From e221baccddea3c0802c97e7f6f60c0c3e6a72b60 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Fri, 21 May 2021 02:00:12 -0400
Subject: glsl: Reusable typed variables. IADD32

---
 .../backend/glsl/emit_glsl_integer.cpp             | 221 +++++++++++++++++++++
 1 file changed, 221 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index e69de29bb2..6977f74f9b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -0,0 +1,221 @@
+
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+    ctx.AddU32("{}={}+{};", *inst, a, b);
+}
+
+void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+                            [[maybe_unused]] std::string shift) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+                            [[maybe_unused]] std::string shift) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+                             [[maybe_unused]] std::string shift) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+                             [[maybe_unused]] std::string shift) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
+                                [[maybe_unused]] std::string base,
+                                [[maybe_unused]] std::string shift) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
+                                [[maybe_unused]] std::string base,
+                                [[maybe_unused]] std::string shift) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                      [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                     [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                      [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+                        [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
+                        std::string count) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                          [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
+                          std::string count) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                          [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
+                          std::string count) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+                [[maybe_unused]] std::string b) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                  [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
+                  std::string max) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+                  [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
+                  std::string max) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                   [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                   [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                        [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                        [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                      [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                      [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                   [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                           [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+                           [[maybe_unused]] std::string rhs) {
+    throw NotImplementedException("GLSL Instruction");
+}
+} // namespace Shader::Backend::GLSL
-- 
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