From 4397053d5c848deae00d6599f91b1e5c137a9639 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Tue, 22 Jun 2021 18:28:21 -0300
Subject: shader: Remove IAbs64

---
 src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp | 4 ----
 1 file changed, 4 deletions(-)

(limited to 'src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp')

diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 06ab23b1d5..3501d74953 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -84,10 +84,6 @@ Id EmitIAbs32(EmitContext& ctx, Id value) {
     return ctx.OpSAbs(ctx.U32[1], value);
 }
 
-Id EmitIAbs64(EmitContext& ctx, Id value) {
-    return ctx.OpSAbs(ctx.U64, value);
-}
-
 Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
     return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift);
 }
-- 
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