From cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Sat, 31 Jul 2021 03:04:08 -0300 Subject: glsl/glasm: Pass and use scaling parameters in shaders --- src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 099e0160b6..82b6f0d772 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -616,8 +616,8 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde if (!index.IsImmediate()) { throw NotImplementedException("Non-constant texture rescaling"); } - UNIMPLEMENTED(); - ctx.AddU1("{}=true;", inst); + const u32 image_index{index.U32()}; + ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index); } void EmitBindlessImageSampleImplicitLod(EmitContext&) { -- cgit v1.2.3-70-g09d2