From 3f594dd86bd1ee1b178109132482c7d6b43e66dd Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Sun, 4 Apr 2021 02:31:09 -0300 Subject: shader: Reimplement GetCbufU64 as GetCbufU32x2 It may generate better code on some compilers and it's easier to handle. --- src/shader_recompiler/frontend/ir/opcodes.inc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/ir/opcodes.inc') diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 3640a5d242..734f5328be 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -40,7 +40,7 @@ OPCODE(GetCbufU16, U32, U32, OPCODE(GetCbufS16, U32, U32, U32, ) OPCODE(GetCbufU32, U32, U32, U32, ) OPCODE(GetCbufF32, F32, U32, U32, ) -OPCODE(GetCbufU64, U64, U32, U32, ) +OPCODE(GetCbufU32x2, U32x2, U32, U32, ) OPCODE(GetAttribute, F32, Attribute, ) OPCODE(SetAttribute, Void, Attribute, F32, ) OPCODE(GetAttributeIndexed, F32, U32, ) -- cgit v1.2.3-70-g09d2