From c5422041134ed2645e7cd32152e36f9d04c66da3 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Mon, 7 Jun 2021 20:39:30 -0400
Subject: glsl: Implement indexed attribute loads

---
 src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_instructions.h')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 90dcfcef72..12094139f6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -72,7 +72,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
                       std::string_view vertex);
 void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
                       std::string_view vertex);
-void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
+void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
+                             std::string_view vertex);
 void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
                              std::string_view vertex);
 void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
-- 
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