From 9f34be5a6176674c9f4be0e2636cf1c01c067e69 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sat, 25 Dec 2021 16:59:55 -0500
Subject: emit_glsl_integer: Use negation work around

---
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 44060df334..b0d85be995 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -87,11 +87,11 @@ void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
 }
 
 void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU32("{}=uint(-({}));", inst, value);
+    ctx.AddU32("{}=uint(int(0)-int({}));", inst, value);
 }
 
 void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU64("{}=-({});", inst, value);
+    ctx.AddU64("{}=uint64_t(int64_t(0)-int64_t({}));", inst, value);
 }
 
 void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-- 
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