From cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 31 Jul 2021 03:04:08 -0300
Subject: glsl/glasm: Pass and use scaling parameters in shaders

---
 src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 099e0160b6..82b6f0d772 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -616,8 +616,8 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
     if (!index.IsImmediate()) {
         throw NotImplementedException("Non-constant texture rescaling");
     }
-    UNIMPLEMENTED();
-    ctx.AddU1("{}=true;", inst);
+    const u32 image_index{index.U32()};
+    ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index);
 }
 
 void EmitBindlessImageSampleImplicitLod(EmitContext&) {
-- 
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