From cdde7302196d6642724d36e8ed5a523dce702b6b Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sat, 22 May 2021 23:31:30 -0400
Subject: glsl: Add a more robust fp formatter

---
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 083d81ccbe..681bc1bfa8 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -31,11 +31,11 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
 }
 
 void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU32("{}=-{};", inst, value);
+    ctx.AddU32("{}=-({});", inst, value);
 }
 
 void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU64("{}=-{};", inst, value);
+    ctx.AddU64("{}=-({});", inst, value);
 }
 
 void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-- 
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