From 0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 16 Jun 2021 03:22:56 -0300
Subject: shader: Split profile and runtime info headers

---
 src/shader_recompiler/backend/glasm/emit_context.cpp        | 1 +
 src/shader_recompiler/backend/glasm/emit_glasm.cpp          | 1 +
 src/shader_recompiler/backend/glasm/emit_glasm.h            | 1 +
 src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp   | 2 +-
 src/shader_recompiler/backend/glsl/emit_context.cpp         | 1 +
 src/shader_recompiler/backend/glsl/emit_glsl.h              | 1 +
 src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | 3 ---
 src/shader_recompiler/backend/spirv/emit_context.h          | 1 +
 8 files changed, 7 insertions(+), 4 deletions(-)

(limited to 'src/shader_recompiler/backend')

diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 08918a5c2e..21e14867c2 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -8,6 +8,7 @@
 #include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader::Backend::GLASM {
 namespace {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 832b4fd400..66e4aea045 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -13,6 +13,7 @@
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader::Backend::GLASM {
 namespace {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h
index 3df32a4a6f..bcb55f0621 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.h
@@ -9,6 +9,7 @@
 #include "shader_recompiler/backend/bindings.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader::Backend::GLASM {
 
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index cafb5c92a4..af9fac7c1a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -8,7 +8,7 @@
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader::Backend::GLASM {
 namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 54aa88b63b..93057ebb9a 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -6,6 +6,7 @@
 #include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader::Backend::GLSL {
 namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h
index fe221fa7c2..20e5719e6a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.h
@@ -9,6 +9,7 @@
 #include "shader_recompiler/backend/bindings.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader::Backend::GLSL {
 
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 9e812dabb5..df28036e46 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -18,9 +18,6 @@ class Value;
 namespace Shader::Backend::GLSL {
 class EmitContext;
 
-inline void EmitSetLoopSafetyVariable(EmitContext&) {}
-inline void EmitGetLoopSafetyVariable(EmitContext&) {}
-
 #define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
 
 // Microinstruction emitters
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 961c9180cb..527685fb81 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -12,6 +12,7 @@
 #include "shader_recompiler/backend/bindings.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 #include "shader_recompiler/shader_info.h"
 
 namespace Shader::Backend::SPIRV {
-- 
cgit v1.2.3-70-g09d2