From 2930dccecc933d6748772e9f51a5724fe1e6771b Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Mon, 8 Feb 2021 02:54:35 -0300
Subject: spirv: Initial SPIR-V support

---
 .../backend/spirv/emit_spirv_logical.cpp           | 89 ++++++++++++++++++++++
 1 file changed, 89 insertions(+)
 create mode 100644 src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp

(limited to 'src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp')

diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
new file mode 100644
index 0000000000..7b43c4ed80
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
@@ -0,0 +1,89 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitSPIRV::EmitConvertS16F16(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS16F32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS16F64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS32F16(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS32F32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS32F64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS64F16(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS64F32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertS64F64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU16F16(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU16F32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU16F64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32F16(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32F32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32F64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64F16(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64F32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64F64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU64U32(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitConvertU32U64(EmitContext&) {
+    throw NotImplementedException("SPIR-V Instruction");
+}
+
+} // namespace Shader::Backend::SPIRV
-- 
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