From 9f3ffb996b0d02ca64b492d22ff158e8f3659257 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 30 May 2021 19:13:22 -0400
Subject: glsl: Rework var alloc to not assign unused results

---
 src/shader_recompiler/backend/glsl/var_alloc.h | 6 ++++++
 1 file changed, 6 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/var_alloc.h')

diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h
index 29d78a571d..574960b1a8 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.h
+++ b/src/shader_recompiler/backend/glsl/var_alloc.h
@@ -62,9 +62,15 @@ public:
         bool uses_temp{};
     };
 
+    /// Used for explicit usages of variables, may revert to temporaries
     std::string Define(IR::Inst& inst, GlslVarType type);
     std::string Define(IR::Inst& inst, IR::Type type);
 
+    /// Used to assign variables used by the IR. May return a blank string if
+    /// the instruction's result is unused in the IR.
+    std::string AddDefine(IR::Inst& inst, GlslVarType type);
+    std::string PhiDefine(IR::Inst& inst, IR::Type type);
+
     std::string Consume(const IR::Value& value);
     std::string ConsumeInst(IR::Inst& inst);
 
-- 
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