From 16cb00c521cae6e93ec49d10e15b575b7bc4857e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Fri, 5 Feb 2021 23:11:23 -0300 Subject: shader: Add pools and rename files --- src/shader_recompiler/frontend/ir/opcodes.h | 44 +++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/shader_recompiler/frontend/ir/opcodes.h (limited to 'src/shader_recompiler/frontend/ir/opcodes.h') diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h new file mode 100644 index 0000000000..999fb2e775 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/opcodes.h @@ -0,0 +1,44 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string_view> + +#include <fmt/format.h> + +#include "shader_recompiler/frontend/ir/type.h" + +namespace Shader::IR { + +enum class Opcode { +#define OPCODE(name, ...) name, +#include "opcodes.inc" +#undef OPCODE +}; + +/// Get return type of an opcode +[[nodiscard]] Type TypeOf(Opcode op); + +/// Get the number of arguments an opcode accepts +[[nodiscard]] size_t NumArgsOf(Opcode op); + +/// Get the required type of an argument of an opcode +[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index); + +/// Get the name of an opcode +[[nodiscard]] std::string_view NameOf(Opcode op); + +} // namespace Shader::IR + +template <> +struct fmt::formatter<Shader::IR::Opcode> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::IR::Opcode& op, FormatContext& ctx) { + return format_to(ctx.out(), "{}", Shader::IR::NameOf(op)); + } +}; -- cgit v1.2.3-70-g09d2