From a752ec88d06c6bcfb13605447a164c6b6915ed6e Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 27 May 2021 20:31:03 -0400
Subject: glsl: Implement derivatives and YDirection

plus some other misc additions/changed
---
 src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 3 +++
 1 file changed, 3 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cc5afc048d..1a348b1172 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
     if (!offset.IsEmpty()) {
         throw NotImplementedException("Offset");
     }
+    if (info.type != TextureType::Color2D) {
+        throw NotImplementedException("Texture type: {}", info.type.Value());
+    }
     const auto texture{Texture(ctx, info, index)};
     ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
 }
-- 
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