From 95761cc6a70987b2625d68c4d9da4e2622f57808 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sun, 25 Jul 2021 21:27:21 -0300
Subject: shader: Add integer division opcodes

---
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 8 ++++++++
 1 file changed, 8 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 38419f88f3..88c1d4c5e3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
     ctx.AddU32("{}=uint({}*{});", inst, a, b);
 }
 
+void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+    ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b);
+}
+
+void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+    ctx.AddU32("{}={}/{};", inst, a, b);
+}
+
 void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
     ctx.AddU32("{}=uint(-({}));", inst, value);
 }
-- 
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