From 4397053d5c848deae00d6599f91b1e5c137a9639 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Tue, 22 Jun 2021 18:28:21 -0300
Subject: shader: Remove IAbs64

---
 src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 4 ----
 1 file changed, 4 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index fcc9afd85f..40f4535938 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -80,10 +80,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
     ctx.AddU32("{}=abs(int({}));", inst, value);
 }
 
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU64("{}=abs(int64_t({}));", inst, value);
-}
-
 void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
                             std::string_view shift) {
     ctx.AddU32("{}={}<<{};", inst, base, shift);
-- 
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