From 1542f31e7979a7bae465d299774268533a130f9b Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sat, 29 May 2021 20:00:06 -0400
Subject: glsl: minor cleanup

---
 src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 3 ---
 1 file changed, 3 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 9213375b43..d1f7c5d914 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -234,9 +234,6 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
     const auto texture{Texture(ctx, info, index)};
     const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
     const auto sparse_inst{PrepareSparse(inst)};
-    if (!offset2.IsEmpty()) {
-        ctx.Add("/*OFFSET 2 IS {}*/", ctx.reg_alloc.Consume(offset2));
-    }
     if (!sparse_inst) {
         if (offset.IsEmpty()) {
             ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
-- 
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