From 59576b82a8c06943e6b9fafbff6ed1884a4132a7 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Tue, 1 Jun 2021 00:07:14 -0400
Subject: glsl: Fix precise variable declaration

and add some more separation in the shader for better debugability when dumped
---
 src/shader_recompiler/backend/glsl/var_alloc.cpp | 34 +++++++++++-------------
 1 file changed, 16 insertions(+), 18 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')

diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 2ecdec7f21..1ab64add4b 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -202,37 +202,35 @@ GlslVarType VarAlloc::RegType(IR::Type type) const {
 std::string VarAlloc::GetGlslType(GlslVarType type) const {
     switch (type) {
     case GlslVarType::U1:
-        return "bool ";
+        return "bool";
     case GlslVarType::F16x2:
-        return "f16vec2 ";
+        return "f16vec2";
     case GlslVarType::U32:
-        return "uint ";
+        return "uint";
     case GlslVarType::S32:
-        return "int ";
+        return "int";
     case GlslVarType::F32:
-        return "float ";
+    case GlslVarType::PrecF32:
+        return "float";
     case GlslVarType::S64:
-        return "int64_t ";
+        return "int64_t";
     case GlslVarType::U64:
-        return "uint64_t ";
+        return "uint64_t";
     case GlslVarType::F64:
-        return "double ";
+    case GlslVarType::PrecF64:
+        return "double";
     case GlslVarType::U32x2:
-        return "uvec2 ";
+        return "uvec2";
     case GlslVarType::F32x2:
-        return "vec2 ";
+        return "vec2";
     case GlslVarType::U32x3:
-        return "uvec3 ";
+        return "uvec3";
     case GlslVarType::F32x3:
-        return "vec3 ";
+        return "vec3";
     case GlslVarType::U32x4:
-        return "uvec4 ";
+        return "uvec4";
     case GlslVarType::F32x4:
-        return "vec4 ";
-    case GlslVarType::PrecF32:
-        return "precise float ";
-    case GlslVarType::PrecF64:
-        return "precise double ";
+        return "vec4";
     case GlslVarType::Void:
         return "";
     default:
-- 
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