From f32b2bcd200097659d7c6e0dfdef1e96e3f2f69e Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 5 Dec 2021 16:42:03 -0500
Subject: shader_recompiler: Adjust emit_context includes

---
 src/shader_recompiler/backend/glsl/emit_glsl.cpp                    | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp             | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp           | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp          | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp    | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp       | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp            | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp     | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_image.cpp              | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp            | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp            | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp             | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp    | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_select.cpp             | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp      | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_special.cpp            | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp          | 2 +-
 src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp               | 2 +-
 src/shader_recompiler/backend/glsl/glsl_emit_context.cpp            | 2 +-
 20 files changed, 20 insertions(+), 20 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 8a430d5739..78b2eeaa26 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -9,9 +9,9 @@
 
 #include "common/div_ceil.h"
 #include "common/settings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 772acc5a4a..dc377b053a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e1d1b558e1..8a9faa394b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 3c1714e89f..0f2668d9ef 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 49a66e3ec0..98cc57e585 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 4c26f38291..1920047f46 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index 53f8896be7..c86465e8b0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/exception.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index eeae6562c1..ce6ea1bb70 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index d423bfb1b1..b765a251b1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 2f78d02678..fae2e397ae 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 88c1d4c5e3..44060df334 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index 338ff4bd6b..742fec9cfb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index e3957491fb..9fd41b4fdf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index f420fe388c..4ebdfb3bc0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 #ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index 49fba9073a..b1e486e5f8 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 518b78f064..74ae345e5a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 67f9dad680..b8ddafe48f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index 15bf02dd6a..cace1db85c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 
 namespace Shader::Backend::GLSL {
 
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index cd285e2c8e..6e01979b4c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 97bd593027..1de017e76c 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -3,7 +3,7 @@
 // Refer to the license.txt file included.
 
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/runtime_info.h"
-- 
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