.hpp>
-
+#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
 #include "shader_recompiler/frontend/ir/basic_block.h"
 #include "shader_recompiler/program_header.h"
 #include "shader_recompiler/shader_info.h"
@@ -17,6 +16,7 @@
 namespace Shader::IR {
 
 struct Program {
+    AbstractSyntaxList syntax_list;
     BlockList blocks;
     BlockList post_order_blocks;
     Info info;
-- 
cgit v1.2.3-70-g09d2