From 7d89a82a4891f78e2c068a24ad3bb56d74c92055 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Fri, 11 Jun 2021 00:41:28 -0400
Subject: glsl: Remove Signed Integer variables

---
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 6e04c6cb28..7a2f79d106 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -103,7 +103,7 @@ void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view
 
 void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
                                 std::string_view shift) {
-    ctx.AddS32("{}=int({})>>{};", inst, base, shift);
+    ctx.AddU32("{}=int({})>>{};", inst, base, shift);
 }
 
 void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
-- 
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