From f6bbc76336942454a862280e5b2158ceab49a173 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Fri, 28 May 2021 13:54:09 -0400
Subject: glsl: WIP var forward declaration

to fix Loop control flow.
---
 src/shader_recompiler/backend/glsl/reg_alloc.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/reg_alloc.cpp')

diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index a987ce543d..b287b870a2 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -74,7 +74,9 @@ std::string RegAlloc::Define(IR::Inst& inst, Type type) {
     std::string type_str = "";
     if (!register_defined[id.index]) {
         register_defined[id.index] = true;
-        type_str = GetGlslType(type);
+        // type_str = GetGlslType(type);
+        reg_types.push_back(GetGlslType(type));
+        ++num_used_registers;
     }
     inst.SetDefinition<Id>(id);
     return type_str + Representation(id);
-- 
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