From 85399e119d6d61375fd9304d69bdfb3a85522d2a Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 10 Jun 2021 00:29:19 -0400
Subject: glsl: Reorganize backend code, remove unneeded [[maybe_unused]]

---
 .../backend/glsl/emit_glsl_undefined.cpp           | 32 ++++++++++++++++++++++
 1 file changed, 32 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index e69de29bb2..15bf02dd6a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -0,0 +1,32 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU1("{}=false;", inst);
+}
+
+void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU64("{}=0u;", inst);
+}
+
+} // namespace Shader::Backend::GLSL
-- 
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