From 4397053d5c848deae00d6599f91b1e5c137a9639 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Tue, 22 Jun 2021 18:28:21 -0300 Subject: shader: Remove IAbs64 --- src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index fcc9afd85f..40f4535938 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -80,10 +80,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=abs(int({}));", inst, value); } -void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU64("{}=abs(int64_t({}));", inst, value); -} - void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}={}<<{};", inst, base, shift); -- cgit v1.2.3-70-g09d2