From 6674637853009115833e132efce19c8e210f0471 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 27 May 2021 20:37:56 -0400
Subject: glsl: remove unused headers

---
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 2 --
 1 file changed, 2 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 681bc1bfa8..ce6e12623f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -5,9 +5,7 @@
 #include <string_view>
 
 #include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
 #include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
 
 namespace Shader::Backend::GLSL {
 void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
-- 
cgit v1.2.3-70-g09d2